Orbital poll

Discussion in 'Planetary Annihilation General Discussion' started by rabidfrog, August 29, 2013.

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Which of these orbital options would you prefer?

  1. "Geostationary shell" tell a sat to move anywhere, it will move there and stay there.

    44.0%
  2. "Super realistic" Orbiting with ellipses, geostationary obits only on spin axis (equator) etc.

    22.0%
  3. "BulletMagnet Compromise" An orbital shell only at geoSYNCHRYNOUS altitude

    14.0%
  4. Other ( sorry for no more detail, comment post details in thread)

    20.0%
  1. rabidfrog

    rabidfrog Member

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    In answeriñg this pol hope you have read a large part of the thread posted by neutrino, if not all of it.i am trying to to offer any bias in the wording of the questions or in my description, so I am not going to state my opinion here.

    Edit, just to clarify, in the bulletmagnet compromise, polar orbits and inclined orbits are what happens when a satellite is not in an equatorial orbit.

    SORRY - for the inevitable late night rush grammar mistakes

    Edit again, not bulletmagnets compromise, but can't find whosè it is, so sorry. I'm going to bed now :(
    Last edited: August 29, 2013
  2. BulletMagnet

    BulletMagnet Post Master General

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    Umm, I never said that.
  3. KNight

    KNight Post Master General

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    Too much black and white, not enough grey.

    Mike
  4. rabidfrog

    rabidfrog Member

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    Sorry, who was it? ( reading thread)
  5. rabidfrog

    rabidfrog Member

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    Hard to have grey in a poll. Just trying to find out the common opinion
  6. BulletMagnet

    BulletMagnet Post Master General

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    A better poll would be;

    • Fully realistic. Elliptical orbits, orbital apogees of any height. Satellites always conserve momentum.
    • A step back from Fully. Satellites always conserve momentum. Elliptical orbits and/or height fixed/limited.
    • Uber's current 'Shell'. Satellites do NOT conserve momentum. No orbits, no apogee.
    • Compromise 1. 'Shell' behaviour in the +/-40 degree field around equator, another behaviour outside that that field.
    • Compromise 2. etc, etc.

    [PS:] I'm advocating for A Step Back.
  7. menchfrest

    menchfrest Active Member

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    Here's a start(and only a start):

    KNight likes this.
  8. rabidfrog

    rabidfrog Member

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    Seemed like someone needed to find out who these fanatically were who are so intent on accurate orbital mechanics (and more importantly how many of them there are) and also, how many people would be satisfied with the current kind of system. I recommend someone else trying a poll, i have tried before and failed to get a successful set of questions, maybe my subject is to wide (perhaps "would you be content if the blah blah blah technique was used" etc.) or maybe I don't have enough options.
  9. BulletMagnet

    BulletMagnet Post Master General

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    Maybe you/everyone should use this thread to collate and summarise the ideas. After that, then do a poll.
  10. KNight

    KNight Post Master General

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    Exactly, any pool where the majority of the options are extremes with little to no representation of the middle ground(which is much more varied than many give it credit for) won't show any kind of accurate representation of what people actually want even if everyone votes.

    Mike
    rabidfrog likes this.
  11. rabidfrog

    rabidfrog Member

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    +1, do that people, try to come up with a few decent comprehensive systems that could be put in place, then maybe a poll would be more meaningful.
  12. menchfrest

    menchfrest Active Member

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    Part of the problem is that people don't fully know what they want. They describe something that they think is totally different from an existing option, but actually reduces to one of the things I described above. There are those without the technical vocab thinking they don't want what someone is referring too when it's exactly what was described.

    And most of the things I mentioned are on a very large gray scale of accuracy.
  13. KNight

    KNight Post Master General

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    The other problem is that honestly, lots of people don't know how to really discussion using Game Design as a basis, they might be able to describe something but with no relation to how it functions in the context of a video game.

    Mike
    thelowleypineapple likes this.
  14. menchfrest

    menchfrest Active Member

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    Could be worse, we could have more than two prob... oh wait. :p
  15. tohron

    tohron Active Member

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    My preference is for circular orbits that can be slowly adjusted, with the addition of "fine adjustment" engines that can help bring one unit to another (basically, there's an orbit vector with constant magnitude and slowly changeable direction, plus an adjustment vector that can be in any direction). Actual movement would be done via two commands : "move to object" (adjusts orbit to match object while moving up to the object), and "move to position" (adjusts orbit to pass over specified ground position).

    That way, you could have the dynamic scenarios introduced by orbital movement, without making things too complicated.
  16. qwerty3w

    qwerty3w Active Member

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    I prefer orbital mechanisms that are different to air, not micro heavy, and not latitude related.
    Last edited: August 29, 2013
  17. Zarkoix

    Zarkoix New Member

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    As a semi-casual gamer I believe that simplicity is the key to this orbital shell, but orbits by units must be implemented at a low level so we don't get the dreaded *sarcastic tone* Air 2.0.

    Edit: For the sake of simplicity I believe that latitude based geostationary areas should be avoided as would make the zone complicated to micro (we still have to deal with everything on the ground) and clutter the UI
    Last edited: September 2, 2013
  18. RealTimeShepherd

    RealTimeShepherd Member

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    Last edited: September 2, 2013
    Zarkoix likes this.
  19. cwarner7264

    cwarner7264 Moderator Alumni

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    Honestly, this poll is like asking someone "So, where you you stand politically; are you left wing or right wing?"

    You get an answer, but it's meaningless because of how broad the categories are.
  20. l3tuce

    l3tuce Active Member

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    Pseudo orbits. Satelites travel in an orbital path set when they are launched. Some might be able to change this path later but most won't. It's not a real orbit because it's speed is not effected by the planet's mass, and the orbit is always perfectly circular rather than some form of ellipse.

    It would look like an orbit and nobody has to learn MATH.

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