Hotfix build 79600 is live!

Discussion in 'Planetary Annihilation General Discussion' started by jables, March 12, 2015.

  1. cola_colin

    cola_colin Moderator Alumni

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    Yeah I noticed that "units dont shoot buildings" as well.
    [​IMG]
    These grenadiers were like: "oh a factory, lets wait for the tank to come out and THEN shoot the tank.... and lose a few to its attacks"
  2. Alpha2546

    Alpha2546 Post Master General

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    They might have implemented gentleman rules :p
    ArchieBuld, KnavishPlum and Remy561 like this.
  3. mikeyh

    mikeyh Post Master General

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    That's been happening for a while.

    Clients are out of sync with host and players are trying to tell the host that they see something different.

    May be an issue where the eco is changed via up/down vs typed.
  4. Alpha2546

    Alpha2546 Post Master General

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    @jables

    There is a server issue with world wide patrolling. The game wil go into a crawl if you select a factory and set it to world wide patrol.

    I tested it with a bot factory and building dox and setting it to world wide patrol.

    Unfortunately didn't found anything about the connection issues yet. What I did found in my logs is the following. This is with no mods and I did checked the integrity of my steam files.

    Code:
    [19:39:12.672] INFO [COUI] PID: 8116 | 7816 18:39:12.854477 Could not recognize the mime type of coui://ui/main/_i18n/locales/en-US/special_icon_atlas.json
    [19:39:12.672] INFO [COUI] PID: 8116 | 7816 18:39:12.854477 Could not recognize the mime type of coui://ui/main/_i18n/locales/en-US/icon_atlas.json
    [19:39:12.688] INFO [COUI] PID: 8116 | 7816 18:39:12.873479 Could not recognize the mime type of coui://ui/main/_i18n/locales/en-US/main.json
    [19:39:12.688] INFO [COUI] PID: 8116 | 7816 18:39:12.873479 Could not recognize the mime type of coui://ui/main/_i18n/locales/en/special_icon_atlas.json
    [19:39:12.688] INFO [COUI] PID: 8116 | 7816 18:39:12.873479 Could not recognize the mime type of coui://ui/main/_i18n/locales/en/icon_atlas.json
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    [19:39:12.704] INFO [COUI] PID: 8116 | 7816 18:39:12.883479 Could not recognize the mime type of coui://ui/main/_i18n/locales/dev/icon_atlas.json
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    [19:39:13.141] INFO [COUI] PID: 8116 | 7816 18:39:13.250500 Could not recognize the mime type of coui://ui/main/shared/css/font/Sansation_Regular-webfont.ttf
    [19:39:13.157] INFO [COUI] PID: 8116 | 7816 18:39:13.294503 Could not recognize the mime type of coui://ui/main/shared/css/font/Sansation_Regular-webfont.ttf
    [19:39:13.235] INFO [COUI] PID: 8116 | 7816 18:39:13.350506 Could not recognize the mime type of coui://ui/main/shared/css/font/Sansation_Regular-webfont.ttf
    [19:39:14.969] INFO [COUI] PID: 8116 | 7816 18:39:14.159552 Could not recognize the mime type of coui://ui/main/_i18n/locales/en-US/start.json
    [19:39:14.969] INFO [COUI] PID: 8116 | 7816 18:39:14.162560 Could not recognize the mime type of coui://ui/main/_i18n/locales/en-US/uberbar.json
    [19:39:14.000] INFO [COUI] PID: 8116 | 7816 18:39:14.182554 Could not recognize the mime type of coui://ui/main/_i18n/locales/en/start.json
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    [19:39:14.016] INFO [COUI] PID: 8116 | 7816 18:39:14.209559 Could not recognize the mime type of coui://ui/main/_i18n/locales/dev/start.json
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    [19:39:14.032] INFO [COUI] PID: 8116 | 7816 18:39:14.228564 Could not recognize the mime type of coui://ui/main/_i18n/locales/en-US/shared.json
    [19:39:14.047] INFO [COUI] PID: 8116 | 7816 18:39:14.231556 Could not recognize the mime type of coui://ui/main/_i18n/locales/en-US/shared.json
    [19:39:14.063] INFO [COUI] PID: 8116 | 7816 18:39:14.243557 Could not recognize the mime type of coui://ui/main/_i18n/locales/en/shared.json
    [19:39:14.063] INFO [COUI] PID: 8116 | 7816 18:39:14.257558 Could not recognize the mime type of coui://ui/main/_i18n/locales/en/shared.json
    [19:39:14.079] INFO [COUI] PID: 8116 | 7816 18:39:14.261562 Could not recognize the mime type of coui://ui/main/_i18n/locales/dev/shared.json
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    [19:39:14.469] INFO [COUI] PID: 8116 | 5508 18:39:14.651582 Requesting resource read for coui://ui/main/shared/css/images/ui-icons_ffffff_256x240.png with internal id 234 reported FAIL
  5. mikeyh

