Allied teleporters should be able to be linked

Discussion in 'Planetary Annihilation General Discussion' started by tesseracta, February 26, 2015.

  1. tesseracta

    tesseracta Active Member

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    Some people are idiots like that anyway

    "Planet 2: Team 1 (x 1) : Team 2 (x 2)"

    In shared armies... I ask my teammates to spawn on different planets and what do they do?
    1. **** up my economy
    2. Control my boom spiders in attempt to assassinate the enemy commander by surprise and just target the buildings instead so the enemy sets up a **** defense perimeter and my attack is foiled, then I become hopeless
    3. Send in my commander to suicide for the "greater good"
    4. Build halleys on the team's resource planet and somehow smash it into the sun
    5. Spawn on the same planet as me because they are noobs and they need assistance

    The teleporter thing is only suggested to be a game mode option, not a permanent change to the purely non-shared armies game mode/dynamic alliances game mode (or instead of a game mode, an option, see above).
    It might to be get some of the shared armies action, but it isn't shared armies and you wont run into the shared armies problem of the things I listed above which are shared armies problems.
    tatsujb and cdrkf like this.
  2. tesseracta

    tesseracta Active Member

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    :cool: *likes*

    Because I hate it when the enemy gets away by using his commander to build a teleporter and gets away and wins the game because of 0.0001 of a second is left before the bombs from my bombers destroy the teleporter that the enemy commander created, but he gets away and has a giant army that is far away on another planet and gas giant, when his commander is the last of his units on that planet he escaped...
  3. cdrkf

    cdrkf Post Master General

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    I'm sorry I still don't get the issues. You've said that allowing gates prevents players successfully mega base building. The issue with that is spreading out is still by far the better option unless 90% of the resources are on one planet. So you kill one player quickly, if spread out his allies get whole planets to themselves.

    The only thing allied gates allow is support and team work between *starting planets*. Non starting planets still require orbital (in which case starting together and rushing a shared orbital launcher is a good move).

    I seriously don't get the anti gate rhetoric. Making gates cheap and t1 was by far one of the best things uber have done! The last minute get away for example is memorable evidently (for both players). The game needs some things in it to keep it dynamic.
    MrTBSC and tatsujb like this.
  4. planktum

    planktum Post Master General

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    I don't see why people are so concerned with having ally-linked teleporters. I have no problem getting off planet with my commander if I need to. I don't need to escape through a teleporter or have my team mates come save me by steaming their units through a teleporter. Ally-linked teleporters will lead to less dynamic gameplay. It's not hard for a team mate to travel to your planet with an orbital fabber and build their own teleporter. It just means they have to put some time, resources and effort into coming to your aid, rather than just entrenching themselves on their own planet. You guys are looking for the easy way out of your greedy spawning choices. Let's just agree to disagree. Uber can decide.
  5. tatsujb

    tatsujb Post Master General

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    That seems like a fair deal, I've been saying Teleporter should be t2 for while now.
    https://forums.uberent.com/threads/iterate-on-the-gate-teleporter.62599/

    (don't hesitate to bump it, people (especially mods) look up to people who do that)
    Last edited: March 14, 2015
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  6. tesseracta

    tesseracta Active Member

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    I would like to notice that you said don't need. You might do it anyway, or another player might do it that way as well...
  7. planktum

    planktum Post Master General

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    I also don't need unlimited energy and mex or the ability to build Halley with T1 engineers. I don't know what you are getting at? You notice that I said "don't need".
  8. tesseracta

    tesseracta Active Member

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    Getting back to the topic, I still think that you are avoiding the truth of what I have mentioned and implied:

    Uber Entertainment has the discretion to decide, and I am merely giving a strong suggestion.

    I have mentioned that it can be the host's discretion/optional and you have seemed to have ignored that.

    I won't agree to disagree, and what makes you think that I will, after all, I am still replying to this topic aren't I?
  9. planktum

    planktum Post Master General

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    I'm happy for it to be an option that can be switch off/on
    tesseracta and cdrkf like this.
  10. tesseracta

    tesseracta Active Member

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    I said that in another post… but ok

  11. tatsujb

    tatsujb Post Master General

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    woops I realized I misquoted there. fixed now.

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