[WIP][Server] Orbital Warfare Overhaul

Discussion in 'Work-In-Progress Mods' started by emraldis, August 13, 2014.

  1. emraldis

    emraldis Post Master General

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    My plan exactly, I just have to wake up and eat breakfast first. ;)

    I probably have to go through all the weapon code in the mod, plus anything that may have the layer name in it as well, so a little longer than 2 mins.
  2. emraldis

    emraldis Post Master General

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    That doesn't seem to be the case on my end. Everything is still called WL_Orbtial in vanilla PA...
  3. stuart98

    stuart98 Post Master General

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    Target layers for Umbrella anti-drop ammo are Orbital though...
  4. emraldis

    emraldis Post Master General

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    Hmmm, I'll check that, one sec.
  5. emraldis

    emraldis Post Master General

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    Odd. That isn't the case for the avenger or the anchor...
  6. stuart98

    stuart98 Post Master General

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    Apparently doesn't even make a difference.
  7. emraldis

    emraldis Post Master General

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    Is it causing the issue for you as well?
  8. stuart98

    stuart98 Post Master General

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  9. emraldis

    emraldis Post Master General

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    Hmmm. I can't test it because my PAMM is being wierd and not updating my mods. To all those having the issue (@BeyondFubar & @zanoko ) You guys are running this in an AI skirmish with NO other mods installed, correct?
  10. BeyondFubar

    BeyondFubar New Member

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    That is correct. I wish I could copy paste this to you but TV is only so useful on my note. Given 15 min breaks I can't copy the whole thing. But I do see wl_orbital.
  11. emraldis

    emraldis Post Master General

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    Ok, odd.
  12. BeyondFubar

    BeyondFubar New Member

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    Hmm I retract that statement, other mods installed, just not activated. With the previous issue I did a Uninstall with PAMM and got equal results so I didn't repeat. Will try that when I get home Eta ~4 hours.
  13. BeyondFubar

    BeyondFubar New Member

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    Other mods not activated would be modX and quellar(sp) again not activated through PAMM.
  14. stuart98

    stuart98 Post Master General

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    Mods installed but not activated don't matter.

    Server crash logs would be the most helpful thing ATM.
  15. emraldis

    emraldis Post Master General

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    yeah, that shouldn't be the issue then...
  16. bungiemanxy21

    bungiemanxy21 New Member

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    Here is an update on that server log you requested, I am on normal Planetary annihilation (Not PTE) and playing against AI with no other mods enabled.

    Attached Files:

  17. stuart98

    stuart98 Post Master General

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    It ends... abruptly...
  18. emraldis

    emraldis Post Master General

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    After complaining about unkown layers, yeah.
  19. emraldis

    emraldis Post Master General

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    Ok, so the new units were missing the "spawn layer" tag, which hasn't been an issue before AFAIK, but I put it in just in case. So if you can, give it another go in ~ 5 mins once the mod is updated.
  20. BeyondFubar

    BeyondFubar New Member

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    This is with the new build, updated it before I kicked it out.

    Attached Files:

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