PA's server really needs to be multicore.

Discussion in 'Planetary Annihilation General Discussion' started by squishypon3, March 6, 2015.

  1. temeter

    temeter Well-Known Member

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    I don't rellay understand the point of a comparision, singularity doesn't really have anything to do with PA. Not more than a Grey Goo anyway.
    And the need for multicore support is important in any case. I'd assume Uber wants to optimize the current system before trying multi support, tho. Just hoping they really manage to do multicore, that's one of the most important points of a scalable RTS.

    So it's not actually the sim? Too bad.
  2. cola_colin

    cola_colin Moderator Alumni

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    Well they don't say if the sim is multithreaded or not. They also don't say what kind of networking model they use. Lots of questions.
  3. squishypon3

    squishypon3 Post Master General

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    The point of similarity is HUGE- as in.. The scale of the game is very very large!

    If it's not then they'll be in for big problems in the future, but I have a hunch that it will be.
  4. doud

    doud Well-Known Member

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    As far as i understood from the video, the game is currently using AMD proprietary API called "MANTLE" and they are working with Microsoft to make it work with DX12. Mantle is meant to avoid serialization when data is sent to the GPU. Here i see no mention of any kind of multithreading on the simulation side. And in addition i see no mention of all this being really simulated like in Supcom/FA/PA. Even if I have no doubt there's some kind of multithreading in action. But it may simply be the display engine which is multithreaded (Like in PA) and helped by Mantle.
    This does not mean the simulation is multithreaded and does not even mean it's simulated like in Supcom/PA/FA.

    In addition i can hear lots of bullshit in this video : The second speaker says that because of their new API (Mantle) they can manage thousands of units. 1) I don't see thousands of unit. 2) The display engine might be able to display thousands of units simultaneously, but Mantle is not meant to multithread any kind of simulation. Mantle, like DX12, simply remove a bottleneck which has allways existed in between CPUs and GPUs with DX9/10/11
    Last edited: March 6, 2015
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  5. perfectdark

    perfectdark Active Member

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    40 player matches? Awesome. When are they beings supported by Uber so I can just log on and join one when I feel like it rather than having to pre-arrange something with a bunch of people? Incidently, when can I join your next 40 20-40 player match, how long do they take, and does the game slow down at all?
  6. MrTBSC

    MrTBSC Post Master General

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    and yet they aim for a release next winter ... so end of 2016 ... lots of time for PA to improve in any way uber wants it to ... and honestly i yet don't see much different to what supcom or ta is like ... a bit more detail maybe in the unitmodels .. but based on that video i dare to say that we generaly saw this kind of scale already ...
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  7. cola_colin

    cola_colin Moderator Alumni

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    That video is from the AMD booth, so there the game is used as a showcase for Mantle. However there is another video where they show how the time spent in the graphics driver is 70% lower when using directx 12:



    So the stuff the AMD person says is well ... stuff an AMD person would say about Mantle.
    n00n, stuart98, tollman and 2 others like this.
  8. doud

    doud Well-Known Member

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    Sure i just wanted to mention that i seen no direct link between new AMD stuff and PA server not being mutli threaded :)
  9. cdrkf

    cdrkf Post Master General

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    The current matches only need the pa stats mod to join so not too onerous.

    how smooth the game is with large numbers depends on settings. Worst case is an ffa as the recon calculation chokes. Playing a 20 v 20 shared teams runs full speed by comparison, so the performance is definitely getting there.

    Usually someone announces these big games on the forum when they happen, as it requires someone to set a custom server up. @cwarner7264 ran a couple recently, or you could organise one yourself (start a thread, set a date and request someone with a server to help, I think @cola_colin has one for example).
  10. Remy561

    Remy561 Post Master General

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    Multithreaded sim would be nice, but their demo has static units shooting, they don't even use pathfinding which usually causes our sim stalls.
  11. cola_colin

    cola_colin Moderator Alumni

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    they had moving units as well, though obviously anything can be faked in a demo
    squishypon3 likes this.
  12. Remy561

    Remy561 Post Master General

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    Whoops forgot the planes, yeahh only the planes were moving. But they don't require real pathfinding since they fly above the mountains ;)
  13. squishypon3

    squishypon3 Post Master General

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    True it was all just a demo, but I don't know.. I don't think a large studio can get away with releasing a demo like that boasting and calling it a "small map" then a year later release a game of much smaller scale. :p

    And too be honest I don't want to be proven wrong, I'd love to have a game like that.. Already paid 99$ to get it ;P
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  14. squishypon3

    squishypon3 Post Master General

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    Actually other units are moving around as well in the other tech demo showing off the direct X 13 Vs 12.
  15. Remy561

    Remy561 Post Master General

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    Ignore my post then, I only watched this video. But I am also interested to see what they are making, although not impressed enough to preorder it already ;)
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  16. theseeker2

    theseeker2 Well-Known Member

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    nothing wrong with a new supcom...
    though, maybe it is just me being cynical, but supcom: FA is the pinnacle of and will always remain the best of the flat-map RTS genre. You can reskin FA all you want, make it prettier, faster, bigger, etc., but the core gameplay cannot get better than FA.
  17. theseeker2

    theseeker2 Well-Known Member

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    directx 12 isn't even out and they already are thinking about directx 13?!
  18. Remy561

    Remy561 Post Master General

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    It can always be better, you just don't know how yet ;)

    And I bet squishy meant dx 11 vs dx 12, but I bet they are already silently thinking about stuff for 13.
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  19. squishypon3

    squishypon3 Post Master General

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    Oh sorry I probably said that wrong, it's probably 12 vs 11, my bad. XP
  20. squishypon3

    squishypon3 Post Master General

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    It isn't the same subgenre as FA, gameplay will be quite a bit different. Basically it is NOT a TA like.

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