Re: [REL][51531] First ever Mod MegaPack How do mouseswitch and hotbuild kill your icon pack? EDIT: If I recall correctly mouseswitch and hotbuild do not even change the same scene as your icon pack. They should not conflict at all. EDIT 2: They do not break anything at all. I just added your icon pack alone to my installation that uses both mouseswitch and hotbuild and it works as expected.
Re: [REL][51531] First ever Mod MegaPack IKR? yet they do, if i turn one of those two mods on or both the icon set reverts to the stadanrt PA one. can't explain it, tested it time and time again. mushroomars : I know about the red mexes, you can add it in, it shouldn't conflict. if more people say it should be part of the megapack i will add it. I will keep this megapack updated. EDIT: I really don't know how you do it. just tryied again. Could you send me your ui_mod_list.js plz?
Re: [REL][51531] First ever Mod MegaPack You have to have some other mistake. From what I understand it is impossible for those mods to interfere with each other.
Re: [REL][51531] First ever Mod MegaPack let me see your mod list, something between us two must be different Wait have you tryied the modpack or just added my icons to your set? it could be a combination of several things
Re: [REL][51531] First ever Mod MegaPack Only the icons. I have no interest in the mods in the pack. The icons go into the icon_atlas part of the ui_mods, my mods both modify the live_game part. They just can't conflict from how I understand this.
Re: [REL][51531] First ever Mod MegaPack alright i'll add red mex. and can someone please test with the whole modpack AND hotbuild and mouseswitch to get my icon pack working. I really want to add those two in.
Re: [REL][51853] First ever Mod MegaPack I re-edited all the .js and html files using the new versions of these files from patch 51853 so you can enjoy new 51853 versions of each and every mod metioned in my modpack even if they haven't been updated. I have added 8/10/2013 version of recoulour mod and a new version with the new darker nights should be also comming shortly.
Re: [REL] ☢LightPack/MegaPack☣ added Chat and Roster in game Lobby, Logarithmic Volume Sliders, Display "Advanced" Planet Info in Game Lobby and Display "Advanced" Planet Info in New Game. please let me know if all is working.
Uhh I can't find the Ready button in the game lobby xD Edit: the game needs to be fullscreen since the screen doesn't scale down, dammit brain
Ok I need help here. I am so stuck, there is no way I'll fidure out the html jquerry bits i need to do to make this into a UI mod, I need some help.
Thanks a lot for the pack. can someone tell me how to remove "Sup Com Strategic icons by tatsu" I downloaded it separetly to check the readme.txt file for instructions. it did remove them as explained but sometime the icons lose color and becomes very bright any hint? btw, I have not played the game for almost 50 days. I have noticed a huge difference in colors now. the game looks darker. I did not like it. even after removing "Color Adjustment Mod by rorschachphoenix" or maybe it was not removed properly. I will delete the game and re install it through steam. thanks
new color correction does indeed make icons brighter but this is the same for Uber icons To do what you wish simply unistall Megapack entirely using the uninstall instructions then take megapack.zip unpack it to a place where you'll mess with it like "downloads" or "documents". Delete the folder "\PA\media\ui\mods\tatsu" then in "\PA\media\ui\mods" open "ui_mod_list.js" and at Code: 'icon_atlas': [ '../../mods/tatsu/tatsu.js' ] change to Code: 'icon_atlas': [ ] Save and exit. once done open the Planetary Annihilation install directory and drag the "PA" folder that you modified in downloads in the same place as the "PA" folder in "Program Files" or where you have it. Don't place "PA" inside "PA", simply drop it at the bottom of the list of folders, windows will ask you if you want to ovewrite all files, say yes. Easy Peasy