    mikeyh Post Master General

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    I was just posting something similar...

    @killerkiwijuice

    Are you (or anyone else) still seeing these weird sim stalls early game where sim speed drops from 10 to 0.N, everything stalls for a bit and then it's back to 10?

    I've seen these early game when there are not a lot of units.
  6. killerkiwijuice

    killerkiwijuice Post Master General

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    I can't recall seeing this since monday's hotfix but I've only played 2 games since then.
  7. zihuatanejo

    zihuatanejo Well-Known Member

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    Yep, definitely not playing any ranked games for a while! If you go in active on the ladder, are there any drawbacks? You still keep your internal rank don't you?
  8. killerkiwijuice

    killerkiwijuice Post Master General

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    It only removes you from the list. I think that's kinda... hurtful because the ranked playerbase keeps dropping. I'd rather have a decay.
  9. cola_colin

    cola_colin Moderator Alumni

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    It is a bug in planet wide area patrol.
    Steps to reproduce:

    make a game vs AI @ 0 economy on berg
    select your commander and patrol the planet.

    See the sim speed of this game: http://pastats.com/chart?gameId=301774
  10. killerkiwijuice

    killerkiwijuice Post Master General

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    I approve this message
    zihuatanejo, Remy561 and Alpha2546 like this.
  11. cdrkf

    cdrkf Post Master General

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    To specify the bug a bit more- I was using planet wide area patrol *for aircraft* in this build with no problems or slow down at all (using air scouts mainly), so I think we can narrow the issue further to *area patrol with land units*...
    Alpha2546 likes this.
  12. Sorian

    Sorian Official PA

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    Planet-wide patrol freeze is fixed locally. Thanks to all who reported it. Also, I believe someone mentioned a nuke bug with planet wide area attack. That should be fixed locally as well (it was a related issue).
    cdrkf, Remy561, ArchieBuld and 7 others like this.
  13. Alpha2546

    Alpha2546 Post Master General

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    [​IMG]
  14. KnavishPlum

    KnavishPlum Active Member

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    Oh! Just remembered something that might be a bug, sometimes when I set a fabber to build some structures (when hitting shift) they do not build all of them. An example is, onetime I placed 3 double turrets for it to build, it only build 1 of them. ya, I have no clue if this is a bug or just me.

    Also on a side note, when doing control+M to use the camera, I cannot rotate it by doing control+ W, A, S or D. and how do we get a flat view of the world, like if I brought the camera directly in front of Aeson Commander?
  15. DeathByDenim

    DeathByDenim Post Master General

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    You hold the middle mouse button to rotate the camera in <Ctrl>+M mode and you use 'r' and 'f' to move up and down respectively. 'q' and 'e' do something too, but I forget what. Just press them to see. :)
  16. KnavishPlum

    KnavishPlum Active Member

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    What if you don't have a middle mouse button.
  17. DeathByDenim

    DeathByDenim Post Master General

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    Ah, right. For that use 'i', 'j', 'k', and 'l'. Those only seem to work with the free camera (<Ctrl>+<Alt>+'m') and not the debug camera (<Ctrl>+'m') for some reason though.
  18. KnavishPlum

    KnavishPlum Active Member

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    Thanks! I did not know that was a debug camera.
  19. DeathByDenim

    DeathByDenim Post Master General

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    To be honest. I have no idea what the difference is. :)
  20. KnavishPlum

    KnavishPlum Active Member

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    Thank you! with your help I was able to take this picture of my Red Aeson from in-game! now this uber account is complete

    I may switch it later to a better pic of him but for now YAY!

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