Live Stream Index

Discussion in 'Planetary Annihilation General Discussion' started by KNight, May 20, 2013.

  1. KNight

    KNight Post Master General

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    Hey everyone, I was looking back and realized that Uber has done a lot of live streams so far; Almost 7 hours of content over 9 separate Streams(as of 05/19/2013). After watching them all again it really hit home just how much good info there is tucked away, but it can be a little daunting for new users, not everyone has the time to watch all 7+ hours and sometimes, it can be tough finding that particular timbit of info or even just which live stream had that certain topic, so I've created the Live Stream Index! I cataloged all the main features from each Livestream and also outlined all the Q&A styles questions for easy browsing, to top it all off everything was links to the Youtube video and each link is timestamped to each Feature and Question.

    So lets get to the good stuff alright?


    November 30th 2012 Live Stream

    Feature: Planetary Generation User Interface and Planetary Generation with William Johnson and Jon Mavor

    Question and Answer Period

    Could I put that[Planet Generator] on my Computer Today?
    Why do the planets seem to have a stripe?
    What is the current size limit for teh size of a System?
    Will Planetary Orbits be able to collide?
    Will Planets in-game orbit each other as well?
    Will there be different weather effects for different Biomes?
    Is Gravity a Factor that is used?
    will Texture Blending be implemented to make the planets look more natural?
    Should I preorder the 90 Euro Package?
    When are we planning to release the Game?
    Can we have Cube Worlds?
    Can planets be generated using a 'Random Button'?
    Can there be Complex Orbitals?

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    January 10th 2013 Live Stream

    Feature: Introducing Elijah Emmerson, Flowfield Expert

    Feature: New SMNC User Created Content with Eka and Ben.

    Feature: Logitech Gaming Giveaway With John Mavor and Marc

    Feature: The new Backer Forum With John Mavor and Marc

    Feature: Desert Biome Art Concepts with Jon Mavor and Steve

    Feature: Introduing Mike 'Sorian' Roberts and talking about AI

    Question and Answer Period(AI Focus)

    Do you need to train each individual unit or just unit types?
    How do Bombers compare to Tanks in terms of the Neural Network?
    What about Building AI for Overkill Control?
    Will the AI not be retarded?
    Will we be able to use crawling bombs?
    I really hope the AI doesn't prematurely use actions to counteract the actions of a player without vision.
    Will the AI learn during Alpha/Beta?
    How do you limit the AI for different difficulties?
    How do you Train tactically Complex units like the Commander?
    Can you give Temporary sector control to AI?
    Can you remove hills and build a base on Level Ground and can the AI do that?
    Will you be able to Communicate with AI allies?
    Will the AI become more Agressive or more Relaxed after events that happen on a planet?
    Will the Environment be destructible?
    Will you be able to harvest gas clounds as a resource as a part of the Galactic War?
    Will you delve into Esports aspects of many RTS games?
    Will the AI be able to relearn after each patch?
    What is the biggest weapon that you can use short of a planetoid?
    Can an AI ambush a unit?
    Can an AI have a Professional Difficulty?
    Can you use the AI in a private match to practice against?
    Can the AI learn to exploit your weaknesses over teh course fo a few games?
    Can you give options to concentrate fire as opposed to spreading it out?
    Will the AI's learning be limited to every computer or uploaded to servers?
    Will AI on it's own form alliances during a match?
    Can you have a medic AI to heal on the battlefield?
    How will the server work GUI-wise?
    With present Build Orders it can get boring over time, how much variety of build orders will the AI have before scouting a player?
    Can we have AFK AI?
    Can you host multiple games from one Dedicated Server?
    Can you rebuild a Planet or repair sections of it?
    Will the AI be able to take full advantage of Community made units?
    Will you be able to save/load multiplayer games?
    Can the Lobby make clients depart a game and join another?
    If there are Factions like in SupCom how will the AI react to different factions?
    How will the AI react to a players?
    How do you feel about having Orbital platforms that you can build on?

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    Feburary 1st 2013 Live Stream

    Feature: Introducing Howard

    Feature: Howard's Corner

    Feature: Sharing Music Samples/Mock-Ups
    - Track 1
    - Track 2
    - Track 3
    - Track 4

    Question and Answer Period

    Will you put any of these tracks onto a service like soundcloud?
    Will you Live Stream when doing the Orchestra Recording?
    Will the sound change depending on what's happening in the game?
    Would you add more Jazz-y style Music?
    Is the soundtrack going to have a full 'proper' release?
    Any sounds for zooming in or out?
    How easy will it be add in custom sounds and/or Music?
    Is there going to be opera style music?
    Will you support 128 sound channels?
    Is it going to be 5.1 Audio?
    How many Dubstep will be in there?
    Have you guys thought about specific music for specific characters?
    What about unit sounds?
    Are you going to have any alien-like synth music?
    Will the music cahnge when the Environment changes?

