I just feel the line of transfer orbital which crosses the system is too thin. It is hard to see it when playing a large system. Is there any mod which can make it thicker? Or I can make it by adjusting the graphics setting?
It's not possible to add a UI setting for this but it can be changed in: Code: media/shaders/orbital_shell.fs
WOW! It is so cool to see the source code of the shader. This is written by GLSL. "vs" file is the code of vertex shader which is for computing the position of the vertex, and the "fs" is the code of fragment shader which is for computing the color of pixel.
I haven't opened the game and tried to modify it. But I think the "orbital_shell" imply it is the sphere shell of orbital layer over every planet. What I want to modify is the line for orbital units to travel from one planet to the other. I am not sure which file contains it. It may be the "ring.fs" or "ring_green.fs"?
It would be nice to have those lines team colored as well. When alot of orbitalt ravel is in place it is very difficult to see wich unit is going where...
I like this idea. We already have the mod for air trail and naval trail with team color. And we also need the one for deep space.