[WIP][Server] Orbital Warfare Overhaul

Discussion in 'Work-In-Progress Mods' started by emraldis, August 13, 2014.

  1. jurak

    jurak Member

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    Having trouble with this mod, it seems to be causing the load up to picking your start location to increase to ridiculous lengths. (20mins+ of Generating planets after hitting start game)
    Any idea why?

    PA:Titans btw
    Last edited: August 25, 2015
  2. cwarner7264

    cwarner7264 Moderator Alumni

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    Are you playing with PA Classic or PA TITANS?
  3. jurak

    jurak Member

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    Just edited that in actually XD
  4. cwarner7264

    cwarner7264 Moderator Alumni

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    That'll be why. I don't believe the mod's authors have updated it to TITANS yet - the orbital roster in TITANS was greatly expanded compared to Classic.
  5. jurak

    jurak Member

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    Well, i'm experiencing it with all unit mods, so i think that it's something to do with how the modded units are added or something o-o
  6. cwarner7264

    cwarner7264 Moderator Alumni

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    Yup - I'd recommend keeping an eye on this subforum, as it will exclusively include mods that work with PA: TITANS :)
  7. jurak

    jurak Member

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    I know XD I was hoping so hard that i'd be able to use this mod alongside the new units, but oh well, i'll have to wait it out.
  8. emraldis

    emraldis Post Master General

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    yeah, unfortunately we haven't updated yet. We'll likely do a whole new thing rather than just update, so keep an eye out!
  9. Nicb1

    Nicb1 Post Master General

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    Update may take a bit due to some file structure stuff having been changed in the latest build as well.
    Also will have to work out how to integrate the mod with the new Titans additions.
  10. burntcustard

    burntcustard Post Master General

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    If you haven't seen already, build.js changed considerably and borked any mods that use it :)
    Nicb1 likes this.
  11. jurak

    jurak Member

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    Ah, ok. Any chance of an orbital version of the aircraft carrier?
  12. min473

    min473 New Member

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    help the mod makes PA unable to load planets...
  13. emraldis

    emraldis Post Master General

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    yeah, It's not been updated to the latest version yet, unfortunately. I've been rather busy recently... perhaps @stuart98, @mgmetal13 or someone else can take a look? Otherwise It won't get done till at least this weekend...
  14. min473

    min473 New Member

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    so
    the mod will be ready next week?
  15. emraldis

    emraldis Post Master General

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    Maybe?
  16. 5trankrabb3

    5trankrabb3 New Member

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    WOW nice job but i need to say for everyone who got TITANS will need to play without it because this mod not compatible with it. :(
  17. Nicb1

    Nicb1 Post Master General

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    Glad you like our work :)

    This will take a while, but we have plans for remaking the mod to fit with the new titans content in the future. In the mean time when we get the chance the mod in its current state will be updated for pa classic.
    emraldis likes this.
  18. wookiejesuz

    wookiejesuz New Member

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    Not to be a goober but..... how long until updated ;-;
  19. Nicb1

    Nicb1 Post Master General

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    Ah sorry don't have a set date as of yet. I've been distracted by my Legion Faction mod. I work more on the model side of things than code, so i'm mainly involved with the adding of new content rather than the maintaining of existing content.

    As to when @emraldis is able to update the code so it works with the latest version of PA i'm not sure. Will check with him whats happening next time i see him on.
  20. emraldis

    emraldis Post Master General

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    I've been trying to fix it, but there's a lot of new things that they changed when they updated to titans. I thought it would be easier, but with school and all, things are going more slowly than I thought they would be...
    Nicb1 likes this.

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