Titans to cheap

Discussion in 'Balance Discussions' started by stylisticsagittarius, August 22, 2015.

  1. pjkon1

    pjkon1 Member

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    Wasn't the damage field either removed or really reduced recently? I could be wrong but I thought I saw a video where that was discussed.
  2. Phireh

    Phireh Member

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    You can kill a solo Ares with vanguards but it's rare for someone to send it without escort to let you kill it that way ^^

    The damage field could have been reduced but I just tested it today and it's not removed.
  3. perfectdark

    perfectdark Active Member

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    Titans are definately over powered... but then they had to be on release... right?

    I would hope that they get toned down somewhat over the coming months because particularly for FFA they are so overpowered.

    For instance, I could be having a quite an entertaining battle with a few people in a FFA and then someone comes from the other side of the map with that air titan (or two) and snipes my commander. It's exactly the same as those experimental gunships in SupCom. The problem is though that there is literally no way to defend against this. If you spam anti-air or fighter planes when you're deep in a land battle then you will lose the land battle. If you spam just land units then someone will come from the skies and kill you. The HP is too high for you to reasonably defend against a com snipe and I've had more fun recently just playing the standard game.
  4. pjkon1

    pjkon1 Member

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    Zeus: yes,
    Ares: no
    atlas: in some circumstances
  5. perfectdark

    perfectdark Active Member

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    I don't know the names of them so I've no idea.
  6. pjkon1

    pjkon1 Member

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    The Zeus is the airship
    The ares is the artillery platform
    The atlas in the shockwave robot
  7. Phireh

    Phireh Member

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    Zeus: it is, but you need more than one zeus. Otherwise you get eaten alive by hummingbirds, which are also OP :p
    Ares: agreed. It needs some love with the pathfinding and precision.
    Atlas: it was OP back when you couldn't hit him with torpedoes. Right now it's ok. Unless you want to kill him with t1 land. Good luck with that x3
  8. huangth

    huangth Active Member

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    I don't think Zeus is op,
    you can counter them using just T1 fighter spam, T2 better.
  9. Phireh

    Phireh Member

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    It's not OP at all, I just had a fun FFA recently when I made a lot of them. Once you have 3-5 of them with minimum cover they can evaporate infinite amounts of enemy units :p
  10. lordathon

    lordathon Active Member

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    The Zeus is just so easy counter by T2AA véhicule...and T1 fighter with some micro. Zeus just have a slow turn rate... ;)
  11. amphok

    amphok Member

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    yeah but you need to micro, and if you move your units in the wrong way, by massing them too much, zeus will one shot them, as they are made of paper

    zeus in group is overpowered especially if covered by something
    Last edited: October 1, 2015
  12. huangth

    huangth Active Member

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    I don't think so.
    I have played with other uber rank player in 1vs1 game.
    And he made the Zeus with many fighters to protect.
    But I still could take out the Zeus easily.

    There are several important things make the fighter very good to counter Zeus.
    1. All the ground base AA unit and turret is good for defend the bomber rather than fighter.
      Thus, it is impossible to protect the Zeus by ground AA.
    2. The area of effect from Zeus can only take out few fighters in the first straight.
      The remaining fighters which pass the Zeus return and spread out.
      This makes the Zeus not very effective to defect the fighters.
    3. The fighter spam can provide incredible DPS to bring down the Zeus in no time.
      Zeus has only 10K HP, it is very low.
    You can't counter the Zeus by T2 AA.
    T2 AA has even shorter ranger than T1 AA vehicle.
    It can provide area of effect to damage multiple bombers at a same time.
    But the Zeus is a single unit which makes the area of effect from the T2 AA useless.

    There is no way to counter the Zeus by ground base units, and AA turret doesn't work, either.
    The best and the easiest method is making fighter and constantly using the air units.
    And you can scout what the enemy is doing to prevent a Zeus surprise.
    Last edited: September 30, 2015
  13. amphok

    amphok Member

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    you can also do orbital at least it force him to shift to avenger, anchor should be good overall, i actually love it
  14. Clopse

    Clopse Post Master General

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    Without sounding like a grammar nazi, but if this post is to keep getting bumped up can we at least fix the title....
  15. Quitch

    Quitch Post Master General

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    Why, is it starting too annoy you?
    Clopse likes this.
  16. Clopse

    Clopse Post Master General

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    Your right. It has bean wrong to long now.
    igncom1 likes this.

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