Puts the sandbox unit toolbox in order, and removes most not-normally-buildable units. Incorporates the Sandbox Unit Toolbox mod in that it activates with the sandbox game option. - https://github.com/JustinLove/sandbox_unit_organizer - http://wondible.com/pa/sandbox_unit_organizer_v1.7.2.zip Major Server Mods New build tabs will be included, but may not be be in a good layout. If the layout doesn't work, you may include a `live_game_sandbox` mod. Three observable arrays are published on model: - model.baseGroups (right side) - model.mobileGroups (left side) - model.miscUnits (singletons, commanders, and avatars) So if you mod introduces a new unit type with a factory only buildable by a special commander: Code: if (model.mobileGroups) { model.mobileGroups.push('laser_sharks') } if (model.miscUnits) { model.miscUnits.push('/pa/units/commanders/laser_shark_commander/laser_shark_commander.json') } Additionally, model.sandboxGrid() returns {columns: n, cells: []} for introspecting on the sandbox layout. Changes Version 1.7.2 - Account for unit row/column information and wider columns circa 113565 Version 1.7.1 - Compatibility circa 113034 - Remove sandbox visibility code, included in base game
Sandbox Unit Organizer Version 1.1 - Move the avatars into the misc section to avoid overlaps - Add readme
Question, would you consider adding more commanders in the toolbox than the current ones ? In such a way you won't have to add them manually each time a new one is added (some recursive code checking pa\units\commanders maybe ?) Maybe on a separate page than standard units / building ? Just asking since I wanted to check all the new commanders ingame (like suggested here) I can select them from an offline lobby but it's a bit tedious
Not sure to understand, how do I get a list if there is no toolbox ? Did what you said, and I end having only DEV MODE panel (visibility / control)
I like this idea a lot. As cool as it is building unimplemented units, you never want to do that in a testing environment and it was a fustercluck, so thank you kind sir!
Sandbox Unit Organizer 1.1.2 - Update build number (Thanks ViolentMind) - Remove debugging log statement
Wondible, I know it is a lot to ask you but could ypu add separate display for units in the toolbox? Just like we have in the ui to select different units. Cause when we use it for mods it gets messy to have to explicitely build the factory when we want to use certain units. I would so apreciated) I hope ypu consider my question. Thanks for reading.
I'm afraid I don't understand your question. What mods are you trying to use it with, and what units can't you select? You could use the regular toolbox for anything not in build.js, and there is always avatar factory which uses the regular UI.
Ok let me explain myself better xd. As you have both mods righ now, there is a box that show the build bar image of units and structures inside the files. It works perfectly with mods but when the build bar exceed a certain number of images it overlaps with ingame ui and selecting some units is impossible. Just try with modx and you will see what I´m saying. I was requesting for a change in how it displays those units. Just like we have in the in game ui, where there are a simbol for bots, tanks, air...etc for you to select whatever type of unit. Could you change the unit toolbox so it has those simbols and when clicking it displays a box as the normal mod where it only shows the type of unit selected?. For example, you select the simbol for bots and it displays the box containing bots form the beggining, The one with vehicles would do it´s supposed job and so on. That way you would solve the overlapping and it would be easier for searching a certain type of unit. I hope i´ve expressed myself better this time).
Sandbox Unit Organizer 1.2.0 - Attempt to guess non-standard grid sizes (e.g. ModX) - Remove double load of build positions A tabbed interface would be a separate mod. Are you running on a small screen perhaps?
Yes, I think I mentioned it in the fisrt message. In lower definition screens the ui of the tab overlaps with the in game ui. Making impossible the selection of certain units. If it would be necesary to get a new mod it is entirely up to you if you want to do so). I was just giving some feedback and some help request i guess.
Not exactly sure but is around the 1334x or something like that... it is a laptop. Yeah that is a lor easier to do anyway. Maybe reducing it by a third could be a good idea.