Data Mining (Searching through files for goodies)

Discussion in 'PA: TITANS: General Discussion' started by jurak, August 25, 2015.

  1. jurak

    jurak Member

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    Hello! Just found this:
    C:\Program Files\Steam\SteamApps\common\Planetary Annihilation Titans\media\pa_ex1\units\orbital\orbital_carrier
    [​IMG]
    Not seen it game, maybe an upcoming unit?
    Last edited: August 25, 2015
  2. aevs

    aevs Post Master General

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    That's just the astraeus (appearing in its closed state).
  3. jurak

    jurak Member

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    Oh...derp :C

    I was hoping it was an upcoming orbital drone fabber XD
  4. nixtempestas

    nixtempestas Post Master General

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    Not sure about that picture, but that units is not the Astraeus
    Code:
    {
        "base_spec": "/pa/units/orbital/base_orbital/base_orbital.json",
        "display_name": "Exodus",
        "description": "Orbital Carrier- Can load up to 12 units.",
        "max_health": 800,
        "build_metal_cost": 2000,
        "system_velocity_multiplier": 10.0,
        "gravwell_velocity_multiplier": 5.0,
        "usable": true,
        "attachable": {
            "offsets": {
                "root": [0,
                0,
                0]
            }
        },
        "unit_types": ["UNITTYPE_Orbital",
        "UNITTYPE_Mobile",
        "UNITTYPE_Transport",
        "UNITTYPE_Advanced",
        "UNITTYPE_FactoryBuild"],
        "command_caps": ["ORDER_Move",
        "ORDER_Patrol",
        "ORDER_Assist",
        "ORDER_Load",
        "ORDER_Unload",
        "ORDER_SpecialMove"],
        "events": {
            "build_complete": {
                "audio_cue": "/SE/Build_Complete/orbital"
            },
            "died": {
                "audio_cue": "/SE/Death/orbital"
            }
        },
        "audio": {
            "loops": {
                "move": {
                    "cue": "/SE/Movement/orbital/orbital_transport_loop",
                    "flag": "vel_changed",
                    "should_start_func": "is_moving",
                    "should_stop_func": "is_not_moving"
                }
            }
        },
        "fx_offsets": [{
            "type": "moving",
            "filename": "/pa/units/air/gunship/gunship_jets.pfx",
            "bone": "bone_leftThruster",
            "offset": [0,
            -3.793,
            0],
            "orientation": [0,
            180,
            0]
        },
        {
            "type": "moving",
            "filename": "/pa/units/air/gunship/gunship_jets.pfx",
            "bone": "bone_rightThruster",
            "offset": [0,
            -3.793,
            0],
            "orientation": [0,
            180,
            0]
        },
        {
            "type": "moving",
            "filename": "/pa/units/air/gunship/gunship_jets.pfx",
            "bone": "bone_jet01",
            "offset": [0,
            -2.694,
            0],
            "orientation": [0,
            180,
            0]
        },
        {
            "type": "moving",
            "filename": "/pa/units/air/gunship/gunship_jets.pfx",
            "bone": "bone_jet02",
            "offset": [0,
            -2.694,
            0],
            "orientation": [0,
            180,
            0]
        },
        {
            "type": "moving",
            "filename": "/pa/units/air/gunship/gunship_jets.pfx",
            "bone": "bone_jet03",
            "offset": [0,
            -2.694,
            0],
            "orientation": [0,
            180,
            0]
        },
        {
            "type": "moving",
            "filename": "/pa/units/air/gunship/gunship_jets.pfx",
            "bone": "bone_jet04",
            "offset": [0,
            -2.694,
            0],
            "orientation": [0,
            180,
            0]
        }],
        "useable": {
            "type": "transport",
            "range": 30
        },
        "transporter": {
            "capacity": 12,
            "transportable_unit_types": "(Mobile & Land) | (Fabber & (Air | Naval))",
            "transporter_attach_bone": "bone_payload",
            "transportable_attach_offset": "head"
        },
        "navigation": {
            "type": "orbital",
            "acceleration": 25,
            "brake": 25,
            "move_speed": 25,
            "turn_speed": 360,
            "hover_time": -1.0,
            "vertical_speed": 200
        },
        "physics": {
            "radius": 8,
            "push_class": 25,
            "gravity_scalar": 0.001
        },
        "recon": {
            "observer": {
                "items": [{
                    "layer": "surface_and_air",
                    "channel": "sight",
                    "shape": "capsule",
                    "radius": 100
                },
                {
                    "layer": "orbital",
                    "channel": "sight",
                    "shape": "sphere",
                    "radius": 300
                },
                {
                    "layer": "underwater",
                    "channel": "sight",
                    "shape": "capsule",
                    "radius": 100
                }]
            }
        },
        "model": {
            "filename": "/pa/units/orbital/orbital_carrier/orbital_carrier.papa",
            "animations": {
                "open": "/pa/units/orbital/orbital_lander/orbital_lander_anim_open.papa",
                "deploy": "/pa/units/orbital/orbital_lander/orbital_lander_anim_deploy.papa",
                "closed": "/pa/units/orbital/orbital_lander/orbital_lander_anim_closed.papa"
            },
            "animtree": "/pa/anim/anim_trees/satellite_launched_anim_tree.json"
        },
        "mesh_bounds": [30,
        20,
        10],
        "TEMP_texelinfo": 23.9658
    }
  5. jurak

