New naval fabber?

Discussion in 'Planetary Annihilation General Discussion' started by stuart98, June 17, 2015.

  1. stuart98

    stuart98 Post Master General

    Messages:
    6,009
    Likes Received:
    3,888
    "fabrication_barge"

    Only thing in files currently is build bar icon.

    [​IMG]

    Naval combat fabber I guess?
  2. igncom1

    igncom1 Post Master General

    Messages:
    7,961
    Likes Received:
    3,132
    That would be nice.

    We need more boats in the tub.

    And our current dawgs don't swim to well if I recall.
    wilhelmvx, ace63 and xankar like this.
  3. Greendolph

    Greendolph Active Member

    Messages:
    97
    Likes Received:
    104
    They do, I use this quite frequently on Pacific. They can lay mines in water too, although the collision radius seems much smaller than on land so fleets can go through mine fields with mixed results. It's useful for blocking mex construction - but not enough that I've ever tried it competitively.
    stuart98 likes this.
  4. zx0

    zx0 Well-Known Member

    Messages:
    295
    Likes Received:
    319
    Regeneration, now this, nice to see something is going on concerning gameplay.
    ace63 and stuart98 like this.
  5. igncom1

    igncom1 Post Master General

    Messages:
    7,961
    Likes Received:
    3,132
    Do the mines actually float?

    Otherwise that might be a little strange....

    And by swimming, do they actually....swim? Or do they walk on the sea floor?
  6. Greendolph

    Greendolph Active Member

    Messages:
    97
    Likes Received:
    104
    The mines are....weird. Sometimes they kill surface boats, sometimes they don't. They look like surface mines to me but I haven't looked too closely.

    And no, you're right, the dogs don't swim.
    [​IMG]
  7. radongog

    radongog Well-Known Member

    Messages:
    638
    Likes Received:
    295
    Regeneration?! What are you talking about???
  8. Engineer1234

    Engineer1234 Well-Known Member

    Messages:
    325
    Likes Received:
    291
    You can add "passive_health_regen":100 to a unit to give them a constant health regen.
    It's not in use for any unit yet I think, but you can mod it in easily, it works :)

    It also means free metal because if you reclaim the unit he just regenerates the hitpoints right back, and you can keep that up forever if you balance it.
  9. cola_colin

    cola_colin Moderator Alumni

    Messages:
    12,074
    Likes Received:
    16,221
    don't forget the signs that work on wreckages is being done.
    Remy561, stuart98 and zx0 like this.
  10. stuart98

    stuart98 Post Master General

    Messages:
    6,009
    Likes Received:
    3,888
    The mines are built on the sea floor because they don't inherit collision layers like most other buildings do.
  11. bengeocth

    bengeocth Post Master General

    Messages:
    1,285
    Likes Received:
    657
    Do you just periodically check the game files after an update
  12. stuart98

    stuart98 Post Master General

    Messages:
    6,009
    Likes Received:
    3,888
    I develop the biggest PA overhaul mod in existence, the reasons I have for going through vanilla files are legion.
    igncom1 likes this.
  13. bengeocth

    bengeocth Post Master General

    Messages:
    1,285
    Likes Received:
    657
    carry on
    stuart98 likes this.
  14. Ksgrip

    Ksgrip Active Member

    Messages:
    612
    Likes Received:
    242
    Soy any information that you would like to spare? Xd
  15. tatsujb

    tatsujb Post Master General

    Messages:
    12,902
    Likes Received:
    5,385
    it's the long awaited gaz giant construction.

Share This Page