Why have the servers been bad since like March?

Discussion in 'PA: TITANS: General Discussion' started by manlebtnureinmal, May 21, 2018.

  1. manlebtnureinmal

    manlebtnureinmal Active Member

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    I'm very curious about this.

    I originally thought it was just because of the player count spike caused by sales, but I think the playerbase has somewhat stabilized by now, as it's been around a month. Unfortunately, the servers still seem to be somewhat derpy, slow, and unstable.
    stuart98 likes this.
  2. Nicb1

    Nicb1 Post Master General

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    Not 100% sure if this is the issue, but Uber is in the process of migrating PA over from ubernet to pure playfab.
  3. exterminans

    exterminans Post Master General

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    Yes, it's the migration to PlayFab.

    The servers used to run on dedicated hardware (with overflow to VMs if capacity exceeded), and have been down-scaled to "VM-only" servers managed by PlayFab. (Which obviously don't fit, since they are too small for a game which performs the simulation on the server.)
    Last edited: May 21, 2018
  4. lulamae

    lulamae Planetary Moderator

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    Do I understand correctly that it's likely to get worse without getting better?
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  5. xankar

    xankar Post Master General

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    Mostly depends on how good these playfab servers are. For a game like PA, it's likely that it will be much worse.

    It's all being done through AWS (edit: they're using azure) regardless, so I guess it just depends on how much money is being thrown.
    Last edited: May 23, 2018
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  6. wpmarshall

    wpmarshall Planetary Moderator

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    Facetious comment:
    What's "like March"?
    March?
    Feb?
    April?
  7. Clopse

    Clopse Post Master General

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    It could also be argued which year?
    2014?
    2015?
    2016?
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