TwitchTV PAX 2013 Planetary Annihilation

Discussion in 'Planetary Annihilation General Discussion' started by DeadStretch, September 2, 2013.

  1. SXX

    SXX Post Master General

    Messages:
    6,896
    Likes Received:
    1,812
    04:04:40 :)
    DeadStretch likes this.
  2. DeadStretch

    DeadStretch Post Master General

    Messages:
    7,407
    Likes Received:
    554
    Thanks. I think it's my internet taking a dive. It's quite stormy here so I couldn't get the exact start time or make the highlight video. :D
  3. SXX

    SXX Post Master General

    Messages:
    6,896
    Likes Received:
    1,812
    I love how planet rotate on its own axis, I want to believe this feature will be available in next build. :D
  4. SXX

    SXX Post Master General

    Messages:
    6,896
    Likes Received:
    1,812
    [Oh double message, please remove]
  5. glinkot

    glinkot Active Member

    Messages:
    250
    Likes Received:
    28
    Just watched it. Yep, the system editor is starting to take shape, the 'build all' is pretty cool. The 'paint units into play' button was pretty interesting.

    Hopefully they'll get a bit of profile from it, it's definitely well deserved. As Jon said near the end, people play it and end up hooked - I've played more PA already than any game for years!
  6. tatsujb

    tatsujb Post Master General

    Messages:
    12,902
    Likes Received:
    5,385
    physics on wrecks were added in. the commander explosion blew them almost into space. also some lighting and sound refinements were done.
  7. ace63

    ace63 Post Master General

    Messages:
    1,067
    Likes Received:
    826
    The wreck explosions have been there for a long time
  8. tatsujb

    tatsujb Post Master General

    Messages:
    12,902
    Likes Received:
    5,385
    really wow ? I haven't tryied actualy.
  9. tatsujb

    tatsujb Post Master General

    Messages:
    12,902
    Likes Received:
    5,385
    You missunderstood me.
    http://www.twitch.tv/twitch/b/455418215
    4:12:00
    definately NOT in the game, I just checked. our wrecks just jut up a little to not at all, his whent flying into space.
  10. cwarner7264

    cwarner7264 Moderator Alumni

    Messages:
    4,460
    Likes Received:
    5,390
    Yes they've definitely worked on the shrapnel. Not sure whether all the extra bits to render might have a negative impact on performance? It looked cool on the beefy hardware they were using though.
  11. ace63

    ace63 Post Master General

    Messages:
    1,067
    Likes Received:
    826
    N
    I have had exactly this effect happen multiple times already - maybe not that much shrapnell but I was always wondering why the stuff was flying out into space when units exploded.
  12. tatsujb

    tatsujb Post Master General

    Messages:
    12,902
    Likes Received:
    5,385

Share This Page