[REL] The UberMap

Discussion in 'Released Mods' started by cola_colin, May 17, 2015.

  1. mugsy8

    mugsy8 New Member

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    I'm not sure that I will. For me, this mod takes this game from a passing interest to a must play...

    Not having any awareness in maps with more than 3 planets made this game too frustrating.

    now that i have discovered this mod i have fallen in love with the game!
  2. Ksgrip

    Ksgrip Active Member

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    It is really helfull. I know what you mean about managing thins, but once you get used to it gets organic. Is just time investment I suppose.
    Edit: the nice thing is that you can automate everything so that is also a skill you should develop.
  3. mugsy8

    mugsy8 New Member

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    well... if you read the whole thread it appears that this is unlikely to get updated. EDIT: unless someone other than cola_colin is updating it??

    pity :( i had only really gotten into the game a month ago and it was this mod that finally got me playing.

    How difficult would it be to to mod the PIP windows to run on my left and right monitors and duplicate the basic UI on all 3 screens at 5760 x 1080 ?

    Is this something that's simple enough for me to investigate considering mo modding experience o_O :confused: ???
    Last edited: June 6, 2016
  4. cola_colin

    cola_colin Moderator Alumni

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    @mikeyh Is known why it breaks?
    I dont have a PA setup to test atm.
  5. mikeyh

    mikeyh Post Master General

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    Yep.
  6. cola_colin

    cola_colin Moderator Alumni

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    :D A simple API change I assume?
  7. mugsy8

    mugsy8 New Member

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    Hi colin,

    Love the mod dude! best thing since forged alliance...

    in the guts of the thread you say you aren't doing PA anymore,
    what are you working on now? anything we should check out?

    Cheers,
    stuart98 likes this.
  8. cola_colin

    cola_colin Moderator Alumni

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    Glad you like it. If nobody else gets around to fix it, I will check whats wrong about it over the weekend.

    My current pet project is webgame I call neonmade. It is 2d physics playground kind of game, I may ask for testing at some point down the line, it isnt quite ready yet.
    Here are a few gifs that can give an idea of how it looks: http://blog.neonmade.net/about/
    stuart98, huangth, mugsy8 and 3 others like this.
  9. cptconundrum

    cptconundrum Post Master General

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    Looks cool. I guess I don't need to try lsd now
  10. mugsy8

    mugsy8 New Member

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    haha, thats mad.
    I had a go at a few things based on similar ideas that were mostly about completing minor tasks like building something that will knock something off an existing platform or building a bridge that will support a vehicle of some kind without breaking or funneling water to a particular spot. there was always something to do... but like you i broke stuff spectacularly and found it interesting enough at times.

    I'll be away, will check back in on tuesday.
  11. cola_colin

    cola_colin Moderator Alumni

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    I sometimes find myself planning to develop something new for it and instead find myself producing stuff like this.
    http://nanodesu.info/static/evolution.mp4
  12. cola_colin

    cola_colin Moderator Alumni

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    The UberMap is available again :)
    stuart98, proeleert, huangth and 2 others like this.
  13. huangth

    huangth Active Member

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    Thank you very much! :)
  14. mugsy8

    mugsy8 New Member

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    Thank you indeed!
  15. consolspam

    consolspam New Member

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    It would be nice to have a UI to move the mini maps and also to disable mini maps for planets. The ability to disable mini maps for select planets in game would be nice so then I don't have to deal with the spam that is gas planets that have been taken over or my own home planet. If doing both moving & disabling mini maps is too much, then just the option to disable mini maps for planets is preferred. Thanks for taking the time to read this.

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