[WIP][Server] Imperial Legion (Faction)

Discussion in 'Work-In-Progress Mods' started by Nicb1, June 28, 2015.

Thread Status:
Not open for further replies.
  1. Nicb1

    Nicb1 Post Master General

    Messages:
    1,010
    Likes Received:
    1,286
    Yeah I want to avoid using content from other mods in legion. Funny you mention that, as a while back I was thinking it would be fun to start a small project where I try to make a faction out of units from mods no longer being updated (always make sure it's ok with the author though).

    I really liked modx as well.
    martianhunter and Ksgrip like this.
  2. cdrkf

    cdrkf Post Master General

    Messages:
    5,721
    Likes Received:
    4,793
    You could make a faction called ' the scavengers' and make lore about how their forces are based on captured tech from all over. That way you can use a mix of unit styles and so on. Tbh that'd be pretty TA like imo, both factions were a bit of a hodge podge of stuff...
    martianhunter, Ksgrip and Nicb1 like this.
  3. Ksgrip

    Ksgrip Active Member

    Messages:
    612
    Likes Received:
    242
    One thing I really liked was that it had a consistent art style in each loadout. Even the ones that went with vanilla looked like a vanilla unit would. Wouldn´t it be super cool to have 3 factions in PA?
    martianhunter likes this.
  4. optimi

    optimi Well-Known Member

    Messages:
    572
    Likes Received:
    652
    The MLA, the remnants of the first series of Commanders, the Legion, the unified and powerful force invading the galaxy, and the Scavengers, a gathering of neutral Commanders caught in the crossfire? That would be pretty cool :p
    martianhunter and cdrkf like this.
  5. Ksgrip

    Ksgrip Active Member

    Messages:
    612
    Likes Received:
    242
    Scavengers with a yellow style to it´s UI would be cool
    martianhunter and cdrkf like this.
  6. KnavishPlum

    KnavishPlum Active Member

    Messages:
    255
    Likes Received:
    76
    With that Kind of name I feel like they would have some Quid comm who looks slightly asymmetrical.
    martianhunter and cdrkf like this.
  7. elodea

    elodea Post Master General

    Messages:
    1,694
    Likes Received:
    3,040
    Hey thanks for the feedback emraldis. I can't tell you if you're right or wrong, only what the unit role was and roughly how the game was supposed to play as a result of this.

    With +5 speed, raider is able to operate without fighters (if you have reasonable micro) as a raiding unit differentiated from the bomber which does require fighter escort.

    What i found really interesting about this was that it starts to force people into playing defensively with air fighters, splitting them up slightly instead of cancering around in huge blobs. Now if you go and yolo with your blobs, you will be vulnerable to raider counter harass if you havn't built aa.

    Did you try using patriots to guard your fabbers as well? They are pretty good at killing those pesky raiders
  8. Ksgrip

    Ksgrip Active Member

    Messages:
    612
    Likes Received:
    242
    Whatever mitigates the blob fighter strategy is good and this seems to force you spreading yout fighters. Really like it, good idea.
    Antiglow and stuart98 like this.
  9. Quitch

    Quitch Post Master General

    Messages:
    5,850
    Likes Received:
    6,045
    The Legion are the remnants of the Commanders built by the Progenitors to defeat the MLA.
    martianhunter and optimi like this.
  10. Ksgrip

    Ksgrip Active Member

    Messages:
    612
    Likes Received:
    242
    Any chance you create a logo for the MLA, it would be really cool to be able to have that maybe in the centre of the eco bar. Also having that with legion of course.
    Antiglow likes this.
  11. Ksgrip

    Ksgrip Active Member

    Messages:
    612
    Likes Received:
    242
    I´ve just tried several times to have a Local game and my god it was infurating. Not a single time the icons worked and it bothered me to the point of quitting. I know this is W.I.P but it is extremely important to get that solves. I think this should be top priority
  12. Nicb1

    Nicb1 Post Master General

    Messages:
    1,010
    Likes Received:
    1,286
    You're likely not installing it properly. We have an auto script that puts all the files in their required location for the mod to work correctly.
  13. Ksgrip

    Ksgrip Active Member

    Messages:
    612
    Likes Received:
    242
    Last edited: March 20, 2016
  14. killerkiwijuice

    killerkiwijuice Post Master General

    Messages:
    3,879
    Likes Received:
    3,597
    that's not going to work out of the box
  15. Ksgrip

    Ksgrip Active Member

    Messages:
    612
    Likes Received:
    242
    The one testers use
    Maybe @wondible should take a look
    Last edited: March 21, 2016
  16. emraldis

    emraldis Post Master General

    Messages:
    2,641
    Likes Received:
    1,843
    I was playing vanilla. What I found was that it kind of forced me into one strat whenever an enemy played raiders... I find that limits the game a lot, since if I build fighters and have them guarding each mex, I might as well just build a turret there... would last longer too probably...
  17. emraldis

    emraldis Post Master General

    Messages:
    2,641
    Likes Received:
    1,843
    Honestly though, I don't really care about the damage, at all. It's damage is fine, could even be higher if you wanted it. My sole issue is that it forces you into one strat to counter. which I find quite annoying. it means that if me and my opponent have gone mainly air, and I'm playing vanilla, I'm kind of screwed, because I have to split up my fighter base to defend each little outpost against raiders I can't catch...
  18. Ksgrip

    Ksgrip Active Member

    Messages:
    612
    Likes Received:
    242
    @wondible I´ve retested without any mods and didn´t work either. Whatever happens, in Local games the icons are not displayed, whatever you chose to do. Either that or rocketeeth have no icon, the other comm has an energy plant icon and the units have error numbers.
  19. Nicb1

    Nicb1 Post Master General

    Messages:
    1,010
    Likes Received:
    1,286
    @Ksgrip Your version of the mod is broken. I just tested it on my end in multiple instances and everything worked fine. I suggest a complete uninstall of the mod then install again if you are able. But yeah latest tester build is fine on my end.
    [​IMG]
    [​IMG]
    Ksgrip likes this.
  20. Ksgrip

    Ksgrip Active Member

    Messages:
    612
    Likes Received:
    242
    May it be that my processor doesn´t handle the loading of the game as it is expected and that is what causign me the problem

    EDIT: Finally it works. At fisrt I redownloaded the mod and checked but didn´t work. I decided to unistall PA and redownload everything and now it works. It was a corrupted file in Pa itself. Thanks for checking
    Last edited: March 21, 2016
Thread Status:
Not open for further replies.

Share This Page