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    Last edited: May 20, 2013
  2. KNight

    KNight Post Master General

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    Feburary 8th 2013 Live Stream

    Feature: Unleashing the Delta Commander

    Question and Answer Period

    Why only one head?
    When is the Alpha?
    Will you go to GamesCon?
    What is the Purpose of the Shoulder flaps on the Delta Commander?
    Why is this game so Sexy?
    IS there enough time to admire his Commander or will it never be seen ingame?
    Will you give us some prototypes?
    Are the Weapons going to be Ballistic or lasers?
    Is there going to be a Commander with Tank Treads?
    What will the Minimum System Requirements be?
    What is the difference between Commanders just visual or functional?
    Can I build my own Commander?
    Will you release a Map-Maker?
    Will there be a built-in Mod Manager?
    How many Game Modes are there?
    Will there be Environmental effects that affect gameplay?
    Will 1V1 Ranked be using Trueskill?
    What is coolest commander ability the team has developed?
    Will mods be easy to distribute?
    What about snow and Ice?
    Will there be a Sandbox mode?
    Will there be Quaduped Commanders?
    If the Commander is damaged will parts fall of?
    Will Mods be LUA?

    Feature: Introducing Kevin Francis

    Feature: Introducing the Virtual Texture System with Jon Mavor and Kevin Francis

    Question and Answer Period

    Permanent scorch marks? Awesome!
    I love seeing how a game becomes a game.
    Would a planet being blown up in one place rupture up lava?
    I just read the John Ringo Book, are we going to be able to hollow out an asteroind and make it into a battlestation?
    Will there be random disasters?
    Will you turn a PA Commander into an SMNC Pro?
    Will there be weather effects?
    Will the destruction of actualy units stay on the surface until destroyed or reclaimed?
    Will there be sand trails that stay where they are?
    Will Wreckage Block Movement?
    Terrain chip and follow pass opened or destroyed?(Terraforming to overcome terrain)
    Will planets blow up?
    Will projectiles move Total Annihilation Style or will tehy always hit?
    Will you be able to mass upgrade existing units?
    Can the commander wear tanks as roller skates?
    Is there going to be a Sun-powered Mirror Weapon?
    Will Heat and Cold affect the performance of units?
    How fragile will your economy be early game?

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    March 8th 2013 Live Stream

    Feature: Outland Games Trailer

    Feature: Outland Games Development process with Eka, Forrest, Ben, Azo, Greg and Howard


    Question and Answer Period

    Is this running your own engine?
    Will there be an Android version?
    What did Apple change?
    Will there be an Outland Minigame in PA?
    Is there controller support?
    Why don't you show any coding sessions in the video?
    What nationality is Hugo9966?
    Does the game run on PC?
    How can an Engine used for an RTS be used to create a game like this?
    Is making iOS games easier?
    What is the name of the Engine?

    Feature: Outland Games Competition

    Feature: Name of the Engine with Jon Mavor

    Feature: Unit White box concepts with Jon Mavor and Steve


    Question and Answer Period

    What is the large tower like structure?
    What Orbital units will there be?
    What is the smaller rocket next to the larger rocket?
    Are there any attack Missiles Launchers?
    Are the Commander files stored Locally or on teh server?
    When will we be able to upgrade out Kickstarter Payment?
    Will battles be as big as Supreme Commander's?
    Splash damage?
    Is the little 4 engine thing a gunship or a Transport?
    Can we Commander Snatch?
    Can we subscribe for a monthly fee?
    Are there going to be units for Space battles?
    'Stargate' units?
    Will you be able to turn the unit cannon around?
    Replicators?
    Can you hide on the dark side of a planet?

    Feature: The Bacon Explosion

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    Last edited: May 20, 2013
  3. KNight

    KNight Post Master General

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    March 22nd 2013 Live Stream

    Feature: Planet Rendering Tech Demo with Jon Mavor and Kevin

    Feature: PA's Lighting Engine with Jon Mavor and Kevin


    Question and Answer Period

    Are the Plants properly 3D objects?
    Can terrain be deformed by weapons fire?
    Will planet generation include reclaimable settings?
    IS this going to melt my computer?
    Differed lighting mkes it difficult to do transparent stuff, are you going to do transparent stuff?
    Will teh grass look different on everyone's computer?
    Will there be planets that are in complete darkness?
    Will downloading map info demand tons of bandwidth?
    How will you handle the Camera?
    Is there any chance of GPGPU under the hood?
    Will there be hand-made planets or just random planets?

