I can't nuke planets that are in orbital movement due to halleys. I remember it was possible before, but now I tried multiple times with no success. Is that a bug or a design decision? I hope it is a bug!
Well, happened again. So if the planet is moving no way to stop it unless you send huge amount of orbital. Can someone confirm this is a bug or a design decision? Thanx
I'm pretty sure it's a flaw with the engine. Can't find the original post which explains it in detail though.