Mods on the Ladder

Discussion in 'PA: TITANS: General Discussion' started by lokiCML, June 16, 2016.

?

Mods on the ladder?

  1. YES

    13 vote(s)
    44.8%
  2. NO

    5 vote(s)
    17.2%
  3. Mods are part of the game

    11 vote(s)
    37.9%
  1. lokiCML

    lokiCML Post Master General

    Messages:
    1,973
    Likes Received:
    953
    For the morbidly curious is it okay to use mods on ladder?
  2. river39

    river39 Active Member

    Messages:
    165
    Likes Received:
    111
    you can't use server mods while playing the ladder. But your client mods do work.
    tatsujb likes this.
  3. ljfed

    ljfed Active Member

    Messages:
    184
    Likes Received:
    136
    tatsujb and proeleert like this.
  4. lokiCML

    lokiCML Post Master General

    Messages:
    1,973
    Likes Received:
    953
    what about automation mods like Autofactory or something like Free energy?:)
  5. cptconundrum

    cptconundrum Post Master General

    Messages:
    4,186
    Likes Received:
    4,900
    If they work for you, go for it. I never liked auto factory because it doesn't pick the right units for the situation, so it isn't much help. At some levels of skill you will benefit from it, but then you just get bumped up to harder matches.
    tatsujb, stuart98 and elodea like this.
  6. corwin1

    corwin1 Member

    Messages:
    50
    Likes Received:
    31
    What's the difference between "YES" and "Mods are part of the game"?-)

    Anyway, mods and especially being able to use them in ladder is one of the best features of this game. Or the saving grace, really. I don't think I'd have bothered to play for long without Hotbuild, at least.

    If you allow some mods, then it becomes really hard to draw the line. So best not to draw it at all. Simulation is run on the server, so everything allowed by the server is fair game. (Well, at least everything allowed by the modding API.)

    Generally speaking, if there are UI mods that make the game more fun by reducing pointless micro (anything that can be done automatically without much thought), then those features should really be part of the base game.
    tatsujb and stuart98 like this.
  7. Quitch

    Quitch Post Master General

    Messages:
    5,885
    Likes Received:
    6,045
    Yes is embracing it, the latter is saying yes but not because you agree with it.
  8. stuart98

    stuart98 Post Master General

    Messages:
    6,009
    Likes Received:
    3,888
    I view "Mods are part of the game" as more of a statement that it's silly to say they shouldn't be in it.
    cdrkf and cptconundrum like this.
  9. MrTBSC

    MrTBSC Post Master General

    Messages:
    4,857
    Likes Received:
    1,823
    i still keep my opinion ragarding mods such as ubermap in which the player who uses it is in a advantage comparred to the one who doesn´t and as such rather unfair matches happen ..
  10. lokiCML

    lokiCML Post Master General

    Messages:
    1,973
    Likes Received:
    953
    All Ubermap does provide you the same information that PiP does without the ability to rotate a fully three-dimensional rendering and no ghosting. But all the information is provided by the system.;)
  11. MrTBSC

    MrTBSC Post Master General

    Messages:
    4,857
    Likes Received:
    1,823
    one providing 100% of a planet while the other does only like 50% ... is not the same ..
  12. lokiCML

    lokiCML Post Master General

    Messages:
    1,973
    Likes Received:
    953
    I can get %100 covered with PiP it depends on how you use the tool.
  13. MrTBSC

    MrTBSC Post Master General

    Messages:
    4,857
    Likes Received:
    1,823
    speaking about the pip itself not by using it in conjuction with you mainview ..
    you don´t need the mainview for ubermap ...
  14. lokiCML

    lokiCML Post Master General

    Messages:
    1,973
    Likes Received:
    953
    likewise you can exclusively use the PiP.
  15. MrTBSC

    MrTBSC Post Master General

    Messages:
    4,857
    Likes Received:
    1,823
    yea .. and? what does that have to do with my statement of ubermap showing 100% on it´s own while the pip does only so with the mainview .. if you only use the PIP that´s still only up to 50% of a map you see at any time .. even if you have 2 PIP´s each again still shows 50% of a planet

    the overall point is the same ... the person who uses ubermap may have a better advantage over the person who doesn´t have the mod ...


    to me the question is who decides what mods are ok to use, who´s gonna tell the new players which mods they can or should use and what about the players that don´t want to use mods because they are unsure weither the opponent may not have access to said mods .. other players may not care ..
    my point is varius people using varius mods may lead to uneven matches .. more so than the general skilldisperaty each player may have on his own ...
  16. proeleert

    proeleert Post Master General

    Messages:
    1,681
    Likes Received:
    1,656
    Deja vu...
  17. tatsujb

    tatsujb Post Master General

    Messages:
    12,902
    Likes Received:
    5,385
    I picked "mods are a part of the game" because that is just a technical fact.

    As the resurector of the colored fab spray mod which is now stock on PA, I have a very personal experience of this.

    The Economy efficiency meter you have between your metal and energy is also originally a mod : https://forums.uberent.com/threads/rel-economic-efficiency-ui-mod.52613/

    I really don't care to recreate the list of what elements in your present-day PA are actually originally mods here it must strech to the hundreds.

    And the list is going to continue to grow. these mods you complain about today will be vanila tomorrow.

    This is a debate ever-present on PA, FA and even AOTS and the result is always the same: mods stay.
    mwreynolds likes this.
  18. huangth

    huangth Active Member

    Messages:
    498
    Likes Received:
    209
    Since the PAMM is now in-game, everyone can see and use all the mods.
    I think it is fair for all player to use or not use the mods.
  19. MrTBSC

    MrTBSC Post Master General

    Messages:
    4,857
    Likes Received:
    1,823

    then i wait for them actualy being vanilla
  20. mwreynolds

    mwreynolds Well-Known Member

    Messages:
    472
    Likes Received:
    294
    So either client mods would have to be banned or no one uses mod's, then we would have no modding community, then features from mod's would never end up in the game.

    Sounds kinda dumb to me.

    Also i think the PA mod's mean more to player retention than 1v1 ranked.
    tatsujb likes this.

Share This Page