Map design "Size"

Discussion in 'PA: TITANS: General Discussion' started by g0hstreaper, October 17, 2015.

  1. g0hstreaper

    g0hstreaper Well-Known Member

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    Now I know map design is something a lot of people really enjoy for PA but I need to be that guy that says something for just basic game play.... this is ridiculous

    [​IMG]

    For anyone who wants to know that is a 4 min IRL travel time (Without in game lag)
    killerkiwijuice likes this.
  2. kingofthemex

    kingofthemex New Member

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    Pretty crazy and while I can understand that some people enjoy slower more thought out games involving large systems, something like that is just overkill. Especially considering how orbital sneak attacks would be redundant with the travel time and everyone seeing it coming.
    g0hstreaper likes this.
  3. stuart98

    stuart98 Post Master General

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    Looks like they made it that way because it looked cool.
  4. g0hstreaper

    g0hstreaper Well-Known Member

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    And that's fine and dandy....but stuart....4 min travel times....
  5. killerkiwijuice

    killerkiwijuice Post Master General

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    travel time to the metal planet was 12 minutes for an astreus
  6. davostheblack

    davostheblack Well-Known Member

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    What is the maximum *orbital radius you can actually set for a planet?
  7. crizmess

    crizmess Well-Known Member

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    Why even bother?
    If you see something like this, blame the map designer.
    huangth likes this.
  8. g0hstreaper

    g0hstreaper Well-Known Member

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    Yes but in the 2 hrs I have made this post I have come across 4 other like it, now I know that isn't to bad....I just happened to combo them all as one long,horrid match.

    I would just like a system size limit or something that will indicate this is a large map..
  9. Alpha2546

    Alpha2546 Post Master General

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    Whats wrong with it?
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  10. perfectdark

    perfectdark Active Member

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    Anything system more than two planets increases the bore factor to non-playable levels.
  11. igncom1

    igncom1 Post Master General

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    Only if the game slows down.

    Which it does for me :oops:.

    Like past 3 thousand units and the game kinda grinds to a halt.

    Still... it is funny to swat enemy zeus out of the sky with 500 spinners and fighters, because casualties don't matter once you have over 40 factories :D.
    stuart98 likes this.
  12. mot9001

    mot9001 Well-Known Member

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    Try Mots Recipe for Disaster. I made short orbital travel distance.
    stuart98 likes this.
  13. cola_colin

    cola_colin Moderator Alumni

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    Imho the first problem that I see is that I don't see anything. The planets and blue lines are sooo tiny and hard to make out when zoomed out like that. That's the more important issue, everything else: Blame the map designer really.
  14. g0hstreaper

    g0hstreaper Well-Known Member

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    That is true but my concern is that no one will really stop, unless there is ether an orbital speed increase or s size reduction we will still have 12 min travel times and that is really my biggest pain.
  15. proinegoproxy

    proinegoproxy Member

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    Still pretty fast compared to what it would take in real life, to be fair ;`)
  16. cola_colin

    cola_colin Moderator Alumni

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    So just do not join such a game? I guess one more issue: The size of the system needs to be visible in lobby. Not sure how far that has gotten.
    huangth likes this.
  17. g0hstreaper

    g0hstreaper Well-Known Member

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    I know mikeyh had that system preview mod but the host has to have it and randoms usually....don't.
  18. huangth

    huangth Active Member

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    Fully agree with you.
    The system information in game is insufficient.
    Player can only see the radius of planet, but they can't see the radius of the planetary orbit.
    So the player can only how large the planets are, but they are unable to estimate the traveling time between planets.

    The distance from planet to the sun may not be a constant
    since the planetary orbit can be an ellipse rather than a circle.
    But I think the game should show at least the max distance from planet to sun.

    By the way, the radius of planet can only be seen in the lobby.
    Once a player enters a game room, he/she can never see the radius the each planet.
    If the host changes the system, players in room can't know the sizes of planets.
    Last edited: October 21, 2015

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