    jurak Member

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    Ooooo, looks like it might be an orbital drone carrier!
  6. aevs

    aevs Post Master General

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    The picture is the Astraeus, which is what I was referring to. I haven't looked through the files; looks like they were using it as a placeholder model for testing out a multi-unit transport. Wonder if the concept was dropped or if it's still being worked on...
  7. squishypon3

    squishypon3 Post Master General

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    It is what the commander was lifted with in the trailer to be placed on the top of a rocket. It is closed currently (as closed is its idle animation) it does not have the animation bones anymore either.

    Source: I created skeletons for both this and the original commander in the trailer.
    tatsujb likes this.
  8. tatsujb

    tatsujb Post Master General

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    it's the KS astraeus

    rewatch the video. they never got it working that way so instead we have another unit
  9. tatsujb

    tatsujb Post Master General

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    and by the way i'd be great to get that fixed one day because not getting that KS workings for it ruined hopes and dreams
  10. aevs

    aevs Post Master General

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    You're both mistaken. The image posted is identical to the in-game astraeus, not the one in the trailer. There are many differences; it has 2 top boosters instead of 4, 2 sliding sections each for the arms instead of a rigid section, top part is angular and splits apart, etc.
    [​IMG]
    [​IMG]
  11. squishypon3

    squishypon3 Post Master General

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    Ah true!

    I think they use the closed astreus model as the model for the egg don't they?
  12. tatsujb

    tatsujb Post Master General

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    i'm talking about it's incapacity to lift the commander or unit up on top of the rocket then launch and move to another planet
  13. aevs

    aevs Post Master General

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    Are you sure about that? The unit file nixtempestas posted suggests it's just a multi-unit transport.
  14. squishypon3

    squishypon3 Post Master General

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    They just put that model in there as a placeholder I'd imagine, the model has been in the game since super early alpha under the name "egg" and now it IS the egg. This is the model of what your commander comes down in.
  15. tatsujb

    tatsujb Post Master General

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    we're completely not on the same page nervermind
  16. bgolus

    bgolus Uber Alumni

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    The model is the Astraeus model in closed form, which is what it looks like when launched from the orbital launcher and is reused in the commander landing effect.

    That unit was tvinita getting excited about some old code that hasn't been touched since the original system was written 2 years ago (and never worked properly).
    aevs, Nicb1, crizmess and 6 others like this.
  17. squishypon3

    squishypon3 Post Master General

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    Told you it was the egg!

    Also I hope he gets excited with it again some time, so we can see it work properly. ;D
    devoh, igncom1 and jurak like this.
  18. jurak

    jurak Member

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    Sweet! So i stumbled upon something worthwhile :D
    Was any concept art ever made?
  19. bgolus

    bgolus Uber Alumni

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    I believe that file is literally the extent of the work on that unit. He wrote it, ask why it didn't work, was told why, and it was forgotten.
    aevs, squishypon3, crizmess and 3 others like this.
  20. jurak

    jurak Member

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    Damn :C

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