Reclaim your commander for the win?

Discussion in 'Planetary Annihilation General Discussion' started by truthtaco, April 7, 2015.

  1. MrTBSC

    MrTBSC Post Master General

    Messages:
    4,857
    Likes Received:
    1,823
    i don't see the problem of being able to fully reclaim a unit for metal per second when a energy cost is involved
  2. MrTBSC

    MrTBSC Post Master General

    Messages:
    4,857
    Likes Received:
    1,823
    i already gave my anwser to it ...
  3. perfectdark

    perfectdark Active Member

    Messages:
    378
    Likes Received:
    170
    So your argument for why a machine can be fully functional and yet have had 99% of its mass removed is "a machine can be build, repaired, dismanteled, destroyed and rebuild ..."

    Right.

    It's the equivalent of wanting to build a new car based on your old one. You remove 99% of the metal to fashion yourself a new car yet you somehow keep driving your old one to work. It makes no sense.
  4. MrTBSC

    MrTBSC Post Master General

    Messages:
    4,857
    Likes Received:
    1,823
    this is all a matter if units leaving wreckages when destroyed .. you may notice when you destroy a commander he still may leave a wreck for you to reclaim afterwards so its more like reclaiming 40% percent before it becomes useless then the remainung 60% when it's a wreck ...
    what happens exactly when you fully reclaim a full health factory? ... does it just disapear on zero health or does it leave a wreck to have to be reclaimed further ...
  5. perfectdark

    perfectdark Active Member

    Messages:
    378
    Likes Received:
    170
    Reclaiming something alive should simply reduce its health in my view and provide no resource gains. It makes no sense to have a mechanic where you can harm your own army for resource gains. What is more powerful, 3 tanks with a quarter health each or 1 tank with will full health. The 3 tanks would win in a battle yet they cost the same to produce, how does that make sense?*

    *I've no idea of the actual figures.
  6. andrehsu

    andrehsu Active Member

    Messages:
    366
    Likes Received:
    120
    But it would cost energy to reclaim them, an additional investment
  7. MrTBSC

    MrTBSC Post Master General

    Messages:
    4,857
    Likes Received:
    1,823
    again it is a machine ... so it is not "alive" ... i could as well go and cut the case of my car in half for using that to build a doghouse and still drive with it ... and again you are spending energy for it ..
    Last edited: April 10, 2015
  8. exterminans

    exterminans Post Master General

    Messages:
    1,881
    Likes Received:
    986
    But that's only because your car was modular to begin with, as the chassis and the frame were designed to be separated, and in return you wouldn't even have to finish the assembly of the car in order to use it. Doesn't work like this at all when your car has been designed to rely on the chassis as the main support structure, in that case you can't remove ANY parts without directly impairing functionality.
  9. squishypon3

    squishypon3 Post Master General

    Messages:
    7,971
    Likes Received:
    4,357
    Because 3 tanks means 3 targets, which means the enemy has to aim one at a time.

    Anyway if you have the time to individually reclaim each and every unit to a perfect tee then youre wasting valuable attention, one of the most needed resources in PA. When have you EVER fought an army that was cleverly reclaimed so that each tank could say- still take two hits to be destroyed. (Reclaim just enough metal for it to take two hits- one hit, whatever.)

    You're just making silly scenarios that never have and probably never will happen. Because to reclaim a unit yiu need to give a reclaim command for every unit- and pull off the reclaim at just the right moment..

    See why your scenario is ridiculous?
    MrTBSC likes this.
  10. squishypon3

    squishypon3 Post Master General

    Messages:
    7,971
    Likes Received:
    4,357
    I honestly don't know why you're having this discussion when we're talking about a game here- this is just game logic! What's the difference between 1 and 0 hp in say CS:GO? Who knows, but you go from top of the world to dead.
    MrTBSC likes this.
  11. perfectdark

    perfectdark Active Member

    Messages:
    378
    Likes Received:
    170
    My argument is more of a high level one saying that it shouldn't even be an option never mind about how practical it is. Someone could write an AI which has the ability to do exactly that and it would never be able to be beaten which I think takes some of the majesty out of the game.

    In other, simpler terms, you shouldn't be tearing parts out of your command unit to churn out tanks. I'm against this on a fundamental level!
  12. MrTBSC

    MrTBSC Post Master General

    Messages:
    4,857
    Likes Received:
    1,823
    disagreed
  13. squishypon3

    squishypon3 Post Master General

    Messages:
    7,971
    Likes Received:
    4,357
    If someone created an AI for such a things it'd obviously be considered cheating.

    I still don't see why the option shouldn't exist. Have you never used a fab to reclaim a living enemy fab, or living enemy extractor? =/

    Ooh or placed a building in an area by accident and needed to reclaim them?

    Ooh or maybe you have an army on a planet no longer needing said army because you've gotten to the point of orbital, just reclaim some vanguards for a bit extra metal.
    MrTBSC likes this.

Share This Page