Oh yes I'm pretty sure that's Riot's strategy, release something op so everyone buys it then heavily nerf it. But guess whaaaat.. That means the game is p2w for a limited amount of time. Say a week to a month. (Super rough don't burn me by the stake.) Edit: But of course you could argue it was just coincidence; that it's because they need to test it first and then nerf.
It's Riot, silly xD Valve don't release heroes for money in Dota, they're all free. also I think Tatsu is WAAAY too hung up on P2W
I am because it's a legit "am I the only one?" moment. I'm not mad about it. It's just the truth. The only thing I don't like is when a truth is so wildly underrated that it makes it's negation true in the eyes of people. It's very uppseting for people to tell you a lie with a straight face and think the universe backs them when it's only really just a lot of other people. not the actual truth. Basically what galileo felt when he was tring to tell people the earth was round.
This isn't a solid truth as it's your definition of pay2win versus everybody elses. Technically neither of us are wrong.
I don't undestand how it's okay to distort something that has a pretty clear word for word meaning : Pay ... To ... Win if you take it in it's most litteral scence there's really no going astray. it's not "PAL2WEWYPALBTDC" : Pay A Lot To Win, Except When You Pay A Little Bit, That Doesn't Count.
The video doesn't prove it, NASA had a wider lense camera; that's all. Btw about what that video you just posted- if you jump on a bus or plane do you smash into the back? Edit: The reason the China won't come to the plane is because the plane follows with Earth's velocity. (Excluding factors such as wind resistance and the fact the plane would contain it's velocity for a while after engines stopped.)
Pay2win taken literally means you must pay to win. Clearly you can not pay a single cent and still win, therefore many free to play games are not pay to win. (Notice I didn't say which games exactly because I'd rather not get into some huge debate again, you keep distracting me from class dang you tatsu! XD)
see this is what I mean when I say Creationists want you in their ranks. .... okay! let's agree to disagree. normally a definition to a term isn't : "because that one time it happened the other way around it means it always does" but "let's see what happens with the most frequency and say that's what it does".
Well, you're the first person i've seen that uses pay-to-win in such a literal way. I've only seen it in the context "if you don't pay you don't win". Which is simply not true for LOL. Then, thinking about you example, i think it's way too simplistic. For one, LOL is a 4-lane, 5v5 game. Highest win rate (according to Lolking): Heimerdinger (55.25%) Lowest win rate: Kassadin (35.95%) A difference of 20%. Neither is a new champ. In fact, the most recent champ Rek'sai isn't even at the top. I need to scroll down to find him. Best buy is Sion: 1350 IP for a 53.65% winrate (better than a dice roll) 2.33% ban rate. Also, 7.11% popularity (so commonly available) and 6 years old. In fact, the 7th champ is Jinx with 6300 Ip, and she's the first champ with the current newprice to appear on the list. Better odds at winning are cheaper than that. None are new champions. I think your model (needing new champions to have a higher chance at winning, needing money to get IP boosts to keep up) is too simple. First, you have 4 teammates who can screw up or carry you. The real deviation in win chance is perhaps 15% based upon champions (the 3rd worst is already in the 40% win chance). At random, it's simply unlikely to get a huge deviation in win chance. Unless you picked WW a few patches ago (70% win chance). The reason is that luck, teamwork, familiarity with a champion and team composition are far more important than having some curbstomp champion. I know there've been exceptions ( i lost a few promos from an ultrahypercarrying Tristana/yasuo). But it's simply clear that a new champion does not automatically mean a better win chance. Then, there's the fact that you have ban/pick queues, where you can just ban that annoying OP new champ and avoid that problem. Furthermore, a person who mains a champ has far more power than some newbie with a new champ, simply because the first knows his limits better and will execute it's moves simply better. Lastly, i've turned around quite a few lost games with teamplay, tactics and sometimes sheer luck, but most of all persistence. An enemy team on full steam can go down if you manage to pick one or two off on their own, or if they can't press their advantage due to lack of mapcontrol, etc. Or sometimes sheer luck. All in all, an individual champion just has too little effect on the actual winrate. hence the conclusion that your hypothesis -that you need the IP boost to keep up with new champions- is simply incorrect. It may work that way in a strictly theoretical framework, but in practice people don't lose because of some champ. And if a champ is OP, the banrates go up massively (hello 90% yasuo banrate).
https://forums.uberent.com/threads/captain-teemo.68166/page-3#post-1074793 the size of a crowd is not a factor in how right they are. also you're not factoring in the win-rate of day one champions which is the thing I pointed towards. so as it stands you're giving arguments to prove something i don't disagree with.
That's...not what i meant at all. You're not factoring in ban rates. Like i said, in the past, OP champions and at least in my experience, Day 1 champions have always had far-above-normal ban rates. You just ignored everything i said and then say i agree with you. nice one.
please, let's keep this productive. I'm working with what I got here, which is : my back foot so understand if my replies come of a little aggressive. alright, well doesn't this support what I said?
Your point is that you need day1 champs to compete, yet one champ is only a small impact on the game, and if it's OP it gets banned a lot. After a week (sometimes two) it's F2P. What non-existent advantage do you have exactly? My point is, if that p2w effect even exists, it's simply drowning in other factors.