[Workaround] Stuck green all over the planet on AMD cards

Discussion in 'Support!' started by thekarlmarx, August 20, 2015.

  1. mckenzies

    mckenzies New Member

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    i tried it with both files and same issue like in my 2nd video
  2. mckenzies

    mckenzies New Member

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    u need to leave the // ranged_ring_instanced.fs and // range_ring_resolve_instanced.fs rows in the file and its working
    p911magazine likes this.
  3. p911magazine

    p911magazine Member

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    Thanks Mckenzies for your help, but I just saw that you said it doesn't work, so I won't give a try as I have the same config than you.

    Thanks,
  4. cdrkf

    cdrkf Post Master General

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    @dom314, looking at this vid again, colours in the area where he has vision look normal now. Only fog is green. I'm guessing it's probably either fog shader, or its an issue with the start area shader not being cleared?

    I think this issue may actually be a few problems with similar effects. Before you changed the ring shader the view with vision was also green so this is actually an improvement already...
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  5. dom314

    dom314 Post Master General

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    Something to try, this should remove all the range ring stuff. Extract this zip and place files inside shaders/

    I would recommend backing up the shaders folder first, since we will probably do this many times xD.

    This isn't a fix, but it will help me understand what the issue could be. Please report results.

    Attached Files:

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  6. p911magazine

    p911magazine Member

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    Hello Dom314,

    I installed your files. Here is what is new ->

    [​IMG]
    First, I spawn. I don't have the green layer bug, but I don't see circles, I guess it's normal.

    [​IMG]
    Then, I tried to scout, attack or help with drag and drop, I didn't see any circle (like the picture) but I don't have any bug now.

    Thanks,
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  7. dom314

    dom314 Post Master General

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    Awesome, so we know that we can disable the faulty effects by discarding all the fragments, then next step would be to see which shaders specifically cause this effect. @p911magazine, do you know how to do binary search? xD, if not I can make various test versions and have you report results for each set :)
  8. p911magazine

    p911magazine Member

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    I don't know, but if you teach me, I could look at this !
  9. cdrkf

    cdrkf Post Master General

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    Dom just arbitrarily looking at the shader names and the problems, the issue is with the green one- so educated guess turning 'ring_grey' and 'ring_red' back on is probably safe...
  10. dom314

    dom314 Post Master General

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    I wouldn't be too sure about that. It seems to me that if I use various ring range types with different colors, the range ring color ends up getting polluted with the latest colors. The point is that there seems to be weird persistent effects, so I can't rule out that the issue is in one of those shaders and they happen to cascade to the green effect.

    The same actually holds with this set of shaders, we have only determined that disabling them prevents the errors from ending up on the screen. I would still need to reverse the 'naughty' shader (if there is just one) to see if there are any other shaders that indirectly produces results it may consume.

    So yeah, a bit more work to do still, but that's my plan xD.
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  11. cdrkf

    cdrkf Post Master General

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    Well in a matter of hours you've made more progress than anyone else has in a year so serious props so far man!
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  12. dom314

    dom314 Post Master General

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    Alright, two versions to check this time. Please let me know the results. I expect that with one of these the issue will be back again, I need to know which zip causes it to come back.

    Attached Files:

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  13. dom314

    dom314 Post Master General

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    Could you try this one?

    Attached Files:

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  14. dom314

    dom314 Post Master General

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  15. p911magazine

    p911magazine Member

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    Hey @dom314 ,

    I just tried with these two files. With instanced_on installed, bug disappears but I still don't see rings of patrol or attack.

    With non_instanced_on installed, the bug reappears.

    Thanks,
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  16. dom314

    dom314 Post Master General

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    Okay, please try these shaders and let me know what happens.
    This is what I see (When I hold down ctrl):
    [​IMG]
    It looks like a low polygon sphere.

    Attached Files:

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  17. cola_colin

    cola_colin Moderator Alumni

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  18. mckenzies

    mckenzies New Member

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  19. dom314

    dom314 Post Master General

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    Wow that is weird. Alright, let me think about it.
  20. dom314

    dom314 Post Master General

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    Another one to try. This one linearises the distance field, and then presents that information with a hue color. Thanks again for being my guinea pigs xD

    Attached Files:

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