Hi i'm new and here's some stuff i would like to say to the devs / you guys

Discussion in 'Planetary Annihilation General Discussion' started by bssacramenti, June 22, 2015.

  1. bssacramenti

    bssacramenti New Member

    Messages:
    1
    Likes Received:
    2
    Me and 4 of my friends just got the Planetary Annihilation deluxe edition a few days ago on -85% steam sale and first of all i love this game! It takes a bit to get used to, but once you have looked up some info and practiced a bit here and there it's completely manageble! :)

    So here's some random stuff:

    1. Unit cannon.
    This is one of my favorite buildings, but i think it's a major bummer it can only build a few different types of units. I also figured out that it can hold up 12 units at a time, but there's no indicator anywhere! I think there should be 3 different Unit cannons: Bot, Air, Vehicle, which should only be buildable by T2 fabbers of it's type. These would be able to build exactly the same as an Advanced Bot/Air/Vehicle Factory, except like 50% more expensive in both metal and energy. And/Or build 50% slower too. It should also have a big number displayed on the building to indicate how many units are waiting to be launched inside.

    2. Beast Commander
    This Commander skin is only for the 2 tournament winners which is a big shame. I'd buy it for €10, and i'm pretty sure others would too.

    3. Idle Fabbers not responding

    When you've built a fabber inside a unit cannon it sits there in the Idle Fabbers screen, but you can't select them. This is a bug i presume, but fabbers inside the unit cannon should probably not pop up as being idle. But even when it's not the unit cannon i sometimes have the game tell me i have idle fabbers which i can't click or even select by pressing F. I think its because those fabbers have been destroyed by the enemy but im not too sure. Please fix, if you can?

    4. Forcing the AI to choose a different planet as a starting planet, if applicable.

    Please make us have a selection box when starting a custom game to have the AI start on a different planet to mine / my team? I read that making your own system with 2 planets, 50 and 51 metal spots will force the AI to take the one with 51 metal spots but this is just a lame way to fix it.

    5. Transport planes / orbital transport
    I almost never use these because it's such a hassle being only able to pick up 1 unit per transport. Please make one transport pick up maybe 5-10 units instead of just 1?

    6. Tutorials
    This game badly needs an interactive tutorial that explains EVERYTHING. Metal income / expenses, energy income / expenses, unit stats, patrolling, difference between roam and maneuver (what does this do anyway?), shutting off building power, etc. From the basics to the very details of the game, spread out over multiple tutorial maps. I can't believe a complex game like this is released without tutorials.

    Thank you for reading, if some more random stuff pops up in my head i'll let you know and edit this post. In the meantime feel free to comment what you think :p
    Alpha2546 and Remy561 like this.
  2. Ksgrip

    Ksgrip Active Member

    Messages:
    612
    Likes Received:
    242
    As
    Let me explain some things for you to know.
    As for the unit cannon, the way is designed is to prevent some crazy snipes. For example being able to build vanguards in it... Oh that would be terrifiying jaja. That's the main reason some units are nlt unit cannon buildable. Regarding air, it is game design as we already have t2 interplanetary fighter so maybe yer or maybe not. That's their election :s.

    The counter, it needs to be in. Don't even know why it is not there yet.t
    2. Beast commander:
    As a bummer it may be. It is a hard earned prize so I think it should stay that way.
    3; Yeah that's a bug...
    4: I think we all love to have the option. I think it may be already done for Galavtic War but not so sure.
    5: We need those multiunit transports. But those are really hard to get working because of some in game engine problem. It is a matter of prioritation so the anwer of when we will gwt those is. SOON :p
    6: For unit stats I recommend you if you haven't downloaded PAMM yet. Install it and download Unit database, it has all unit stats. Also download other usefull mods. This community is completely trustworthy and you will love some of those utilities:). There are several unoffocal tutorials such us eXodus sports one, Pa matches, Pa wiki.. Etc.
    Last edited: June 22, 2015
    bssacramenti likes this.
  3. DeathByDenim

    DeathByDenim Post Master General

    Messages:
    4,328
    Likes Received:
    2,125
    Did you already figure out the area command? If you select multiple transports, then click the load command on the command bar on the right and the click-drag over a bunch of units, then all of the selected transports will pick up those units. So you don't have to click the one by one.

    Yeah, a better tutorial would be nice. It's one of those things that pop up often in reviews of PA. There are a bunch of them on http://pamatches.com/ though that you can take a look at.
    bssacramenti likes this.

Share This Page