Yeah, I think at this stage all this stuff is still concept. They've had the 'nitrous' engine for quite a while (star swarm), and now it appears they have the base art assets / terrain in engine. The demo didn't appear to have a UI at all though yet, so the underlying game isn't fleshed out. Whilst they're mentioning TA as inspiration, one thing is clear the building and economy model is going to be much more like sins (where you have a point to control, and that allows you to build a *limited number of structures* in a specific base). I guess they're going to get the huge numbers of units by simply making these fixed bases produce stuff at a high rate. It won't have anything like the territorial control mechanics / building and expansion of TA / SupCom / PA though. The similarity will be more in the large scale battles of untis with simulated projectiles (which is cool).
So they are leaning more towards Sins with Spam, then? Interesting. I guess you HAVE to limit players at some point - otherwise, things start to get out of hand (just look at SupCom. Few will T1 spam in team games because of the lag). The control of a limited number of *bases* within a region reminds me of Endless Legend, actually. In EL, you can have one city per region, which (unlike Civ5/BE) limits late game expansion and eliminates the idea of a *bad start.* Two different genres, to be sure, but Sins is a crossover too.
I wonder about what exactly they mean with control points and splitting maps into areas. The concept of meta units also can mean a lot. If I can merge and unmerge units at free will then they would not mean any limitation, since I can split an army that consists of one meta unit into two meta units to attack from multiple angles. We'll see. Sounds interesting enough to try the game for sure. I don't think I have seen any benchmarks ever in a real game that showed a performance advantage for 64 bit versions, so I never considered that so far. So will ashes be 64 bit only? I doubt even if you use all those things correctly you will see a big gain in itself just from 32bit > 64bit in a normal application though, never saw that before anywhere. So I am inclined to think it is more marketing than real advantage.
Clearly you must have forgotten the 90s! More bits = way better, duh. 8bit, 16bit, 32bit, 64bit! Mwahahaha. >:3
Unless you want to be really fancy and use specific low level operations that raevn mentioned I don't think there is any reason why it would be "harder".
So why have most games historically only come with a 32bit executable? Only exceptions like Crysis 1 came with both 32 and 64bit exes. Just wondering if you have an answer.
I would love to see StarCraft 3 using the Nitrous Engine. Obviously StarCraft 3 is a long long long time away, if ever it gets made (they still haven't released the final episode of StarCraft 2 so). But at least with the Legacy of the Void they have realised that they need to innovate in order stay relevant. But a totally different RTS game made in the same StarCraft universe would be sweet!!!! Imagine a battle between Zerg and Terran. Just watch this video and you'll get the idea...
I don't see how sc2 needs anything that stay relevant, that game has soooo many players even now. Also the gameplay of SC2 is fundamentally different and doesn't need as many units. It's basically a whole different genre. Because if you do not need more memory there is no point in making a 64 bit version. Yes there may be some little features that you can use to get a little extra performance, but I am pretty sure in reality the % plus on fps is so small it is not worth the extra work, especially not when the vast majority if people do not even have a 64 bit system.
Yes I understand what you are saying about StarCraft 2, it has a massive following (and obviously I'm a fan), but you have to admit that a totally different StarCraft game running on a battlefield size the likes of Ashes of the Singularity would be amazing.
It would become a game like TA/FA/PA as you cant seriously have that many units all with "I need to be microed to be useful at all"
Yes that what I was talking about. See my previous post. It would be a total different game on a more macro level.
no. no it wouldn't. it would if a bunch of people wanted that but noone wants that. Starcraft players just want starctaft to stay the same. did you ever play starcraft broodwar?
Go play Grey Goo. Half the player base is made up of 15yr old SC fanbois, while the rest of us are just looking around like, this is cool. I like this. This game seems - HOLY **** ITS A KOREAN AHHHH MURDER X.X Its hilarious The forums are the same way. Starcraft is just so focused on micro it is insane. The only people who get to innovate are the top players - because they've reached perfection. (or close to it). Everyone else is cannon fodder. You can't do that in a well-balanced macro game like SupCom. If AoS is going to be in any way similar to the Annihilation series, they will stick to that. However, I have a sneaky suspicion upgrades will be a really important part of combat.