How to get PAMM to load a mod that is under development?

Discussion in 'Mod Support' started by gardian20, March 24, 2015.

  1. gardian20

    gardian20 New Member

    Messages:
    29
    Likes Received:
    9
    Hi all-

    I'm working on a mod, and so far I've been loading it into the game via modifying the contents of other mods. How could I make PAMM recognize a mod that isn't in its database but is in the server mods folder?

    Thanks!

    P.S. I'm working on bring nukes to the orbital layer - gas giants aren't as defensible now... tehehehehe
  2. DeathByDenim

    DeathByDenim Post Master General

    Messages:
    4,328
    Likes Received:
    2,125
    If you are starting a mod from scratch, then the easiest way is to copy another mod and change that to you liking. In the modinfo.json, you put in your own info and don't forget to give it a new identifier. (which I believe needs to be the same as the directory name.) It should then appear in PAMM, where you can enable it.

Share This Page