PA matches fun to watch?

Discussion in 'Planetary Annihilation General Discussion' started by MrTBSC, June 9, 2015.

  1. maskedcrash

    maskedcrash Active Member

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    Reading though your responses, I've kinda noticed a pattern.

    So lemme get this straight- beyond satellites, transports, and killers of the aforementioned two, you'd rather we didn't have orbitals at all?

    ... Sorry, I can't get that. I know you want to play this game a very specific way, but...
  2. MrTBSC

    MrTBSC Post Master General

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    missile aa still ... we have missile aa on vehicle we have it on 1 ship and we have it on 1 aircraft on t1 ... why on another bot/groundunit ?

    whatever the statchange will be the aabot just needs to have any advantage over the aa vehicle and the spinner becomes useless/underused again (ammo you say? so giving the spinner a definitive nerf ) either that or the aabot will ... if both were performing about the same what would be even the point ? ... the meta would inevitably show that ... what would be the point on having one when the other turns out to be better?... and don't tell me it would incentify to build a type of factory ... if you don't care about bots then this aa won't change that as you would care only about the better aa ... and for aa on/over groundbattles you already have .. well aircraft aa as another option ...

    ultimately i still don't see how a additional t1 aa botunit shall make the early meta more intresting to watch
    i rather would like a t2 flakbot that incentifyses the use of longrange weapons before being able to safely go in ... or lose numbers of aircraft immidiately ...
  3. stuart98

    stuart98 Post Master General

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    [​IMG]

    A T1 AA bot means that dox swarms can do better against bombers and makes things less binary while also justifying removal of dox AA to help prevent snowballing.
  4. MrTBSC

    MrTBSC Post Master General

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    .... so you tell me they don't do better when they have vehicle aa? ...
  5. andreasgg

    andreasgg Well-Known Member

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    I am not so sure about that MrTBSC. There is a lot of hard working videomakers out there with regular good content. @zihuatanejo , @avatar100400 (@wpmarshall when he gets back) and Myself are some of them. The problem atm though is that none of us are big enouth to reach out far. And that is not done over he night!!
    zihuatanejo and mot9001 like this.
  6. ecervele

    ecervele Member

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    Like you said it's PLANETARY annihilation, so ANNIHILATING PLANETS could the main objective of the match...

    Why there in no mod, like, capture or vaporise the antique structure which can only be accomplished by annihilaser and planet smashing or be captured by your commander (because it would have been to easy with a random unit) to win the game...

    That can be fun, "capture or destroy the fixed flag".

    And it can only be played on solar system with multiple planets, movable moons and may be annihilaser, may be just one mean of destruction to force player fighting for the objective instead of rushing to burst it... I don't know.
    mered4 likes this.
  7. MrTBSC

    MrTBSC Post Master General

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    no one expects you to .. (no offense) but that is the thing right? we NEED 1 or 2 BIG dudes to showcase the game well
    and i dare say @ZaphodX ´s casts and POV´s as well as @masterofroflness LP´s were the ones that brought in most views ...
    unfortunately both seem burned out on it ... and i don´t realy blame them ...



    yupp but to be able to that you need to be ON the planets again ... building both catalists and halleys are not what you do from orbit ... you do it on a planets surface ... so realy orbital combat is for all intends and purposses secondary ...
    that is not to say at least from my POV that orbital combat shouldn´t be a thing entirely this is were i disagree with @stuart98 ... as it will be even more important when PA gets a more flexible way of logistics ... it is already important for gas giants anyway as there is NO other way to combat on them ..
    i do however think that we can´t add many orbital antiground units for aforementined reasons ... that is the biggest risk
    Last edited: June 12, 2015
  8. mered4

    mered4 Post Master General

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    PA matches used to be tons more fun to watch. While I personally think this was caused by the massive reduction in truly large-scale, multi-vector battles, it's more likely that the WOW factor in PA (Multiple planets, kill the planets, etc) is so absent in the current balance. The interaction between the amazing feature called MORE THAN ONE MAP PER FIGHT and GLOBES is so bad it is scary.

    In addition, PA's ground range balance is so hilariously out of whack due to the Ultimate Power of Sniper bots, Shellers, and Levellers. All three of these units outrange their T1 counterparts, making the T1 more and more useless as the game drags on. Then there is the grenadier - the bot that wants to be an ant but calls itself a T1 Arty Bot. What a joke. :D

    Orbital is another serious issue - and let me sum it up for you quickly, stuart.

    Current orbital balance:

    Umbrellas shred everything on single planets.
    Anchors can be used to completely lock down a small world, like a moon.
    Avengers are hilariously outmatched by Anchors, but can dominate gas giant play due to the small range of the Anchor.
    The Unit Cannon is currently the only Orbital unit with a decent balance. It's quite well done, taken by itself.

    What needs to be fixed:

    The problem, not the SYMPTOM of stalemates. Preventing stalemates isn't a primary goal - it's an effect of good balance.

