Factory that builds most titans. Balance is a bit of a shot in the dark; it should be better than a bunch of fabs in some circumstances, but not too good. As it stands, it has 500 build power with high energy efficiency, and enough storage to build a titan outright if you need to save up to be able to turn it on. - https://github.com/JustinLove/titan_gantry - https://wondible.com/pa/titan_gantry_v0.6.0.zip Changes ## 0.6.0 - Update for Custom58 and unit list from 116982 ## 0.5.0 - Update unit list for new commanders circa 105067 ## 0.4.0 - Remove Icon Reloader dependency.
Titan Gantry 0.2.0 - Using own strategic icon id, counting Icon Reloader to reassign one for it. - Remove note about fixed build bar position.
which fabricating units can build IT !!! .... ..... .... damn it .... not "which units can it build?" but nevermind i just went straight on testing it and gotta say it feels alright 10k for powerusage so it requiring 2 t2 powergens it´s seems to be quite the lategamestructure though requiring its own eco whith 500 metaldraw but i guess it fits not bad compared to the unitcannon and nukelauncher ... but holy crap does it require space .... i am afraid you can forget to build it on lavamaps with clumped up terrain so yea ... may requiere its own model ... like try only to have the fabricationplatform and the exits edit: so looking at and comparing fabricators and other factories with it may be you should lower its draw to around like 180 metal and 6750 power ... while that may increase build time it wouldn´t be so hard on the economy ... which would mean you could produce titans a bit more consistenly with it ... i imagine ... otherwise it would be like that you have to commit too much into it ..
Good observation; I was sizing it to minimize clipping of the titans, but it does result in a pretty large footprint. At that rate you'd be just as well off using three adv vehicle fabs. Being able to run it constantly would be in more in the PA spirit though.
This falls under the general problem of combining mods which change the unit list. If something addresses that, it will probably build legion titans because it hasn't been told not to, but not be buildable by legion, which could be fixed by duplicating the unit.
The mechanism that everything has to use to add units is to completely replace the list of available units - some mod gets the final replacement and stomps out the other changes. It's theoretically possible to make workarounds since circa community mods, but it hasn't been built yet.
Perhaps a smaller footprint/base platform but with construction arms that then extend out and wrap up & around the Titan. Or same idea but a single construction arm at the rear of the Titan so that the factory is 'directional' like the teleporter.
I'm surprised the new commanders are even available, but I think the UI commander list is independent of the in-game one used to seed what-can-build-what.