[WIP][Server] Imperial Legion (Faction)

Discussion in 'Work-In-Progress Mods' started by Nicb1, June 28, 2015.

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  1. cdrkf

    cdrkf Post Master General

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    The titan gate could be a titan itself... Maybe make it two structures... A super expensive main entry gate, then a much cheaper exit gate so it can be built in a combat zone. Ideally would be one way only...
  2. Nicb1

    Nicb1 Post Master General

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    Sorry for the lack of posts here recently again. And thanks for the support :)

    Honestly sounds like a good idea and I would have liked to do something like that, but it appears that it is not possible for us to implement a separate teleporter. So basically if I did do a titan gate, you could ingame connect it to a normal gate and send a Titan through the titan gate to come out of the normal gate.

    Same thing if you did a naval teleporter for example, you could link it to a land tele and send ships through causing all sorts of issues. So in the end due to this we are unfortunately not able to do this.


    Also as soon as the bot and vehicle foundries are all textured I'll start posting more ingame screenshots and all that. We are getting there with the "pre-properbalance" release.
    So estimate is still nearing the end of December, if things don't go according to plan for some reason then January next year (Hopefully this won't be the case).

    EDIT:
    Right now I am working on finishing off the T1 Orbital Foundry.
    After that I'll either be moving onto the Anti Nuke or T2 Flyer Foundry.

    Also wasn't able to do my original idea of a structure that launches teleporters with a limited lifespan, so had to settle for something else. Even then the new thing is turning out well.
    Last edited: November 4, 2015
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  3. Quitch

    Quitch Post Master General

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    We also cracked how to get the AI selecting a particular commander so the AI can be assigned to Legion. That's right. We*.

    *Totally all PRoeleert
    ljfed, stuart98, cdrkf and 3 others like this.
  4. proeleert

    proeleert Post Master General

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    upload.png
    Yeah that was fun.
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  5. Alpha2546

    Alpha2546 Post Master General

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    So no Proeleert AI?
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  6. proeleert

    proeleert Post Master General

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    That would be no fun for the players an AI that always wins.

    Anyways back on topic. It looks like it's progressing at a steady pace now.
    Lot's of new models coming in, texturing going on, animation and effects being worked on.
    AI work starting up again.
    Some cool unique units that are quite different from vanilla.

    Going to be fun to do playtests in the coming months.
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  7. cdrkf

    cdrkf Post Master General

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    <- as a valued community member, and all round awesome bloke (modest too :p), I hereby humbly put myself forward as a play tester. Not for myself you understand, but the good of the whole PA community :p

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  8. stuart98

    stuart98 Post Master General

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    You know that you can just download the repo and play it, right?
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  9. cdrkf

    cdrkf Post Master General

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    Yeah I guess so, that kinda feels like cheating though :p
  10. stuart98

    stuart98 Post Master General

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  11. Nicb1

    Nicb1 Post Master General

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    So thanks to @Alpha2546 we have a bunch of really nice in-game screenshots to share now :)
    [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG]
    As mentioned earlier thank @Alpha2546 for the awesome screens (I'm horrible at taking them) and give him all the likes next time he posts :)

    EDIT:
    Oh thanks for the bug report @stuart98 but looks like you're using an old build since we've updated the factory models since then.
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  12. stuart98

    stuart98 Post Master General

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    You misread, that wasn't a bug report for this mod I was asking you about something affecting a specific model because with ZX0 having seemingly left the community you're the people who know what they're doing with the models now.

    Nice screens!

    The T1 assault bot should have a black center on its gun barrel rather than the grey.
  13. avatar100400

    avatar100400 Active Member

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    Even tho i have seen a fair bit of stuff from the mod holy shite the mod is looking in great shape.Its got more Visual poon than well Internet poon.Good stuff guys keep it up
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  14. killerkiwijuice

    killerkiwijuice Post Master General

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    I've never experienced a nav crash before, so I really have no idea. That seems like stuff meant for the engine creators aka Uber.

    Also yeah I was thinking the same about the barrel.
  15. Ksgrip

    Ksgrip Active Member

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    One thing. You still have the textures for the arty bot not working but done
  16. KnavishPlum

    KnavishPlum Active Member

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    oh my god!!! I love the bots!! I cannot wait to see the commanders!!
  17. Ksgrip

    Ksgrip Active Member

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    I've recently thought of the mod and how this is the salvation of the game. Are you guys planning on doing a GW part for it? Also hav to pffer myself for easying that process and helping with the development in anything code related:))
  18. KnavishPlum

    KnavishPlum Active Member

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    the post above makes a good point, will this have a campaign? the lore is there and it would really help develop your new faction.
  19. stuart98

    stuart98 Post Master General

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    It will not have a GW mode because I tried to do one once and it just didn't work and there was no explanation other than voodoo sorcery. GW is broken, effort spent on it is futile.
  20. killerkiwijuice

    killerkiwijuice Post Master General

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    Yeah GW would be painful to mod.
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