    Feature: Pathfinding and navigation with Jon Mavor and Elijah


    Question and Answer Period

    Can a player add cost to areas where there are enemy defenses?
    Can units know about other units from a distance?
    Will the flwofield be able to do things like ferries, unit cannons and teleports?
    Will artillery crators add to cost?
    Can you force units through the flowfield?
    Is there groups and movement types like Legs vs Wheels?
    Will units push each other out of the way?
    Naval units?
    Will the flowfield be hardware accelerated at all?
    How will production work?
    Can you Transport the Commander?
    Can Big units walk over other units?
    Is the Flowfield stuff mostly Serverside?
    Have you tested the Algorythms in giant/bigger planets?
    Can you build structures in craters?
    Will asteroids use a different path system?
    Will these algorythms in any way make units shooting other units smarter?
    How are you storign the flowfield data?
    How are bottlenecks going to be handled?

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    April 19th 2013 Live Stream

    Feature: In-game Demo with Jon Mavor, Steve and Marc

    Feature: Introduing the Replay system.


    Question and Answer Period

    Is there any Naval units implemented yet?
    Any news for modders?
    What size of planet is being show? How much bigger/smaller can they get?
    Will you think about some kind of orbital battles?
    Regarding Economy?
    Floating Structures?
    Minimap?
    You said the UI is made with webkit, where you talking about ingame or pregame UI?
    Will it be possible to upgrade the commander?
    Can the game be played without an internet connection?


    Feature: Alpha Timing with Jon Mavor

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    May 3rd 2013 Live Stream

    Feature: Introdution, naming and shout outs with Jon mavor and Bob Berry

    Feature: In-game Combat demo with Jon Mavor, Bob, Marc, Mike, Justice and William.


    Question and Answer Period

    How will wreckage work?
    Is Sorian making the skirmish AI?
    Will we be able to stream Alpha Gameplay?
    Will there be Multiple Monitor Support for PA?
    When is the Beta expected?
    Will Chrono Cam be avaialble in the middle of a game?
    Celestial Mechanics?
    Can you load a game from any point in the replay?
    Did Worms 3D inspire the animations?
    How Deformable are you planning for the terrain to be?
    Will there be fog of war?
    Is there any leveling up?
    Digital distribution outsied of direct from Uber?
    Do you like Cakes?
    Can you re-write time?
    Are the terrain features goign to be more detailed later on?
    Can you re-write time? Part 2
    Is there special abilities?
    Will the UI feature click and drag elements?
    Will there be unit formations?
    How does the scale compare to Supreme Commander?
    So what about replays of older versions?
    Can metal planets be rejuvinated and turned into giant stations capable of destroying other planets?
    Will there be PhysX in the game?
    What type of Recourses will there be?
    Is there going to be Naval?
    Are there going to be different ranged units?
    What is the anticipated size of each save game replay?
    Will there be in-game communication systems?
    Is heavy Metal Music fitting to listen to while blowing up planets?
    Are there going to be lazers?
    When is Feature X going to be ready?
    In what way will this be a different take as a a sequel to Total Annihilation compared to Supreme Commander?
    Are you using the waterfall model?
    Will there be Planetary Annihilation Tournaments?
    What is the plan for map size?
    Age rating?
    What hardware are you using for the game in the stream?
    Will there be mass points?
    Assignable Hotkeys?
    Does the CSG allow for maps that are nto spherical?
    Can I push planets out of orbit?
    When is the next stream?
    Is there going to be weather?


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    Last edited: May 20, 2013
  4. KNight

    KNight Post Master General

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    May 17th 2031 Live Stream

    Feature: Shout outs with Jon Mavor, Steve, John 'Scathis' Comes and Marc

    Feature: Reviewing the Development process so far with Jon Mavor, Steve, John 'Scathis' Comes and Marc

    Feature: Alpha, Beta and Release timeline Annoucement and more with Jon Mavor

    Feature: Reddit Q&A and Gameplay update with Jon Mavor, Steve, John 'Scathis' Comes and Marc


    Question and Answer Period

    Do you have any new considerations on how players can get an overview of the game?
    Will Quadrapeds be present in the game?
    Will the Metal Points be randomly assign or based on player spawns?
    Is there more information on the 'Egg' Concept?
    Can you tell us more about the Moddability and what you intend to provide the players for creating their pown content?
    For Map awareness, will there by any satellites or orbital thingy that would allow for large areas of site into the Fog of War?
    Will there be enviromental Hazrds like acid, lava and the like?


    Feature: Showing off the Chrono Cam with Jon Mavor and Marc


    Question and Answer Period

    Will the lighting on planets be affected by planet rotation?
    Has Uber further developed it's approach to aircraft and fuel?
    Why is the second backer commander named the Progenitor?


