[REL]Modified Fab Shader

Discussion in 'Released Mods' started by RCIX, June 12, 2013.

  1. RCIX

    RCIX Member

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    http://www.youtube.com/watch?v=gp4aPjmC0uY

    Download this file and replace the version in /PA/media/shaders. Notes:
    * Replaces green-on-green with team colors
    * Wireframe is built bottom-up, filled top-down, and the fab wave is a vertical radial expansion.
    * Pulsing is now a bit stronger.
  2. snierke

    snierke Active Member

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    Cool!
  3. veta

    veta Active Member

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    this is pretty good, is it possible to also modify the lathe to player color?
  4. bgolus

    bgolus Uber Alumni

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    No, the particle system has no knowledge of the team color.
  5. BulletMagnet

    BulletMagnet Post Master General

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    Can we get that changed between now and release? :3
  6. bgolus

    bgolus Uber Alumni

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    Being able to pass generic information to the effects system is one of the features I want to add that currently doesn't exist.
    nhac, thetrophysystem, mrqasq and 3 others like this.
  7. veta

    veta Active Member

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    thanks for the answer, I think the structures are designed for green lathes and shaders so it suits them. Aesthetically what we have is probably better, the one nice thing about colored lathes/shaders is that we can quickly tell who controls an uncompleted structure. Although perhaps abandoned uncompleted structures should go to whomever completes the construction - allowing for a soft 'Capture'. Afterall technology has been captured, assimilated, refined and transformed x)
    ace902902 and archcommander like this.
  8. smallcpu

    smallcpu Active Member

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    Gotta say you've added a quite nice variation to the lathe building effect. I especially like the expanding ring effect which leads to the completed building.
  9. Baleur

    Baleur Member

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    This is AWESOME! Make this vanilla. :D
  10. kryovow

    kryovow Well-Known Member

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    this looks cool!
  11. ozonexo3

    ozonexo3 Active Member

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    this is one of the best mods, i love it :) simple, but im sure, many people wanted this in TA
  12. superouman

    superouman Post Master General

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    That's too bad, i had this same idea today
  13. mancora

    mancora Member

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    The ring is part of the standard build I believe, I just noticed it as of 49455, but it may have been there some time before.
  14. bgolus

    bgolus Uber Alumni

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    The default shader does the expansion of the wireframe and then the contraction to solid similar to this shader, but the final fill is done by a vertical sweep rather than the expanding ring. I believe that's the effect smallcpu was referring to.

    I used that in an early version of the shader but removed it because it doesn't finish as nicely on all structures; some you can no longer see the ring way before it is actually done building.

    I still have work I want to do on the default shader though.
    stuart98 and thetrophysystem like this.
  15. RCIX

    RCIX Member

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    Yep, it mostly seems to be because of the data available. Just waiting on more information to be passed =p
  16. xedi

    xedi Active Member

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    Aren't we all.
  17. lilbthebasedlord

    lilbthebasedlord Active Member

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  18. thefreemon

    thefreemon Member

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    B-E-A-Utiful! :eek:
  19. quazzi

    quazzi Member

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    This mod seems to have stopped working in the new patch
  20. PrinceAAwe

    PrinceAAwe Member

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    Works for me.. Love the mod bro thanks

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