PA Alpha Build: 52168

Discussion in 'Support!' started by garat, August 17, 2013.

  1. garat

    garat Cat Herder Uber Alumni

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    Build 52168
    • System Builder is now available in experimental mode. No saving/loading of systems yet. Use mass to determine what planets can orbit other planets (only a lower mass planet can orbit a large mass body with the sun being the exception. No binary systems yet.) You can also add placeholder (simple primitive) planets in the system editor by pressing 'a'.
    • UI Updates: Mouse over on units provides significantly more detail about the state of the unit, and in the case of builders, what they're building
    • Ongoing improvements to unit flocking and flow field path finding
    • AI not only builds to advanced factories now, but fabbers will also assist now. Build air defenses!
    • Metal spots now have a mode where you can turn on a strategic icon for them. Particularly useful on mostly water planets.
    • Advanced bombers will no longer do double damage to primary target (main damage + splash)
    • Commander can no longer build nukes or anti-nukes.
    • Ctrl-P now has more modes. It cycles between Client, Server and Sim stats. When reporting "lag" or framerate issues, please make note of the frame rate on each of these pages as it's helpful in determining where the problem was with performance.
    • Random name cycle button for planet editor
    • Fix for linux not translating Ctrl+[key] and Shift+[key] key presses properly
    • The client should now make use of your display name if you have one set (http://store.uberent.com/account/MyAccount)
    • Never ending circle nukes shouldn't any more.
    • Quick match now is 1v1, and also fixes an issue where quick match frequently wasn't working.
    Last edited: August 17, 2013
    cola_colin and guyverdan like this.
  2. Raevn

    Raevn Moderator Alumni

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    Size of Update: ~13MB

    Other Changes
    • Many new Lava and Metal world brushes & features
    • Metal Spot Icons:
      MetalSpots.PNG
    • New Anti-Nuke Build icon
    • Unit Info Box:
      UnitInfo.png
    • Tactical missile launcher now has a strategic icon
    • Build costs for nuke and anti-nuke missiles are now shown
    • Manouver and Roam settings should now work.*
    * Untested, based on code change
    Unit Changes
    T1 Bot
    New Name: Dox

    Nuclear Missile
    Now damages allies
    New description: LR-96 -Pacifier- Missile

    Anti-Nuke Missile
    New description: SR-24 -Shield- Missile Defense

    Modders
    See PA Modding Changes for a list of changes that affect mods.
    Last edited: August 17, 2013
  3. oxide246

    oxide246 Active Member

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    Ctrl+N is the shortcut for this. So glad this was added!

    EDIT: Although it doesn't work when you're picking your location.. Which is an important time to have it!
    Last edited: August 17, 2013
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  4. garat

    garat Cat Herder Uber Alumni

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    Thanks - my checkin notes had it as Ctrl-M, which I knew wasn't right, but been a long enough day, I couldn't remember what the actual mapping was. :)
  5. FlandersNed

    FlandersNed Member

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    System editor? Metal spot icons??

    Celebrate good times come on.
  6. Raevn

    Raevn Moderator Alumni

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    Australian Server? :'(
  7. igncom1

    igncom1 Post Master General

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    The whole 'mass' system confuses me, as it feels like when i create a planet and go back to the system editor, it uses what ever the mass slider was set to before.

    Also, I hope soon we will be able to load in previously saved planets!

    :)
  8. battletech

    battletech Member

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    Damn you, I wanted sleep :]

    Great work on the progress.
  9. KNight

    KNight Post Master General

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    I couldn't agree more about this. You want things as easy as possible for picking spawns so it doesn't take forever, and having the Strat Icon visible for Metal during that period would go a long want to making things clearer for the user I think.

    Mike
  10. Raevn

    Raevn Moderator Alumni

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    In the planet editor, if you click re-build it doesn't clear the old planet first. This lets you stack multiple planet types on top of each other. I'll add it to the tracker.

    Lava & Metal:
    LavaMetal.PNG

    All Biomes:
    All Biomes.PNG
  11. igncom1

    igncom1 Post Master General

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    I just did the exact same thing too!
  12. oxide246

    oxide246 Active Member

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    That's pretty cool, the second one looks like it has moss growing on it from years of neglect

    EDIT. Maybe it could even be used as a nice bit of lore?

    In the Progenitors bid to take over the universe, they covered their super weapon planets in earth and sand to avoid detection. Had any rival commander occupied a planet near these covert planet destoyers they would soon find themselves blasted into oblivion!

    Years of neglect have left the interior of these planets exposed, and their weapons disfunctional.. OR ARE THEY??
    Last edited: August 17, 2013
    extraammo and tripper like this.
  13. garatgh

    garatgh Active Member

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    Ahh damn, here i was hoping for orbital and planet transfers in this patch.
  14. FlandersNed

    FlandersNed Member

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    You already can; going to edit planet and loading it in will load it into the game, but you cannot load any other planets in after that (apart from tiny suns and tiny planets)
  15. zGeneral

    zGeneral Member

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    WAIT!!, I like this bug. the Lava+Metal mix is awesome. may be they should add it as a feature!
    a melted metal texture around the lava edges would be a plus
  16. nick2k

    nick2k Active Member

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    T1 Bot
    New Name: Dox

    Not a big fan of the new name. Saying build Doxs (Dox's? Doxi?) sounds weird compared to saying build ants or humming birds in my opinion.
    guyverdan likes this.
  17. guyverdan

    guyverdan New Member

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    Looking good guys keep up the great work.
  18. knox283

    knox283 New Member

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  19. Clopse

    Clopse Post Master General

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    Will prob be doxies or doxers.
  20. ShottyMonsta

    ShottyMonsta Member

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    Nice patch, I'm interested to investigate the new ctrl+p information.

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