    Essentially, we need a unit that can kill Anchors, but be bad at killing Avengers. Then, we need a unit good at killing Avengers, but terrible at killing Anchors. Then, we need to take a look at Ground to Orbital - can we add a few more weapons that would balance out these special units?
    Can we also make these units expensive enough to be a metal sink late game without hurting other production elements? What about Orbital to Ground? That needs love too. We have a mid game unit, the SXX, but no unit to break turtles late game.

    Let's flip the tables and add a mid-game unit that slowly bombards a planet from orbit and change the SXX into the Ultimate Orbital Lazor of Doom. Maybe add some serious AOE to it, give it a cool effect.... I wonder.....
    [​IMG]

    Suddenly, Orbital makes so much more sense and it MATTERS. You can't ignore it. You also can't ignore everything but orbital. It flows with the game and creates interesting gameplay in both land and space. :)
    Don't forget PAMatches. That site was responsible for much of the traffic PA received and it is shameful that he had to leave due to complete bullshit from the streaming community.
  9. MrTBSC

    MrTBSC Post Master General

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    i am still on the fence with the owom sxx .. i do agree that a bombardment weapon would do though for like against most entrenched player/s but i am thinking about a kinda stational crossplanetary artillery/bombardment platform ... because those would rather force the opponent to attack you or be constantly bombarded ...
    everything else is stuff you send to the enemy but there is nothing that provokes the enemy to come to you
    other than halleays and catalists but those are only for dedicated planets .. there is nothing for neutral planets

    i can´t say anything for PAmatches as i personaly didn´t follow it that much ...
    Last edited: June 13, 2015
  10. wpmarshall

    wpmarshall Planetary Moderator

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    If you'd like to donate a graphics card, sure I can play PA without my PC crashing :)
  11. cwarner7264

    cwarner7264 Moderator Alumni

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    Mered, I think all of your points regarding orbital play are currently implemented in the Orbital Warfare Overhaul mod. And I agree that Uber would do well to try to incorporate some of the roles created in that mod into the vanilla game. Currently, orbital is just a case of who has more. Having some unit variety in the orbital layer would be a godsend.
    squishypon3, wilhelmvx and mered4 like this.
  12. mered4

    mered4 Post Master General

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    Yep. I am definitely listing the changes the OWOM made to vanilla repeatedly because they (waves arms vaguely) keep missing how amazing that mod is for the orbital game.

    The only thing against the mod I've heard so far?
    "I don't like how it feels"

    Everyone else has been nitpicking little things because their idea is cooler - but at some point, we need to throw in the towel and concede that the mod is the best implementation of a successful orbital revamp in the history of PA. The mod should be vanilla.
    wilhelmvx and emraldis like this.
  13. perfectdark

    perfectdark Active Member

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    I think the games can be quite fun to watch, however I do think there is too much focus on economy in the way a lot of people play. I speak mainly about FFA here because in 1v1 or team v team you are naturally rewarded for each unit you kill, whereas in FFA risking a unit to kill a unit is often not worth it. This can result in a FFA where all players simply sit in their base and build up an army which is only ever used as a deterrent until that person is ultimately killed.

    I'd like to see some single planet 10 player or 20 player FFAs with all good players and a lot of active in game chat. I think with genuinely good players some of the negatives would be counteracted. It is a shame though that games like this do not play out more like SupCom2 played out. In SupCom2 in an 8player map the best way to play a FFA was to kill your nearest opponent quicker than everyone else, take over their land, and then expand and build an army to kill your next nearest opponent. As all maps are essentially flat people just pool units in their main base as they could be attacked from any angle.
  14. avatar100400

    avatar100400 Active Member

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    Haha someone thinks i make Good Content :p
    To the point tho it takes myself a hour to have a 20-25 Minute PA Cast ready to upload.
    That is a best case scenario so High Quality casting takes a fair bit of time not to mention how
    long it takes to upload on average 12 hours per 30 minute PA video but that's because i'm anal about Quality.

    I would have a lot more Casts out recently but moving house and not having a ton of
    People send me replays is a problem and the one i run into the most.
    I could have 10-12 Casts out each week but as i said replays submissions are the issue.

    PA to me is Great fun to cast and play personally but honestly its not that fun
    to watch without a Good caster and honestly what PA needs is casting with personality
    Like Marshall and Zaphodx and at times i'l admit Zaphods casting would annoy me but
    I always came back in the end.That is about all i feel i can contribute to this discussion but
    Hey if anyone wants to critic me on Casting or send me replays i'm always looking to improve
    And continue to support the Game that i hate and love so much :)
    zihuatanejo and MrTBSC like this.
  15. zihuatanejo

    zihuatanejo Well-Known Member

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    Kickstarter? ;)
    stuart98 and andreasgg like this.
  16. wpmarshall

    wpmarshall Planetary Moderator

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    Nah, I wont raise enough money for a nvidia geforce gtx 770 :p I'll just save up.
  17. avatar100400

    avatar100400 Active Member

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    If only you came to me a month ago i would have given you my spare 760 if you paid postage
    And then advertised my casts and sold your soul :p
  18. wpmarshall

    wpmarshall Planetary Moderator

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    A month ago, exams were my life :(
    Would a 760 fit in an alienware x51 (slim thingy) case? That's the one I was given a couple of years ago.
  19. tatsujb

    tatsujb Post Master General

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