[WIP] [Server] ModX

Discussion in 'Work-In-Progress Mods' started by zx0, June 1, 2014.

  1. stuart98

    stuart98 Post Master General

    Messages:
    6,009
    Likes Received:
    3,888
    [​IMG]
    zx0 likes this.
  2. stuart98

    stuart98 Post Master General

    Messages:
    6,009
    Likes Received:
    3,888
    We need more commanders, dangit!

    It'd be great if server-scripts could be dynamically reloaded from a server mod's files so that you could add, say, Theta and Ajax to everyone's commander list for the mod only to make use of all eight possible loadouts.
    zx0 likes this.
  3. zx0

    zx0 Well-Known Member

    Messages:
    295
    Likes Received:
    319
    Wait, so there are actually only six commanders avaliable to everyone?
    If I understand correctly: Centurion, Rollus, Aeson, Osiris, Nemicus, Invictus are these?
  4. stuart98

    stuart98 Post Master General

    Messages:
    6,009
    Likes Received:
    3,888
    *Rallus

    Correct.

    The commander that the next most people have is probably Theta, followed by either Progenitor or Ajax.
    zx0 likes this.
  5. Ksgrip

    Ksgrip Active Member

    Messages:
    612
    Likes Received:
    242
    Hi, so how is it going? It is been a while since we heared anything from this. Are you on vacation?:p
  6. zx0

    zx0 Well-Known Member

    Messages:
    295
    Likes Received:
    319
    Yeah, I've been doing some other things for a little while. Currently working on factories, will post when finished.
  7. zx0

    zx0 Well-Known Member

    Messages:
    295
    Likes Received:
    319
    [​IMG]
    Bot factories for second bot loadout.

    [​IMG]
    Bot fabbers.

    [​IMG]
    Scout and anti-air bots.
    doud, igncom1, Quitch and 5 others like this.
  8. Quitch

    Quitch Post Master General

    Messages:
    5,885
    Likes Received:
    6,045
    Love the units. Hate the icon design :p
    zx0 likes this.
  9. zx0

    zx0 Well-Known Member

    Messages:
    295
    Likes Received:
    319
    Well, it's gonna get worse then, since icons will also display tech level. :)
  10. Ksgrip

    Ksgrip Active Member

    Messages:
    612
    Likes Received:
    242
    How do you know how are the icons? Jaja.
    I love the factories, really rrally nice work.
  11. stuart98

    stuart98 Post Master General

    Messages:
    6,009
    Likes Received:
    3,888
    Could we get a gif or something of a type 2 bot factory in action?

    Random thought: Altering the textures so that the green nanolathe stuff was colored since the nanolathe itself is colored?
  12. Ksgrip

    Ksgrip Active Member

    Messages:
    612
    Likes Received:
    242
    One question, did you scratch the vanilla t2 fabber or did you actually used it for something? I loved that modell and it is kind of sad if I'm correct.
    stuart98 likes this.
  13. zx0

    zx0 Well-Known Member

    Messages:
    295
    Likes Received:
    319
    There is not much to see, really (can't make videos for every unit, way behind schedule!).

    Not sure if this is possible. Team texture uses red for primary, green for secondary, blue for bright(??? - material also using blue for bright?). I tried mixing colors before and it didn't work, I will try again, but not now.

    Yes, I like that model too, but I don't have a use for it right now, sorry.
  14. zx0

    zx0 Well-Known Member

    Messages:
    295
    Likes Received:
    319
    [​IMG]
    Tripod "Seer" - tech 3 scout with large sight range and tech 2 anti-orbital bot.

    [​IMG]
    "Chicken" heavy assault bot. Armed with machine gun and missiles.
    doud, igncom1, cdrkf and 3 others like this.
  15. Ksgrip

    Ksgrip Active Member

    Messages:
    612
    Likes Received:
    242
    Lol i see why you called it so xd
  16. Ksgrip

    Ksgrip Active Member

    Messages:
    612
    Likes Received:
    242
    Also
    Now I see what you want .To give the types a different feeling. So for the type 2 bots i'm gessing we will see booms, your t1 bots that actually ingame, the raptor and prpbably the combat fabbers so guve them the raptor and quad types. And maybe for type 1 a more human alike look?
  17. zx0

    zx0 Well-Known Member

    Messages:
    295
    Likes Received:
    319
    Idk. Here is a current possible layout:
    [​IMG]
    (red square means I don't have a model yet)
    stuart98, doud, ace63 and 1 other person like this.
  18. FoggyHunter

    FoggyHunter New Member

    Messages:
    1
    Likes Received:
    0
    Hey guys, I'm trying to use this mod in conjunction with Complete Unit Rooster by ksgrip and for some reason I can't access the build menu on my commander. I've checked the other mods that I run (and it's a rather small number) and I've definitely narrowed it down to this one. Any ideas?
  19. Ksgrip

    Ksgrip Active Member

    Messages:
    612
    Likes Received:
    242
    Both are not compatible, take into consideration that ofter server mods shadow the same folders. Even more Modx has a really unique ui so it couldn't even be used in conjunction with mine even if we didn't share game info. Sorry :(
    stuart98, zx0 and Nicb1 like this.
  20. zx0

    zx0 Well-Known Member

    Messages:
    295
    Likes Received:
    319
    Pretty much what Ksgrip said. Currently to add new units you have to shadow unit list, so any mods that add new units won't work together.
    Ksgrip, Nicb1 and stuart98 like this.

Share This Page