Hello, this mod is such an amazing work, love all the new units and the stuffs. But, i wonder if you can improve the AI to build much faster and better for the next version. Because now, the AI builds very slow and will not make the AI to becomes an challenger opponent. Hope you can do that and thanks for the great mod
One thing the AI won't be AFAIK able to do is build units from combat fabbers. EDIT: Actually, having said that, I've never tried getting them to do it, just assumed the AI assigned them to combat groups. EDIT2: I lied, they totally can. I'll shut up now
I need help making this mod work! Every time I start a game using the mode it instantly says the game is a draw and the game summary menu pops up and wont let you close it. It happens with a couple other mods as well. Any ideas on how to fix it? Im using the steam version of pa on windows 8
Update 54 (01 jun 2015) Updated for game version 82369. No other changes this time, working on the big thing in the backgroung.
Hey i just played the latest patch with your latest mod version. I play skirmish and when i'm in the game the enemy is just stand and do nothing. Meaby because the cliend-side of your mod isn't updated and make it incompatible. Hope you fix it soon thanks.
Thanks for reporting! It was AI issue. ------------------------------------------------ Update 55 (01 jun 2015) Fixed AI for game version 82369.
Update 56 (10 jun 2015) Updated for game version 82834. Basic orbital defense can now shoot down unit cannon pods.
My game crashes every time I try to link teleprompters to each other. Just wanted to let you know of this bug hopefully it gets fixed quickly.
zx0 I have detected some issues in the mod. Currently the adv naval fabber is broken, for some reaseon it is not buildable on the naval factory. Also I was wondering why some of the air units have different colour. It looks extremely weird when one of the is dark blue and the other way brighter. That´s just some opinion. Also what do you think about making the piranha playable in the naval factory as a low fire rate gunboat, good aganist buildings? I think completing some roles would be beneficial for the mod as it is pretty much in it´s final state ): Edit: Also the gil e muzzle flash is completely worong. It is like it shoots from it´s feets. Also is intentional the absurd rof it has? It seems odd considering it is supposed to be a sniper.