Hornet

Discussion in 'Balance Discussions' started by huangth, October 3, 2015.

  1. huangth

    huangth Active Member

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    The Hornet is the T2 air long range unit which can fire tactical missile with 180 range and 1000 damage.
    It is also the only unit which can launch the tactical missile but cant' target the orbital units.
    What will happen if the hornet can shoot the orbit?

    I feel this unit is quite weak or even useless.
    It is slow, very expensive, and low DPS.
    Is there any usage for Hornet?
  2. Phireh

    Phireh Member

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    Short answer, Hornet will still be useless.

    Long answer, Hornet will still be useless.

    Have a nice day.

    More seriously, I loved the concept of the Hornet and tried to find some usage for it a while ago...there is none. It is too slow, too weak, you have to micro it, it has shitty range and barely outranges basic AA. Plus it shoots tactical missiles which can be destroyed mid-air. Did I mention that it is expensive, T2, and useless?

    I love long-range bombers. Broodlords from SC2, the lich from TA Spring... but Hornet has no role. You wouldn't EVER build a Hornet over a Kestrel or a Wyrm. Also hummingbirds are in the game. Even if it had radar stealth (which it should e.e) it's too hard to protect with its current stats.
  3. MrTBSC

    MrTBSC Post Master General

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    hp and rangebuff? ... damage should be fine as 13 kill a com in one go
    compare to that 5 or 6 (?) ssx or 3 wyrms

    kestrel afaik get shredded if opponent has flak .... so hornet imo would be anti aa ( yes that's a thing now) the least for if you can't get groundunits to do it

    wonder if it should have aoe aswell
    i'm still wanting a t2 unit with aoe other than just t1 bumblebees ..
    Last edited: October 3, 2015
    huangth likes this.
  4. huangth

    huangth Active Member

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    I think it also need speed buff.
  5. MrTBSC

    MrTBSC Post Master General

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    hmm ... not sure could be OP without opposing fighters ...
  6. MrTBSC

    MrTBSC Post Master General

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    hmm ... not sure could be OP without opposing fighters ...
    i don't think it should be as fast as t1 bombers


    ah damn wanted to edit instead of reply -_-
  7. Phireh

    Phireh Member

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    Kestrels have 300 HP (takes 2 flak shots to kill) and fly quite spread out, they're not that vulnerable vs flak in my experience.

    SXX are easier to use, to protect and far more useful. And their shots cannot be intercepted. And they have AoE.

    Same for Wryms.

    Hp and range buffs seem 100% necessary...
    huangth and MrTBSC like this.
  8. burntcustard

    burntcustard Post Master General

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    Every time I see a Hornet being used in PA I throw up into my mouth a little bit.

    Would like to see them drastically changed, or removed and replaced with a nicer T2 air unit (multi-unit transport, another gunship, etc.)
    stuart98, pieman90, lordathon and 3 others like this.
  9. MrTBSC

    MrTBSC Post Master General

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    please not another bombdroping aircraft .. and i see no reason why not just to add the transport to air than to have it replace something ..

    what could be changed about the hornet is maybe to not have it have tac missiles but normal missiles like the kraken ..
    still the hornet is the only longrange airoption there is and i rather take that over nothing or just another airunit that forces me to run into aa ...

    another option that could be added would be something like a railgungunship i remember @KNight having such a concept
    Last edited: October 4, 2015
  10. amphok

    amphok Member

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    this and whym are a bit trash, the first is a siege right, then it need to increase its range and or reduce the price, the rest should be fine, wyrm does not seem much play also, it need a little speed increase(30 instead of 20)
  11. lordathon

    lordathon Active Member

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    Yeah and at the moment this unit need a lot of micro to work well and no run in front of ennemi army...
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  12. huangth

    huangth Active Member

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    I think its weapon range should be increased to about 240, which is the regular range of tactical missile.

    Even though, I still think this unit is not very useful since it is too easy to be destroyed by fighters.
  13. stuart98

    stuart98 Post Master General

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    I'd rather they lose range and damage per shot and gain health and rof.
  14. MrTBSC

    MrTBSC Post Master General

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    would be just another gunship
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  15. huangth

    huangth Active Member

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    I agree with you, the long weapon range is the feature of the hornet.
    Please keep it.
    tracert and MrTBSC like this.
  16. igncom1

    igncom1 Post Master General

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    Yep.

    Gunships raid, Wyrms bomb, and Hornets fight static AA bases (One's that would shread Wyrms).

    Can't tell you how many times my wyrms have been shredded by dox blobs, a tiny bit og AOE on the Hornet missile could be cool, but that might make it to powerful.

    Great at clearing flak protected bases and advanced factories when en mass.
  17. huangth

    huangth Active Member

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    http://pa-db.com/table/air

    Look the data of air units.
    The speed of hornet is only 30.
    I believe it is the worst problem of hornet, it is just too slow.
    This also makes them unable to retreat or keep up with fighters.

    I suggest that to buff the speed of hornet to 60.
    Thus, the hornet is as fast as the T2 gunship.
    The gunship is cheaper and it has higher rate of fires,
    while the hornet has longer range and higher single shoot damage.

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