By far the biggest barrier to adding new units is finding someone who can animate, model, and texture units. I've had plans for a number of units, but have had to put them on hold because the guy who did all of that for legion, @killerkiwijuice, has gone MIA.
It's been a while. I've not gotten much done as I've been taking a break from modding. I've got a new version out that polishes up a couple of things and nerfs Luther. Alpha Eight General: Fixed a bug with the color of the Sim speed. If you have two sim speeds btw, that means that you need to uninstall the sim speed mod as it's now included in the core game. Storage Storages are now T1.5 (t1 fabs can build now) MLA: Spark Spark effect has been replaced with an awesome lightning effect originally made by Dom. Spark HP increased from 400 to 425 Spark damage per shot increased from 6 to 7 This should make sparks better at fending off Striker hordes, and they'll look amazing while doing it. Lobber Now only fires one boom bot, every 10 seconds. Unit Cannon Is now T2 again. Needler Damage per shot increased from 40 to 60 Striker Cost increased from 165 to 170 HP decreased from 425 to 400 Turret rotation rate lowered to make it less effective against aircraft. Drifter Splash radius increased from 7.5 to 10. Damage per shot increased from 80 to 90. Legion Advanced Power Catalyst Now uses the same model as vanilla legion's storage (which, incidentally, is the original purpose of that model).
I cant seen to download this mod in the PA community mod manager. It says im missing the dependencies but i cant find those anywhere
Waiting on @mikeyh to fix everything so that the mod can be downloaded again. Made a few more changes for Alpha Nine: Nearly all Legion units have had textures updated to most recent versions by mgmetal. Effect changes on battleship, battlecruiser. Finally got around to disabling wreckage for the Nova. Stoke: Damage per shot 40 -> 50 Obliterator: Range 120 -> 125 Scorpion: Range 140 -> 120 Seabass: Range 140 -> 100 Bowhead: Damage 100 -> 115 Splash 67.5 -> 75 Spark now uses a beam. Drifter: Cost 400 -> 350
Alpha Ten Okay, now that we're thankfully done with me updating every three hours to introduce a crash bug and not fix what I was trying to fix (six updates to fix that) we can return to our regularly scheduled balance updates. General Support commanders shot down by Umbrella/Talos while in drop pods no longer deal damage to ground/air/naval units in their explosion. A couple of effects changes Several more units now have reload bars. MLA Phoenix Reload time decreased from 4 seconds to 3. Kestrel HP increased from 100 to 120. Icarus HP increased from 425 to 450. Gil-E Cost reduced from 900 to 700. Damage increased from 900 to 1000. Pummeler Cost increased from 600 to 700. Torpedo Launchers Torpedo turn rate increased slightly. Legion Nova HP increased from 180 to 220. Meteor Cost reduced from 3000 to 2400. Lockheed Reload time changed from 10 to 4. Damage per missile reduced from 100 to 60. Marauder HP increased from 80 to 90. Sea Defense Platforms Torpedo lifetimes increased by one second.
Alpha 10.1 I overbuffed lockheeds in A.10, this brings them down to more reasonable levels along with buffing some more underused legion units and correcting one of the last instances of a cannon unit not being able to target air. Unless I missed something, only legion units are changed in this version. Salamander Damage per shot increased massively from 30 to 90 Splash radius doubled from 10 to 20. Lockheed Chin-gun bullet damage reduced from 20 to 15 Rocket damage reduced from 60 to 35. Rockets are depleted faster. Gadfly Damage increased from 220 to 250. Theodor Damage increased from 200 to 220. Orbweaver Cost increased from 600 to 700. Stoke Cost lowered from 400 to 325. Odin Flak damage increased from 40 to 60. Kaiju Can now properly target air.
Glad you are still here! I was getting nervous because I stopped seeing updates on the thread. I'll give newest version a go.
Alpha 10.2 Balance fixes and updated some textures. MLA Stinger Fixed a bug where missiles expired too early. Lifetime increased from 1 to 4. Gil-E Range increased from 170 to 180. Storm Cost - 750 -> 800 HP - 900 -> 1000 Projectile buffed by a lot. Drifter Can no longer fire on underwater targets. Ares Damage increased from 800 to 900 Splash radius decreased from 15 to 10. Torpedo Launchers Turn rate increased from 4 to 8. Legion Some textures updated some more by mgmetal. Reduced the cost of some TITANS to bring their costs in line with MLA ones. Infiltrator Damage reduced from 20 to 10. Enforcer Damage reduced from 80 to 30. Cost increased from 600 to 750. HP increased from 600 to 750.
Alpha Eleven Crap ton of balance changes in this one. A few edges have been smoothed out, oversights have been corrected, and PO should play more smoothly. MLA Zeus Damage increased from 500 to 600, splash increased from 250 to 300. Pelter Turret rotates a bit more quickly. Pummeler Is now able to shoot down more missiles. Omega No longer has an energy cost for anti-ground weapon, cost increased from 4000 to 4200. Leviathan Fixed an issue where it was using the wrong weapon file. It should no longer be ridiculous. Squall (Typhoon drone) No longer uses health decay to cause it to die; instead uses same system as Legion drones. Torpedo Launchers Turn rate increased (again) The issue appears to be that the torpedos are consistently undershooting surface ships. I'm unsure if I can fix this without effectively removing the ability for micro'd ships to dodge the torpedos. Legion Rockteeth Commander Bullets are more accurate. Meteoroid (Meteor done) Health doubled. Firebird HP - 370 -> 600 Bullet Damage - 10 -> 15 Rocket Damage - 50 -> 30 Salamandar Purifier turret damage increased from 10 to 20 Salamandar flame damage increased from 90 to 120 HP increased from 1250 to 1450. Lockheed Cost - 650 -> 700 HP - 650 -> 750 Chin-Gun Damage - 15 -> 20 Rocket Damage - 35 -> 40 Panzer HP - 700 -> 900 Range - 180 -> 170 Damage - 50 -> 40 Scarab Turret rotation rate lowered slightly. Odin Damage reduced from 5000 to 4400. Imperator Anti-ground damage increased from 1000 to 1500. Akula Now must wait for torpedos to reload before firing again. Hydra Laser damage increased by 10%. Shell damage increased from 120 to 150; splash increased proportionally and splash radius increased from 7 to 12. Seabass HP - 1000 -> 800 Speed - 20 -> 18 Manta HP - 4500 -> 3000 AA Guns no longer beams.
