update 62 (03.08.2015) Balance: Quake: 7000 -> 6000 health. Tarantula: 6000 -> 7000 health. Bullets are no longer detected by radar. Fixed: Experimental gunship crash. Planetary engine and Annihilasor are not buildable. Plasma artilleries not firing sometimes. Update 63 (05.08.2015) Bugfixes: Astraeus crash. Anti-nuke not firing. Nuke and antinuke ammo not having strategic icons.
Is there an independent version of the flight path, which is very much.I like your flight path and Artillery effect.
Thanks. There is no mod with this exact flight trail, but there are "Air Rainbow Trails" and "Air Team Colored Trails" mods on PAMM.
Update 64 (11.08.2015) Balance: Type 1 vehicle scout "Snoop": health: 200 -> 150, speed 12 -> 15. Advanced orbital radar: power consumption: 2500 -> 10000. Unit cannon pod model is now visible. Damage, aoe and fx changed to match ones of missiles. Bugfixes: Anti orbital laser weapons fixed. UI: Orbital launcher icon moved to the first (bottom) row.
No. But I think at some point there was a bug when it was completly dumb, now it's only dumb on occasions.
Extra brace at end of ai_unit_map. Harmless, but my method for finding invalid jsons picks it up and I'd prefer it fixed next update so that it stops picking it up. Soradara1_radar.json is still broken. Fixed file: Code: {"base_spec":"/pa/tools/generic/tx_none.json","max_range":600 ,"tools":[{"spec_id":"/pa/units/orbital/SoradarA1/SoradarA1_radar.json","aim_bone":"bone_root","muzzle_bone":"bone_root","show_range":true}]}
Not sure if it still persists, but last update the mobile orbital bombardment unit (the one that's not the SXX) was showing up as invisible on my machine. Not sure what exactly was going on there, might be something to look into.
It's when you get a parsley error when running the game without the command line option --software-ui. And then all of the icons show up as black squares. :/
So, if I'm reading this correctly you have no dedicated graphics? G540 seem to have HD 2000 graphics that only support Opengl 3.1 (3.2 required by PA). In one of the last updates I added vanilla units back to unit list while messing with AI, can you try removing them and see if this works? (maybe there is some memort overflow or something - not really an expert)
I regret to say this but for personal reasons as of now I can no longer continue development of this mod as well as Base wars. Removed from PAMM.