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    June 28th 2031 Live Stream


    Feature: Planetary Annihilation Alpha Now Available, Uber Looking for staff, Google Hang Out.

    Feature: Preview of new upcoming features for Alpha and Gameplay

    Question and Answer Period

    When will Mass Extractors need to be placed on Mass Points?
    Do you Anticipate the PA Server will be released during the Alpha and when will the Official PA Modders List be announced?
    What are you most excited about?
    Can you elaborate how the game will play out with multiple planets?
    What new UI features do you have in store for us?
    I'm sure you spend more time making games, than playing them but are there any games you've played recently that influenced PA?
    What do you think you'll do with the tech you've built after PA is done and dusted?
    In a game with say 10 planets is it possible to hop from planet to any other planet or will there be range restrictions?
    Any plans to add a minimap to the game?
    Are there any technical challenges to changing the overall scale of units and structures? Are you happy with the current scale?
    Can we get a list of when you plan on implementing things?
    Will players be capable of moving any celestial body like large planets and stars?
    Will there be other ways to maneuver asteroids other than just smashing them into planets?
    Regarding construction, is there going to be a 'snap to grid' type function?
    How much will we be able to Mod the AI?
    Can we get more detail about Galactic War, especially regarding Clans?
    Is the Steam version the same as what's available directly from Uber?
    Can you give us a rough idea of the percentages of units available in the Alpha compared to the planned units?
    What is the most units you've managed to have running in the game engine?
    What bottleneck(s) were you hitting with the OSx Version?
    You've been pretty vocal about the upsides of developing the game in public, what would you consider to be some of the downsides?
    How long is a typical match in a game?How are you going to balance the Metal Spots vs the Spawn areas?When can we travel to the moon and back?When can we send units down into craters?What are your thoughts on Direct X 11.2?
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    Last edited: October 27, 2013
  5. KNight

    KNight Post Master General

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  6. KNight

    KNight Post Master General

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  7. KNight

    KNight Post Master General

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  8. KNight

    KNight Post Master General

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  9. KNight

    KNight Post Master General

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  10. KNight

    KNight Post Master General

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  11. FlandersNed

    FlandersNed Member

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    Wow. You are seriously dedicated to this forum/game.
    This is amazing. Really, it is.

    Keep up all the good stuff.

    P.S If there were ever any positions for a mod of this particular forum, I would vote for you straight away.
  12. veta

    veta Active Member

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    i have an enmity to community member moderators but knight has the dedication and disposition for it.

    also knight, ctrl+f "teh" on page 1
  13. rorschachphoenix

    rorschachphoenix Active Member

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    Holy crap! Amazing work, knight!
  14. Teod

    Teod Well-Known Member

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    Great work.
    Will this thread cover only the dev livestreams, or you will extend it later to video interviews and other media?
  15. nanolathe

    nanolathe Post Master General

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    Sweet Science... I was working on it, but damn...

    Welp, you beat me to it.
  16. calmesepai

    calmesepai Member

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    Wow some one been very busy on the forum lately nice work knight :cool:
  17. cwarner7264

    cwarner7264 Moderator Alumni

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    I... wow.

    You have a lot of free time and you are ridiculously over-dedicated to this. Have you considered how many hours you've probably spent on PA before it's even reached Alpha release? :lol:

    But seriously, good work. Uber should probably offer you a job :p
  18. cola_colin

    cola_colin Moderator Alumni

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    Wow. I've watched and absorbed them all into me, but for others that might prove helpful.
    You really have too much free time ;D
  19. KNight

    KNight Post Master General

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    Thanks guys, I was going to re-watch them all anyways for grabbing links for the Confirmed Feature List, and figured it's be easier to just catalog everything and go back and pick things out from the posts where I can compare them directly and it'll help for directing new users and what not so it's win-win really!

    Dammit, I thought I had caught all of them, stupid fingers! xD

    To be fair, I just powered through the streams over the course of a couple of nights, I got a nice work flow going xD

    Sometimes I start to wonder, and then realize I have almost over 9000 posts on the GPG forums and worked on BlackOps for 5+ years........and then I realize it'd porlly be a very depressing number so I stop thinking about it! xD

    That is more than true! xD

    At this point I'm only considering the Live Streams, I might make exceptions for some interviews and such, but honestly if there is 'new' info in an interview chances are it will come up during a live stream or isn't actually new to anyone even half following the project directly from Uber instead of articles and such.

    *Rubs hands together* Yeesssssss my plans are coming to fruition! *Evil Laugh*

    Mike
  20. teradyn

    teradyn Member

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    No, bad idea. They hire him, he won't have time for these kinds of posts...

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