Commander Dies, Game Continues

Discussion in 'Planetary Annihilation General Discussion' started by gardian20, September 15, 2014.

?

Want the "Commander Dies, Game Continues" game mode?

Poll closed November 3, 2014.
  1. YEAH!

    30 vote(s)
    75.0%
  2. Nah

    10 vote(s)
    25.0%
  1. xanoxis

    xanoxis Active Member

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    Yes, I think we need more modes for fast and slower games.
    tunsel11 and cdrkf like this.
  2. MrTBSC

    MrTBSC Post Master General

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    idk but isn´t commanderkill like the quickest it could go?

    otherwise it´s realy map/systemdependant ... imagine domination (capture and hold metalspots) across systems ... or a real king of the planet (king of the hill)


    makes me think we may should have a commander factory (fixed or buildable depending on mode) that builds a commander after one has been destroyed ... like the heroshrinethingy from warcraft 3
    Last edited: August 9, 2015
  3. g0hstreaper

    g0hstreaper Well-Known Member

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    While a supremacy mod @Igncom1 is definitely a good idea and I support it getting rid of the whole reason a commander exists is like saying well we captured the king...lets see how the pawns do now that the game is over and drag out a already stalemate game. The idea for this as a mod would be very cool to see and would allow newer players to learn and grow from their mistakes which is always important. I am however very against trying to spend another 45-90 mins trying to get some turtlely POS broken to win a game. If you lost the game accept defeat, learn from your mistake and try again :D
    (Though more game modes would be nice to see)
  4. xanoxis

    xanoxis Active Member

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    With current meta and asteroids its very hard to have stalemate. Unit cannons, nukes, smashes, laser planet...
  5. igncom1

    igncom1 Post Master General

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    Supremacy would hardly be a competitive game mode you are forced to play.

    So I don't see why it would ever be a problem.

    OR why we would get rid of a commander.
  6. cdrkf

    cdrkf Post Master General

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    Also a supremacy mode forces play based on map control and eco. The issue with com dies game ends is late game it's all too easy to snipe (and often vs a much stronger opponent).

    I think this mode should be an option for custom games at the discretion of the host). As you say it's ideal for beginners, which preclude relying on a mod imo as new players don't know about mods when they start playing.

    I mean the number of anti climactic endings I've seen in bigger PA games purely because everyone always goes for the quick win. I want to see giant armies smashing into each other and levelling bases, rather than the current endings of:
    - com snipe with bombers
    - com snipe with orbital lasers
    - com snipe via unit Canon drop
    - com snipe with mass boom bot raid
    - com snipe with nukes...

    Can't really see a sensible argument against it as a lobby option...
  7. igncom1

    igncom1 Post Master General

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    Or when the AI feeds you a commander when you planned a siege over the last 30 mins!
    cdrkf likes this.
  8. nixtempestas

    nixtempestas Post Master General

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    wait, there is a mod for this? what is it called?
  9. cdrkf

    cdrkf Post Master General

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    There isn't yet. The OP wants this to be added, others have suggested it could be modded.

    Imo it should be part of the base game although a mod would definitely be an improvement- however I'm not sure Uber have opened up this functionality to modders (yet at any rate)...
  10. nixtempestas

    nixtempestas Post Master General

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    ah, I just saw mods mentioned in posts and got my hopes up. Right now I'd take a mod, base game can come later.
    cdrkf likes this.
  11. proeleert

    proeleert Post Master General

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    cdrkf likes this.
  12. cdrkf

    cdrkf Post Master General

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    Sounds like a 'kill all factories and com' type mode perhaps? Fabbers probably is a bit much in PA- I always liked the CnC generals approach of 'you become visible to everyone if you have no HQ for over 2 minutes' type deal.
  13. gardian20

    gardian20 New Member

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    With advance orbital radar, you can pretty much see everything in an entire system pretty quickly if you feel like it; a feature SupCom and TA purposefully avoided except for very late game. I mean, SupCom and TA had this gamemode, and it is almost exclusively the mode played in those games. I don't see how this would be especially irritating or unfair in PA. I've seen commander snipes win the game even as the sniper's base is being torn down and the other side should have won. That's what I want to avoid. I want to see epic explosions and cool battles, not a single explosion and then it's all over.

    Sure, it might have a side effect of creating interplanetary cat and mouse scenarios, but quite frankly, that already happens plenty with a desperate commander in an Astreaus. Fabbers would have much fewer options to run, and besides, the game gives us the tools to take them out: SXX, battleships, orbital teleporters, nukes etc.

    In conclusion, some of my fondest memories of SupCom and TA were scouring the map for that last metal extractor, and finding the most over the top method of destroying it. I fail to see how this wouldn't translate into PA.... At least as an optional feature for those of us that want to use it.
    cdrkf likes this.
  14. probodobodyne

    probodobodyne Active Member

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    I don't have a problem with extra game modes but I also do not see the point. It is very logical that you don't have to chase everyone down; after all your Commander is a super computer and it controls everything from the smallest Boom to the largest Atlas by hand.

    And a nuclear snipe is easily preventable; exploiting gaps in the enemy's defense makes for those magical PA comeback moments, after all the game is as much about covering your commander up as it is about spamming and macromanagement.
  15. V4NT0M

    V4NT0M Well-Known Member

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    I don't see why not add this for people that want to play it that way.

    I personally am not a fan of it for he following reasons:
    * It makes the whole idea of having a commander pointless. I like the idea that instead of being some invincible godlike entity commanding from the nether you are a real unit on the ground, sharing the risk.
    * It means you can end up with games where you kill the enemy commander and end up spending hours looking for that one last leftover bot.
    * I just don't see any way it makes the game better, it just ends up making matches more tedious.
  16. temeter

    temeter Well-Known Member

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    Assassination makes a lot of sense for online play, but I'd like some alternative mode for playing against AI, so a game doesn't just end because he didn't protect his com enough.

    That said, atm I'm just giving the Ai 2 or 3 commanders which works fine too.

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