How do you link armature to model?

Discussion in 'Mod Discussions' started by attacker5, March 31, 2015.

  1. attacker5

    attacker5 New Member

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    Hello,

    I am sure this is probably in the wrong place, I don't really know where to post this.

    I have been trying to get a model in game for a long time, I have managed once, but my bone weights were all messed up, and I am getting continuous errors trying to export the papa from blender. I brought my fbx over from max with a bone structure and that did not work, so I tried to make the bone structure in blender which I am failing at because I cannot use blender. I did manage to export it from blender once to a working papa but it seemed half the triangles were missing or inverted?

    What I don't understand is that when I import a papa, such as the light_laser tank, then the armature exists, but it isnt parented to the mesh itself, so how do the weights work? If I parent it, I get errors, some of them similar to the errors i get when I try to export my imported fbx from max, which also imports with the armature as a parent, which makes sense to me, but is unlike the imported tank from uber.

    How are the bones supposed to be weighted?

    Thank you.
  2. zx0

    zx0 Well-Known Member

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    Use skin modifier to set weights, no need to parent bones to mesh .
    Models imported through blender have extra 90 degrees rotation on X axis for bones.
    You can also export models with papatran.
    You can also watch this.
  3. attacker5

    attacker5 New Member

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    Thanks for all that, unfortunatly when I try to run papatran, i get the following error 5 lines after each other, "Ignoring cluster because it is linked to a different skeleton".

    Thanks
  4. zx0

    zx0 Well-Known Member

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    You probably have some unlinked bones.
  5. stuart98

    stuart98 Post Master General

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    Missing tris is caused by forgetting to triangulate the model.
  6. attacker5

    attacker5 New Member

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    thanks for the help, I have managed to get it all working, if only the Strategic Icons would also load server side, since it seems I require a client side mod to get them to show up.

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