AI Changes: AI will do a better job of keeping the Commander safe. Improved the AI's use of Tesla Bots. Bugfix/polish: Bolos are now named Ants. You can no longer assist non-friendly units. Improvements to the local server warnings: 1) If you have set the local server setting to OFF, you will no longer see a message warning that your computer does not meet the requirements. It will still warn you that you have to either sign in or change your settings. 2) The local server option in the server browser will be disabled if you have set the local server setting to OFF. Certain UI elements in the system editor would appear briefly while the JS was loading. They no longer appear before the scene is ready. Added keybindings for the 'ammo' build group. Added the structure tag to land mines. Removed the 'basic' type from land mine, so that normal fabbers cannot build it. Also added the naval type, since mines can be built on water. Prevent player kill notifications from popping up at the start of a replay. We now wait to check if the current build version is out of date until after the user has signed in. Fix for case where a second ragnarok firing would overwrite a previous ragnarok firing. Fix starting planets not being indicated in the details pane of the server browser. Fix for an error that occurs when reconnecting to a game more than once. Add Able commander to the catalog. This allows those that have Able to play it online. Inform Windows that we are "DPI-aware" to fix Windows 10 changing the resolution of the game while in full screen mode. Fix for audio dropping out in long/big games.
So this means.... no assisting enemy fabricators on catalysts? no assisting bombers on metal extractors? Damn you! @Sorian You're taking away my mojo!
Everything is good except this one. What's wrong for it? Maybe someone wants the non-friendly Ragnarok to be finished.
Does this mean no more assist-pushing enemy units and stacking stationary bombers over enemy units/structures? I always found it funny that giving T1 bombers assist commands instead of attack commands would let them kill things (mostly mex) much faster (albeit with more risk from AA).
You can change the move orders to hold position and then a move command over the mex. (but it requires multiple bombers or move commands as they only fire once per move command and again when leaving).
Is the "bots move into melee range when attacking" bug fixed yet? I don't think I wanna play the game with this still in...
I think this should depends on the weapon range of the bot. Dox and boom bot should rush into melee range, but GIE and bluehawk should not. For the slammer, I don't know it should or shouldn't rush into the enemy. Slammer is out range to many T1 units, but its range is shorter than leveler's.
Boom yes, but Dox and Grenadiers definitely not. Yet when you order them to attack they hug the enemy. This is utterly annoying.
I think the Grenadier should not, but the dox should. The range of dox is too short to almost anything else. If the dox just stop at the max range, they will be kited by T1 tanks easily. You will see dox run, stop, fire, and they need to move again to catch the moving target.
Sorry you are wrong. The are way faster than T1 tanks. And the way it is now they suicide into every inferno/boom/vanguard/whatever they can find. This is definitely a bug and should not be in the game.