We need more commanders, dangit! It'd be great if server-scripts could be dynamically reloaded from a server mod's files so that you could add, say, Theta and Ajax to everyone's commander list for the mod only to make use of all eight possible loadouts.
Wait, so there are actually only six commanders avaliable to everyone? If I understand correctly: Centurion, Rollus, Aeson, Osiris, Nemicus, Invictus are these?
*Rallus Correct. The commander that the next most people have is probably Theta, followed by either Progenitor or Ajax.
Yeah, I've been doing some other things for a little while. Currently working on factories, will post when finished.
Could we get a gif or something of a type 2 bot factory in action? Random thought: Altering the textures so that the green nanolathe stuff was colored since the nanolathe itself is colored?
One question, did you scratch the vanilla t2 fabber or did you actually used it for something? I loved that modell and it is kind of sad if I'm correct.
There is not much to see, really (can't make videos for every unit, way behind schedule!). Not sure if this is possible. Team texture uses red for primary, green for secondary, blue for bright(??? - material also using blue for bright?). I tried mixing colors before and it didn't work, I will try again, but not now. Yes, I like that model too, but I don't have a use for it right now, sorry.
Tripod "Seer" - tech 3 scout with large sight range and tech 2 anti-orbital bot. "Chicken" heavy assault bot. Armed with machine gun and missiles.
Also Now I see what you want .To give the types a different feeling. So for the type 2 bots i'm gessing we will see booms, your t1 bots that actually ingame, the raptor and prpbably the combat fabbers so guve them the raptor and quad types. And maybe for type 1 a more human alike look?
Hey guys, I'm trying to use this mod in conjunction with Complete Unit Rooster by ksgrip and for some reason I can't access the build menu on my commander. I've checked the other mods that I run (and it's a rather small number) and I've definitely narrowed it down to this one. Any ideas?
Both are not compatible, take into consideration that ofter server mods shadow the same folders. Even more Modx has a really unique ui so it couldn't even be used in conjunction with mine even if we didn't share game info. Sorry
Pretty much what Ksgrip said. Currently to add new units you have to shadow unit list, so any mods that add new units won't work together.