Screenshot discussion thread

Discussion in 'Monday Night Combat 360 General Discussion' started by Ekanaut, April 5, 2010.

  1. Ekanaut

    Ekanaut Uber Alumni

    Messages:
    1,807
    Likes Received:
    147
  2. Col_Jessep

    Col_Jessep Moderator Alumni

    Messages:
    4,227
    Likes Received:
    257
    Oi, could have used those this morning for my sig. Anyway, very nice screenshots Eka! When did you guys add the Assassins ponytail?

    There was talk about two maps, could you take one screeny of the second map too please? (Can't get the mapping out of my blood it seems...)
  3. TheJustinIsALie

    TheJustinIsALie New Member

    Messages:
    661
    Likes Received:
    0
    The orange support has a blue healing beam.
  4. Ekanaut

    Ekanaut Uber Alumni

    Messages:
    1,807
    Likes Received:
    147
    Yes, blue is healing beam regardless of team and red is hurting beam for his Heal/Hurt Gun.
  5. TheJustinIsALie

    TheJustinIsALie New Member

    Messages:
    661
    Likes Received:
    0
    lol thought so.
  6. Sm1tty Sm1t

    Sm1tty Sm1t New Member

    Messages:
    1,024
    Likes Received:
    0
    The question is -- which class has the "iwin" button?
  7. MrMusikal

    MrMusikal New Member

    Messages:
    177
    Likes Received:
    0
    Assassin.
    Period
  8. scathis

    scathis Arbiter of Awesome Uber Alumni

    Messages:
    1,836
    Likes Received:
    1,330
    It's my job to balance the game so that there isn't one.
  9. Sm1tty Sm1t

    Sm1tty Sm1t New Member

    Messages:
    1,024
    Likes Received:
    0
    So if it's unbalanced you get fired? :shock:
  10. Gentleman

    Gentleman New Member

    Messages:
    995
    Likes Received:
    0
    Oh I LOVE screenshot discussion!

    Oh look, there's a bit of blue in that one!

    OH LOOK, there's a hint of magenta in that one!
  11. scathis

    scathis Arbiter of Awesome Uber Alumni

    Messages:
    1,836
    Likes Received:
    1,330
    No worse... I get a legion of gamers pissed at me.
  12. eetmorsqrls

    eetmorsqrls New Member

    Messages:
    162
    Likes Received:
    0
    guess you could always just ask Ubisoft how they deal with it >.>
  13. Col_Jessep

    Col_Jessep Moderator Alumni

    Messages:
    4,227
    Likes Received:
    257
    You know full well that we will complain anyway no matter how good your balance is... ;)

    The funny thing is that smaller imbalances will be worked around by the community after a while. Players just learn to adept to imbalances. And in my experience good teamwork is so much more important if you have strategic elements in the game. MNC probably has more strategic depth than most other shooters.
  14. scathis

    scathis Arbiter of Awesome Uber Alumni

    Messages:
    1,836
    Likes Received:
    1,330
    I want gamers to argue with each other over the balance. When they all agree is when I'm in trouble.
  15. Col_Jessep

    Col_Jessep Moderator Alumni

    Messages:
    4,227
    Likes Received:
    257
    Ha ha, truer words have never been spoken!
  16. magnusrex

    magnusrex New Member

    Messages:
    116
    Likes Received:
    0
    good to know...

    hmm...reminds me...I was playing support at PAX and dominating a lane with one other guy...it was pretty fun...and cheap...heh...
  17. TheJustinIsALie

    TheJustinIsALie New Member

    Messages:
    661
    Likes Received:
    0
    Is this sniper taunting while his money ball is being attacked behind him?[​IMG]
  18. MrMusikal

    MrMusikal New Member

    Messages:
    177
    Likes Received:
    0
    That is correct
  19. tehwalrus

    tehwalrus New Member

    Messages:
    54
    Likes Received:
    0
    After watching the Assault gameplay vids, screenshots aren't really helping my craving for more media - just so you devs know, your fans would love to see gameplay videos of the other classes as well.
  20. Sm1tty Sm1t

    Sm1tty Sm1t New Member

    Messages:
    1,024
    Likes Received:
    0
    why not throw together a nice 10 minute youtube developer diary?

Share This Page