[WIP] [Server] ModX

Discussion in 'Work-In-Progress Mods' started by zx0, June 1, 2014.

  1. trgman

    trgman New Member

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    Hello, this mod is such an amazing work, love all the new units and the stuffs. But, i wonder if you can improve the AI to build much faster and better for the next version. Because now, the AI builds very slow and will not make the AI to becomes an challenger opponent. Hope you can do that and thanks for the great mod ;)
    Last edited: May 10, 2015
    zx0 likes this.
  2. zx0

    zx0 Well-Known Member

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    Thanks for feedback! I don't know if there's much can be done with AI, but I'll look at it. :)
    trgman likes this.
  3. trgman

    trgman New Member

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    You're welcome and keep up the good work :cool:
  4. trgman

    trgman New Member

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    Hi zx0, When are you planning for the next update?
  5. zx0

    zx0 Well-Known Member

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    End of June, probably. It's gonna be a big one. Maybe there will be one or two intermediate updates.
    trgman, Nicb1 and stuart98 like this.
  6. Quitch

    Quitch Post Master General

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    One thing the AI won't be AFAIK able to do is build units from combat fabbers.

    EDIT: Actually, having said that, I've never tried getting them to do it, just assumed the AI assigned them to combat groups.

    EDIT2: I lied, they totally can. I'll shut up now :)
    Last edited: May 13, 2015
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  7. anonymoustoad

    anonymoustoad New Member

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    He did AI stuff with modx units.

    Queller mod for ModX hype anyone?
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  8. siegeind

    siegeind New Member

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    I need help making this mod work!
    Every time I start a game using the mode it instantly says the game is a draw and the game summary menu pops up and wont let you close it.

    It happens with a couple other mods as well.
    Any ideas on how to fix it?
    Im using the steam version of pa on windows 8
  9. stuart98

    stuart98 Post Master General

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    Live_game.js needs updating.
  10. zx0

    zx0 Well-Known Member

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    It's problem on my side, I'll fix it soon.
  11. zx0

    zx0 Well-Known Member

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    Update 54 (01 jun 2015)

    Updated for game version 82369.
    No other changes this time, working on the big thing in the backgroung.
    trgman likes this.
  12. trgman

    trgman New Member

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    Great thx, can't wait for the big update, yeahhh!!
  13. trgman

    trgman New Member

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    Hey i just played the latest patch with your latest mod version. I play skirmish and when i'm in the game the enemy is just stand and do nothing. Meaby because the cliend-side of your mod isn't updated and make it incompatible. Hope you fix it soon thanks.
    zx0 likes this.
  14. zx0

    zx0 Well-Known Member

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    Thanks for reporting! It was AI issue.
    ------------------------------------------------

    Update 55 (01 jun 2015)

    Fixed AI for game version 82369.
    Nicb1 and trgman like this.
  15. zx0

    zx0 Well-Known Member

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    Update 56 (10 jun 2015)

    Updated for game version 82834.
    Basic orbital defense can now shoot down unit cannon pods.
    Last edited: June 10, 2015
    stuart98 and Nicb1 like this.
  16. stuart98

    stuart98 Post Master General

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    Did you ever fix the crash for boom in unit cannon?
  17. sgamnis

    sgamnis New Member

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    My game crashes every time I try to link teleprompters to each other. Just wanted to let you know of this bug hopefully it gets fixed quickly.
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  18. zx0

    zx0 Well-Known Member

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    No, last time I tried, I figured it was because booms had death weapon.
  19. zx0

    zx0 Well-Known Member

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    Thanks for reporting! Fixed now.

    ------

    Update 57 (11 jun 2015)

    Fixed teleporter crash.
  20. Ksgrip

    Ksgrip Active Member

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    zx0 I have detected some issues in the mod. Currently the adv naval fabber is broken, for some reaseon it is not buildable on the naval factory. Also I was wondering why some of the air units have different colour. It looks extremely weird when one of the is dark blue and the other way brighter. That´s just some opinion. Also what do you think about making the piranha playable in the naval factory as a low fire rate gunboat, good aganist buildings?
    I think completing some roles would be beneficial for the mod as it is pretty much in it´s final state ;)):


    Edit: Also the gil e muzzle flash is completely worong. It is like it shoots from it´s feets. Also is intentional the absurd rof it has? It seems odd considering it is supposed to be a sniper.
    Last edited: June 17, 2015
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