Games!

Discussion in 'Unrelated Discussion' started by Geers, March 4, 2015.

  1. squishypon3

    squishypon3 Post Master General

    Messages:
    7,971
    Likes Received:
    4,356
    I'm not sure how vehicles would feel in an arena game. I do know I LOVE halo though, so idk..

    Just with all the movement of an arena game vehicles feel odd, how is it?
  2. tatsujb

    tatsujb Post Master General

    Messages:
    12,902
    Likes Received:
    5,385
    i think that's why they went with vehicles in toxikk. they do seem to be trying to recreate that halo look and feel with a bit more Reflex-like fuel. (had great times with the first halo as well)

    but i understand why vehicles would seem weird in Reflex, you're already moving so fast and trying to aim in a slow turning machine versus zippy zippy footmen on jumping stilts with portals would be inefficient.
    Last edited: March 6, 2015
    xankar likes this.
  3. xankar

    xankar Post Master General

    Messages:
    752
    Likes Received:
    1,004
    The vehicles blend in with the whole "movement" rather well. I guess one way to put it is that the way the vehicles are driven feels just as natural as if you were walking.
    I'm currently showing this game to a friend with steam streaming, so you can come check it out for little bit if you'd like to: http://steamcommunity.com/broadcast/watch/76561198055439618
    xerkt likes this.
  4. killerkiwijuice

    killerkiwijuice Post Master General

    Messages:
    3,879
    Likes Received:
    3,597
    oh god TOXIKK looks like Halo and quake combined. Yeah I might get that.
    Geers and xankar like this.
  5. Geers

    Geers Post Master General

    Messages:
    6,946
    Likes Received:
    6,820
    The 4WD is horrible. It doesn't turn very well at all. The hovertronbike is great except for its oversensitivity to solid objects, the hoverbattlepodthing is just like a larger hoverbike and the gunship works just fine. Surprisingly fast though.
    xankar likes this.
  6. Geers

    Geers Post Master General

    Messages:
    6,946
    Likes Received:
    6,820
    Just played some of the new Toxikk update.
    Crappy pistol no longer has infinite ammo, making it even worse.
    New default melee weapon: A drill. It's pretty much the weedwhacker thing from Painkiller but less awesome.
    New map: Jungle temple place. Fun map but I find it a bit confusing to navigate. Still don't know where everything is.

    Patch notes:
    http://forum.toxikk.com/viewtopic.php?f=3&t=2225
    xankar likes this.
  7. kvalheim

    kvalheim Post Master General

    Messages:
    1,726
    Likes Received:
    645
    From what I saw of Toxikk it looks sort of halfway between Halo and Unreal Tournament in terms of pacing and gameplay.
    Which is good mind, we don't have enough of the slightly slower than Quake / much faster than ModMilShoot games like that.

    Aesthetic is nothing to shout home about though
    squishypon3, xankar and cdrkf like this.
  8. Geers

    Geers Post Master General

    Messages:
    6,946
    Likes Received:
    6,820
    Of Toxikk? What's wrong with it?
  9. kvalheim

    kvalheim Post Master General

    Messages:
    1,726
    Likes Received:
    645
    Just looks kinda bland. Though it's personal opinion, lately I've been more into heavily stylised stuff
    squishypon3 likes this.
  10. squishypon3

    squishypon3 Post Master General

    Messages:
    7,971
    Likes Received:
    4,356
    I'm not sure about faster, I've watched people play that newer cod and it seems veeery fast paced.
  11. Geers

    Geers Post Master General

    Messages:
    6,946
    Likes Received:
    6,820
    It's a lot faster than previous CoDs I'll tell you that. However small map vs small map Toxikk has a faster pace.
  12. squishypon3

    squishypon3 Post Master General

    Messages:
    7,971
    Likes Received:
    4,356
    Too be fair there are no "big" maps in COD! XD
  13. Geers

    Geers Post Master General

    Messages:
    6,946
    Likes Received:
    6,820
    Yeah but Toxikk does.
    xankar likes this.
  14. teju__

    teju__ Active Member

    Messages:
    285
    Likes Received:
    71
    Sigh...even I wish I would shut up about quake this point, but...I don't like how you can't seem to maintain your movement speed in toxikk (at least that's what it looked like, I couldn't try it on my current toaster :(). After playing a game where you can do this (at least theoretically :oops:) the ut-esque system is bound to feel rather clumsy imho.
  15. Geers

    Geers Post Master General

    Messages:
    6,946
    Likes Received:
    6,820
    I'm really excited for Cities Skylines. It looks like a really great modern city-sim:



    I'd call it a Simcity killer but Simcity did a pretty good job of committing suicide all by itself so... moot point.

    Should release in 5 hours, assuming that Steam still updates the store at 10am daily. Really hoping it's not a miserable pile of crap in disguise.
  16. arseface

    arseface Post Master General

    Messages:
    1,804
    Likes Received:
    502
    The coolest games at PAX East were probably Enter the Gungeon(roguelike shoot em up), Divorce(regret simulator), and Castle Assault(MTG Tower Defense, now on Kickstarter) ... and Behemoths(shameless plug).

    Honorable mentions going to Fistful of Gun(Shoot em up), Mahou Shoujo(Magical Girl: The Gathering), and Mech Deck(Battletech Light, but you get to pull the parts of the minis as they blow up).
  17. Geers

    Geers Post Master General

    Messages:
    6,946
    Likes Received:
    6,820
    GOOD.
  18. badfucatus

    badfucatus Active Member

    Messages:
    199
    Likes Received:
    145
    I really enjoyed, 'A Dark Room.'
    tunsel11 likes this.
  19. badfucatus

    badfucatus Active Member

    Messages:
    199
    Likes Received:
    145
    I'll look into that, thanks. I'm trying to get to grips with 'The Ensign'.
  20. Geers

    Geers Post Master General

    Messages:
    6,946
    Likes Received:
    6,820
    Are you from EA?

Share This Page