Alpha 12 It's been a little while. I've gone through and made a number of changes major and minor to address some oversights and stuff I've been procrastinating. General Modified the old GA icon to create a new PO icon. Fixed a couple of crash bugs. Standardized vehicle acceleration. No more vehicles that take six seconds to accelerate or that accelerate instantly; generally it now takes one-two seconds. MLA Phoenix HP - 425 -> 550 Missiles now turn faster Missile capacity - 3 -> 5 Range - 70 -> 90 Slammer HP - 1500 -> 1600 Range - 80 -> 100 Advanced Energy Plant Death Splash Radius - 65 -> 40 Advanced Fabrication Bot Cost - 1000 -> 900 Storm Speed - 10 -> 12 MLA Vehicle Factories Roll-off time decreased slightly to bring in line with Legion. SXX Laser is no longer team colored because I was a derp months ago. Leviathan Splash Radius - 7 -> 10 MLA Naval Factories Roll-off time decreased significantly to bring in line with Legion. Legion Peacekeeper HP - 320 -> 355 Cost - 145 -> 120 Rate of Fire - 0.9 -> 1.0 Protector Cost - 800 -> 400 Power Catalyst Production - 900 -> 950 Death Splash Radius - 7.5 -> 10 Fabrication Vehicle Cost - 325 -> 375 Lathe Power - 17 -> 12 Advanced Fabrication Vehicle Speed - 8 -> 9 Lathe Power - 70 -> 40 Thunderbolt HP - 400 -> 350 Speed - 14 -> 12 Damage - 10 -> 7 Panzer Never liked that name; renamed to Berzerker Deathmark Cost - 1200 -> 900 HP - 250 -> 450 Speed - 8 -> 12 Damage - 1000 -> 600 Range - 260 -> 200 Earthshaker Never was a fan of that name; renamed to Tremor Shank HP - 450 -> 425 Advanced Fabrication Ship Lathe Power - 25 -> 35 Manta AA Projectile Velocity - 280 -> 300 Sea Defense Platforms Wave Projectile Lifetime increased.
Alpha 12.1 I've been going through everything recently and come across a few odd values in some units. These have been corrected, a few bugs have been fixed, some polish has been done, the works. MLA Phoenix: Missile turn rate increased from 120 to 180. Angel: Can now detect subs. Slammer: Range reduced from 100 to 90 Stinger: HP - 210 -> 380 Damage - 60 -> 80 Now shoots more missiles faster. Hermes Should now properly be attack-orderable. Stingray: Range reduced from 400 to 350. Legion Shank: Muzzle now has a red center instead of an orange one. Nova: Now behaves like current Vanilla Legion one. Dauntless: Turn rate increased. T2 Air Fab: HP increased from 320 to 620. Salamandar: Renamed to Perdition Marauder: Now fires from both barrels at once (purely visual) Protector: Firing FX should now be emitted from the muzzle. Fabrication Bots: Made a bit more dense (more concentrated so you get more bang from fewer of them). Thunderbolt: Now uses new model by @themax267 Havoc: Damage reduced by 33%. Black Knight: Main projectile damage reduced by 67%, but now spawns several drones. Hydra: HP increased from 3500 to 3600. Seabass: Sonar range reduced from 100 to 60. T1 Fab Ship: Cost reduced from 400 to 350. T2 Fab Ship: Move Speed - 11 -> 10 Fab Power - 35 -> 60 Talos: Now can detect subs and mines. Manta: Air Projectiles are more likely to hit their targets. Range - 260 -> 300 Catfish: Sonar removed.
I love the idea of this mod, but I have a few questions about it. Firstly, have you thought of doing something like legion and make a site detailing all of the changes it does? I would be useful for new players who want to quickly see what it does. Secondly, the MLA commands can't build metal extractors, is there a reason for this or is it a bug? I'm mostly asking because it breaks any other AI that you try and use, and you haven't mentioned it I think.
Can't build metal extractors? Sounds like a conflicting mod. Remove any other unit adding server mods and hodgepodge.
Ah, found it. Com reclaim fix was interfering. Thank you. Have you thought about a site detailing the mod?
Been a while since an update, been busy with other things and stuff seems to have settled down; I'm not aware of any outstanding balance issues (if there are please inform me). Alpha 12.2: Changed the Hive. Swarms now last an additional 3.5 seconds, but Swarm HP reduced from 125 to 80 and Hive cost increased to 900. Overall a buff. Manta missile damage reduced from 500 to 200. Not sure why I never fixed that before. Fixed a bug where the Leviathan was using the wrong ammunition. This has the effect of lowering damage from 200 to 120, splash damage from 200 to 40, and increasing splash radius from 7 to 10.