Integrate the mod "Compact System List" into vanilla

Discussion in 'Planetary Annihilation General Discussion' started by stuart98, July 23, 2015.

  1. stuart98

    stuart98 Post Master General

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    @jables Please. This mod's UI is so much superior to the vanilla one it's madness. I can't think of a single reason to prefer the vanilla one. Please, this is one mod that should unquestionably be integrated.
    Remy561 and kjotak109 like this.
  2. wondible

    wondible Post Master General

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    I will say that aesthetically it looks better if the padding is left intact, but I figured if I was making a compact mod I might as well go all the way.
  3. killerkiwijuice

    killerkiwijuice Post Master General

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    They haven't implemented a single mod into vanilla so why would they implement this one? People have asked for a while to implement mods, clearly there's a production issue if such simple requests always get ignored.

    stuart pls
  4. stuart98

    stuart98 Post Master General

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    This simply isn't true. While there haven't been legions of mods implemented nor are there any recent examples that I can think of, some have been implemented in the past, as @raevn can attest to.
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  5. perfectdark

    perfectdark Active Member

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    Please post a screenshot or GTFO.
    jomiz, Heizmeister, tunsel11 and 2 others like this.
  6. Corgiarmy

    Corgiarmy Active Member

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    I might be wrong, but isn't there legal/copyright issues by integrate mods? I believe this is why mod are not included into the basic game.

    I know most modder's create content to improve the game and are not looking for a quick buck. But, this could become a serious issue for a small business like uber who cannot afford lawyers to protect the company against copyright lawsuits.
    Last edited: July 23, 2015
  7. perfectdark

    perfectdark Active Member

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    They could just ask.
  8. cola_colin

    cola_colin Moderator Alumni

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    Yep they certainly could ask modders to put their mod under whatever license they need.
    I am pretty sure the issue is more in the area of managing the code. Most mod code is written to be mod code and basically getting it into the main game would mean that a dev at Uber has to understand the mod code and then modify the base game in the same way. For most simple mods that means it isn't worth the trouble, like they could just look at what it does and then write it themselves instead.
    Remy561 likes this.
  9. Corgiarmy

    Corgiarmy Active Member

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    Your whitewashing copyright a bit. This should be the major concern for Uber. They are accepting a risk (financial) by integrating 3rd party mods into the game. Even by gaining consent from modders. Heck for example, Uber could be liable if the modder infringed on another party's content. There a tons of similar issues that could arise.
  10. cola_colin

    cola_colin Moderator Alumni

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    They would not copy paste the code into PA anyway for technical reasons. They would basically write similar code line by line as I said.
    So code wise there's nothing really in mods that would be a problem with a 3rd party that owns stuff. People may use js libraries in their mods, but checking their license is simple and PA is full of such libraries as well.
    Issues may arise from stuff like images or models but those are rare in most UI mods and it is kinda obvious that they may cause issue and might need to be further questioned or replaced.
    Really if Uber has an okay from the modder and then has a dev look at the mod and merge it into the game any 3rd party content that the modder has no rights on would easily be spotted, because code won't be the issue.
  11. tatsujb

    tatsujb Post Master General

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    AHAHAHHAHAHAHAHAHAHA x'D
  12. Corgiarmy

    Corgiarmy Active Member

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    But why take the risk. If the mod already exist people can get it from PAMM at no risk to Uber. They don't have to worry about copyright at all. And users can still use the mod.

    It doesn't make business sense.
  13. cola_colin

    cola_colin Moderator Alumni

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    Well if the mod is perfectly written and offers a needed feature than could make sense. The reality however is that most mods are written in a way that would require Uber to basically reimplement them. Such is the nature of a mod that is loaded after the main game code that then modifies stuff. Basically UI mods are more like code that modifies the UI and the dev that integrates them would have to do those modifications by hand again.
    Uber quite certainly has taken inspiration from mods in the past though. But directly integrating them? Only very simple 10 line mods can qualify for that.
  14. Corgiarmy

    Corgiarmy Active Member

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    Why am I fighting this? I have no skin in this game of likeness. And most of the mods would probably improve the game. Go ahead Uber test the waters a bit. While we are at it, I also think PA Stats, access to PAMM, and several map packs should be integrated into the game (Map packs for ranked games).
    Remy561 likes this.
  15. cola_colin

    cola_colin Moderator Alumni

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    there is technical and license reasons for why PA Stats doesn't fit into the default game. The backend uses libraries that are only free for open source projects and the whole system is not meant to be part of the game by default.
    An ingame mod manager that is compatible with pamm and more maps would be great though.
  16. Corgiarmy

    Corgiarmy Active Member

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    Unfortunately, you kinda proved part of my point.

    There simply isn't a reward (financial) for Uber to integrate mods in-general. These game features already exist. Thanks to this community's modders, who care about the game but do not have a financial stake in the game besides kickstarter/game price. And I believe the devs should focus on basic gameplay and adding features like asteroids/unit cannons/save load. There is no reason for them to reinvent the wheel.

    (I do wish there was a compatible ingame mod manager and more maps)
  17. cola_colin

    cola_colin Moderator Alumni

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    Comparing PA Stats to a mod that does some cosmetic changes to the UI is pretty weird.
    You're comparing a "has a backend server and hundreds of hours of work in it" project with mods that change a few lines css and a bit of html.
    PA Stats backend scala part is 4500+ lines of code alone. Add in another 1000 lines of js for the UI mod and a lot more stuff for defined the backend data base and a bunch of other things. It's a monster.

    There is a big difference between a feature that exists as a mod and a feature that exists in the game by default: Mods are only visible to a tiny fraction of the players.

    I would not classify maps as mods really. Maps are maps. Lots of work for sure, but not modifications. The game is meant to have custom maps. The game has a map editor. Other companies now would go "everything you make with our editor is owned by us".
    A mappack mod is like a bunch of lines of code to inject maps into your game, that's all.

    EDIT:
    To be precise the mod this thread is about can be described in a single picture. It's one single css file. This is the content:
    [​IMG]

    Yes Uber can certainly go and copy that into PA. I would wager in this specific case the main reason why they might not do it is because some UI designer at Uber likes the normal version more.
    Last edited: July 23, 2015
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  18. MrTBSC

    MrTBSC Post Master General

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    because it´s superior and it´s madness not to include it ... wow now people surely are convinced without question ...
  19. Corgiarmy

    Corgiarmy Active Member

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    I never said anything about your first 3 paragraphs, don't put words in my mouth. But I don't really care that much :p, I am just a small town pizza lawyer who tries to avoid US Federal District Judges and the US Internal Revenue Service.
  20. perfectdark

    perfectdark Active Member

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    For the love of god could somebody please post some screenshots and make this forum an interactive wonderland.
    dom314 likes this.

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