Did you check sandbox in the game lobby? I should probably see there is a way for me to tell if this was set up properly.
It's good to know it's problem people are encountering. I'd turn it on automatically, but lobby mods don't run for the host without a refresh, and if you remember to refresh, you can remember to sandbox.
Puppetmaster 3.1.0 - Private chat message to players who receive gifts, if the puppetmaster has client mod support - Include planet name in announcements in multi-planet systems - Chat announcement in-game if sandbox mode wasn't turned on - Ping/paste delay times account for sim speed - Remove ping toggle on icon visiblity; pings aren't visible with icons off anyway. - Add mod icon. - Missed some flare puppet code - raycast fixed, don't need own version anymore
@wpmarshall Cinematic variant without drop pod line. Probably safest to remove regular one while using it. https://github.com/JustinLove/puppetmaster/archive/cinematic.zip
Add-on server mod, mostly for videos: Puppetmaster Cinematic Effects - https://github.com/JustinLove/puppetmaster_cinematic - http://wondible.com/pa/puppetmaster_cinematic_v1.0.0.zip
Puppetmaster 3.3.0 - Forward unit changes to Bulk Create Units - Improve capture of unit info when rapidly changing units - Unit and effects placements are done in sim time instead of adjusted UI time