would be nice to get this updated, if this really does work with removing them from the AI too this would be the only option currently in doing so
Well, here is a titans version of the mod. Since I am waiting on support to get titans I can't test it but it should work.
I must have been so damn tired...could've sworn I remember downloading it from PAMM and seeing "No Nukes Titans" and Version x.x(2015/08/23) but when I look at it now it's just "No Nukes" from february
No Nukes Titans will appear in PAMM under server mods, even if installed manually. can cause confusion. The base "No Nukes" mod would likely mess with titans and all its new units.
right so that's why then, means I at least installed it on the correct path if it shows up in PAMM any news from @Sorian ?
any news on getting the Titans version on PAMM? the old version did some funky things for me disabling Titans content
Titans version pushed to PAMM (if it hasn't been pushed by the time you read this post wait another five minutes)
hello, thx for work, but two small problem here: You fix this mod? Because version from https://forums.uberent.com/threads/wip-server-no-nukes.61617/page-2#post-1105267 is not work (nuke buildings available for construction).
Problem with remove some units: we have a "included" unit list unit_list.json (it contains all the objects that need to be in the game) and this file may "overwrite" by other mods, e.g. WarTurtle, NukeFest etc. Maybe someone know about "excluded" unit list?