Hotfix Build 82369 now live!

Discussion in 'Planetary Annihilation General Discussion' started by jables, May 29, 2015.

  1. Sorian

    Sorian Official PA

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    That is only for attacks. So, if you issue an attack order vs a target, and then issue a move order, the desired target is still the same as it was for the attack order.
    cdrkf likes this.
  2. ViolentMind

    ViolentMind Active Member

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    Conversely, would you be able to demonstrate this working by posting a short video? The issue where the Dox focus on metal extractors (the physically closer target), instead of the higher priority target that is killing them (that is also within their range), or even more importantly an enemy fabber, occurs in almost every game that I play. It takes a lot of extra micro management to maneuver the Dox around the metal extractor to focus them on the more important targets, and they take more damage then necessary whilst doing so.
  3. coldboot

    coldboot Active Member

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    This issue isn't just with attack-move, it happens with regular move as well.
  4. coldboot

    coldboot Active Member

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    @sorian: Would you consider implementing a double-click move that tells a unit to move somewhere while also clearing its current target?

    It could also be the command that tells all of the selected units to move as fast as possible, not at the speed of the slowest unit selected.

    Two birds with one stone.
  5. DeathByDenim

    DeathByDenim Post Master General

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    That kind of sounds like <Ctrl>+click. At least, the second part.
  6. dom314

    dom314 Post Master General

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    Combine that with a stop command to begin with and you have cleared the attack order.
    elodea likes this.
  7. Sorian

    Sorian Official PA

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    Managed to get a repro and have found the cause. Working on a fix now.

    Thanks again for the video. It helped a lot.
    ViolentMind, ace63, cdrkf and 8 others like this.
  8. davostheblack

    davostheblack Well-Known Member

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    wrong thread,
    Last edited: June 3, 2015
  9. Alpha2546

    Alpha2546 Post Master General

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    Good stuff!
  10. mikeyh

    mikeyh Post Master General

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    @masterdigital

    Are you able to hot fix the issue where big games do not start?
  11. masterdigital

    masterdigital Uber Alumni

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    I have not been able to fix this issue yet.
  12. mikeyh

    mikeyh Post Master General

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    Thanks for the update... hope you find a fix soon.

    @jables

    The following regressions are probably in need of a hot fix:
    • big games not starting
    • spectator chat
    • mines
    cdrkf likes this.
  13. ViolentMind

    ViolentMind Active Member

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    I believe that spectator chat and mines are already fixed in PTE.

    - Mines can now, once again, be shot by projectiles
    - Fixed the lobby option 'listen to spectators'
    Remy561 likes this.
  14. mikeyh

    mikeyh Post Master General

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    @masterdigital

    What was the server side error? Is it something I can work around in a mod?
  15. Alpha2546

    Alpha2546 Post Master General

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    Do you need more data for it? If so I'll add lobby ids if you want whenever I have the issue.
  16. masterdigital

    masterdigital Uber Alumni

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    From LobbyId 13783422481790770550

    [16:35:20.284] INFO {{ERROR}} no army. data is malformed.
    [16:35:20.284] INFO {{ERROR}} no army. data is malformed.
    [16:35:20.284] INFO {{ERROR}} no army. data is malformed.
    [16:35:20.284] INFO {{ERROR}} no army. data is malformed.
    [16:35:20.284] INFO {{ERROR}} no army. data is malformed.
    [16:35:20.284] INFO {{ERROR}} no army. data is malformed.
    [16:35:20.284] INFO {{ERROR}} no army. data is malformed.
    [16:35:20.284] INFO {{ERROR}} no army. data is malformed.
    [16:35:20.284] INFO {{ERROR}} could not find player with id: 980275235029483939
    [16:35:20.284] INFO {{ERROR}} no army. data is malformed.
    [16:35:20.284] INFO Created 9 armies and 1 players

    [16:35:20.299] ERROR Script error: states/landing:329:21: TypeError: Cannot read property 'desc' of undefined
    at Object.exports.getClientState (states/landing:329:22)
    at Object.setState (main:80:57)
    at maybeStartLandingState (states/lobby:1354:10)
    at startGame (states/lobby:1402:9)

    [16:36:20.469] ERROR Script error: states/landing:329:21: TypeError: Cannot read property 'desc' of undefined
    at Object.exports.getClientState (states/landing:329:22)
    at server.handlers.hello (main:155:45)
    at newClient.onMessage (server_utils:121:17)

    [16:37:20.327] ERROR Script error: states/landing:115:35: TypeError: Cannot read property 'zones' of undefined
    at forcePlayerLanding (states/landing:115:36)
    at states/landing:179:9
    at forOwn (thirdparty/lodash:2105:15)
    at Function.forEach (thirdparty/lodash:3302:9)
    at forceLanding (states/landing:175:7)

    [16:37:24.429] ERROR Script error: states/playing:669:49: TypeError: Cannot read property 'planet_index' of undefined
    at states/playing:669:50
    at forOwn (thirdparty/lodash:2105:15)
    at Function.forEach (thirdparty/lodash:3302:9)
    at Object.exports.enter (states/playing:668:11)
    at Object.setState (main:57:33)
    at countdownToPlaying (states/landing:51:18)
    at thirdparty/lodash:5519:43

    [16:43:46.601] ERROR Script error: main:155:33: TypeError: Cannot set property 'client' of undefined
    at server.handlers.hello (main:155:34)
    at newClient.onMessage (server_utils:121:17)

    The first block is the important bit.
    Remy561 and cola_colin like this.
  17. mikeyh

    mikeyh Post Master General

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    New defect... started with no visibility of anything including my own commander.

    Same after F5 and reconnect.

    LobbyId: 3868136739216912041
  18. Alpha2546

    Alpha2546 Post Master General

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    Another lobbyid with the same bug @masterdigital. This time only one guy didn't made it into the actual game. Game was bugged though as soon as we spawned so still had to rehost.

    [01:25:00.203] INFO [JS/game] :12: lobby_id: "12416742653280658330"

    Good luck.
  19. tenaciousc

    tenaciousc Active Member

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    Started a new GW. Chose size, difficulty, etc. Clicked "Go to War" and it took forever and didn't let me choose starting location. I'm guessing it actually went through the process of letting me choose my starting location but because something else was taking so long to load it didn't display it and the timer expired in the background and chose a starting location for me. Either way I just found myself on a planet.
  20. avatar100400

    avatar100400 Active Member

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    Latest update seems to make it so i can't hide the Chrono cam bar when casting and no matter what i do if i close it defaults to the end of the game.

    And in replays it no longer shows the Eco and unit tab that was in the top left.

    Could you guys maybe in future put a little more thought into these Patches?.
    No offence intended its just disappointing to come back to PA and have useful features
    no longer work or available.

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