[Workaround] Stuck green all over the planet on AMD cards

Discussion in 'Support!' started by thekarlmarx, August 20, 2015.

  1. mckenzies

    mckenzies New Member

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    dom314 likes this.
  2. dom314

    dom314 Post Master General

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    Are the blocky areas normal colored?
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  3. mckenzies

    mckenzies New Member

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    it looks pretty good!
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  4. dom314

    dom314 Post Master General

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    Last edited: February 23, 2016
  5. mckenzies

    mckenzies New Member

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  6. dom314

    dom314 Post Master General

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    Okay, so @mckenzies is just lucky :(. For the record, what are your graphics cards?
    Anyways, if there is no objections, I think this is ready to be released as a mod. I will probably keep working on it though. I feel like I could probably use a better vertex shader to define more pixels.

    @tunsel11 , could you try the one with pink please? (pink_without_scale.zip)
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  7. mckenzies

    mckenzies New Member

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  8. TheMinionPT

    TheMinionPT New Member

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    I just got the macro pixels now, everything else is working just fine :D
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  9. p911magazine

    p911magazine Member

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    Hey !

    Well, GG @dom314 you solve the problem !
    You're the best ;-)
    [​IMG]
    [​IMG]

    You rock ;-)
  10. dom314

    dom314 Post Master General

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    Could you show me a picture please?
  11. cdrkf

    cdrkf Post Master General

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    ok so running on a GTX 970m works properly. Appears to be some very minor tearing when moving screen around although that might happen with default as well. I'd say this looks good to go anyways :)
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  12. cdrkf

    cdrkf Post Master General

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    Anyone on here able to post this to steam forums for other potentially effected? ideally should be made sticky...
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  13. TheMinionPT

    TheMinionPT New Member

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    Well I put a picture in a previous post with that bug, its just that what is wrong in my game for now

    ttps://gyazo.com/52dbbe03212251bbc3721adee45c680d
  14. dom314

    dom314 Post Master General

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    Yeah, I reverted the changes that could have caused performance issues, since it was causing distortion. That may come back at a later date though xD. Perhaps releasing two versions would be ideal.
    Last edited: February 23, 2016
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  15. TheMinionPT

    TheMinionPT New Member

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    Would it take some time? I know you're doing this in your free time and I REALLY APRECCIATE, but I just would like to know if its a thing that would take some time or can be done quickly?
  16. dom314

    dom314 Post Master General

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    Oh okay, maybe that's for another thread to solve xD. After I have recovered from this :p
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  17. dom314

    dom314 Post Master General

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    It will take some time, yes. I need to think about it.
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  18. TheMinionPT

    TheMinionPT New Member

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    Can u just tell me if there isnt anything I can cut? so that it can be "solved" just for now?
  19. dom314

    dom314 Post Master General

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    The problem is that I haven't had a look at that problem yet, and I am at work, so I can't look at the game files right now. It looks like something to do with the fog of war, so if you find something called fog of war resolve.fs or something like that, and then add discard; on the first line after void main() {, it might get rid of it.
    It should look like this:
    Code:
    <stuff here>
    void main(){
        discard;
    <more stuff here>
    
  20. dom314

    dom314 Post Master General

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    Attached Files:

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