[REL] Awesome Projectiles

Discussion in 'Released Mods' started by stuart98, September 3, 2014.

  1. igncom1

    igncom1 Post Master General

    Messages:
    7,961
    Likes Received:
    3,132
    The ending explosion effect?

    Or...I dunno, you asking for like shapes or colours of the shell or something?

    http://en.wikipedia.org/wiki/Kinetic_energy_penetrator

    Like you could make it one of these or

    https://www.google.co.uk/search?q=t...BMLvaODLgtAF&ved=0CAgQ_AUoAQ&biw=1360&bih=657

    Like there are lots of shell types, you really can go balls to the wall with this.
  2. stuart98

    stuart98 Post Master General

    Messages:
    6,009
    Likes Received:
    3,888
    I'd prefer to go with a trail based difference.

    Team coloring the shell would look... odd. :(
  3. igncom1

    igncom1 Post Master General

    Messages:
    7,961
    Likes Received:
    3,132
    Humm.....how much can you modify the tail?

    Could make the leveller have a smokier and darker tail or something?

    Like:
    [​IMG]
  4. Baleur

    Baleur Member

    Messages:
    122
    Likes Received:
    22
    Awesome mod, but the grenade/missile trails being colored looks a Little bit off, reminds me of lego for some reason :D
    Maybe its because the effect by itself is quite Sharp. Would look better if it was more of a softish smoke trail (hm would it be possible to use the dox laser effect as the trail?) as opposed to a Sharp brightly colored line flying through the air.
  5. tatsujb

    tatsujb Post Master General

    Messages:
    12,902
    Likes Received:
    5,385
    @stuart98 thanks man. Colored Anihilazor next?
  6. stuart98

    stuart98 Post Master General

    Messages:
    6,009
    Likes Received:
    3,888
    1. Impossible ATM. :(
    2. Pretty sure that @Fr33Lancer is ahead of me on that.
  7. Fr33Lancer

    Fr33Lancer Well-Known Member

    Messages:
    595
    Likes Received:
    288
    Still a no-go on latest PTE, didn't get any word on this particular subject from bgolus when I asked him a few shader questions, so I wouldn't expect anytime soon.
    Anyway, I keep trying with my WIP at each new build, as soon as I notice something, I'll let you know.
  8. stuart98

    stuart98 Post Master General

    Messages:
    6,009
    Likes Received:
    3,888
    Do people want me to change the Kestrel firing effect or are they fine with that as is?
  9. igncom1

    igncom1 Post Master General

    Messages:
    7,961
    Likes Received:
    3,132
    It's ok with the bullets, but I dunno man, you could change up the bullets to look a little more....aggressive (Whatever thats supposed to mean) like it's really chugging them out at an opponent.
  10. igncom1

    igncom1 Post Master General

    Messages:
    7,961
    Likes Received:
    3,132
    Yo you mind if I use this in a mod?
  11. stuart98

    stuart98 Post Master General

    Messages:
    6,009
    Likes Received:
    3,888
    Not at all.


    I give full permission for anyone to use this in a mod. Just include a note in your OP crediting me for the projectiles.
    cptconundrum and igncom1 like this.
  12. stuart98

    stuart98 Post Master General

    Messages:
    6,009
    Likes Received:
    3,888
    Not able to test this myself ATM, but anyone else can if they want: https://github.com/Stuart1998/Awesome-Projectiles/archive/uberbullets_v1.2a.zip

    New sniper bot effect (probs needs some more work)
    Tac Missiles are team colored.
    Improved grenadier effects (Looks great with CPlosion)
    Hopefully made grenadier have a shell, possibly broke it.
    Dox projectiles are now team colored by secondary. Slammer has new projectile effect.
  13. stuart98

    stuart98 Post Master General

    Messages:
    6,009
    Likes Received:
    3,888
    Sniper bot effects don't quite work. :( It appears beam effects can't be team colored.

    @bgolus fix it!

    Fixed tac missiles, new version will be up soon.
  14. Baleur

    Baleur Member

    Messages:
    122
    Likes Received:
    22
    This and CPlosion remains musthaves
    sierra159 and stuart98 like this.
  15. stuart98

    stuart98 Post Master General

    Messages:
    6,009
    Likes Received:
    3,888
    Version 1.3 released. This update brought to you courtesy of @zx0.

    Artillery trails replaced by those in ModX, new Commander Primary weapon GFX(Does not apply to laser/missile commanders)
    darkvortecks and Remy561 like this.
  16. stuart98

    stuart98 Post Master General

    Messages:
    6,009
    Likes Received:
    3,888
    4,096 downloads! Amazing! Thanks everyone for your support!

    1.31 changes the trail for leviathans, pelters, and shellers.
    Alpha2546 and Remy561 like this.
  17. stylisticsagittarius

    stylisticsagittarius Active Member

    Messages:
    172
    Likes Received:
    57
    I really like your mod this makes the game much more enjoyable.
    But it also looks like many bullets especially lasers don't fire from the guns anymore but more from the center of the unit a few feet away in front of the unit, is this normal?
    Anyways keep up the good work!
  18. Ksgrip

    Ksgrip Active Member

    Messages:
    612
    Likes Received:
    242
    Stuart could you do a nonteamcolores version for the game??
    Cause i think lots of people would prefer.
    Just a suggestion;)).
  19. Ksgrip

    Ksgrip Active Member

    Messages:
    612
    Likes Received:
    242
    @stuart98 Did you remove the dox lasers? cuase the don´t work right now.
  20. stuart98

    stuart98 Post Master General

    Messages:
    6,009
    Likes Received:
    3,888
    Are you certain of this? I have an idea of what might be causing it, I'm busy ATM but I'll look into it over the weekend.
    Ksgrip likes this.

Share This Page