Will this game ever be epic?

Discussion in 'Planetary Annihilation General Discussion' started by pivo187, February 28, 2015.

  1. proeleert

    proeleert Post Master General

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    http://exodusesports.com/guides/octobers-mod-picks/
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  2. tatsujb

    tatsujb Post Master General

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    I play FA, squishy......


    on a much more regular basis then you do PA.

    I can't believe that almost comes off as condesending.


    And if I did a point-by-point breakdown of the video, then yes I think I'd have to watch it.
  3. tatsujb

    tatsujb Post Master General

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    I didn't dissagree with that point, you'd have to look at my breakdown of the video to know that.

    I myself complain almost on a daily basis about FA's pathfinding.

    what I'm saying is that the way units move in FA also has a certain charm. they feel and act idividual, each with their own story and heroic acts (Sheppard in his videos regularly spotlights a heroic so and so with traking camera).
    units in PA are just blobs that can slide their tank tracks sideways for some reason.

    also as you very well hilighted, they get caught, or stuck in the terrain.

    making FA's pathfinding not necessarily worse than PA's.
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  4. blightedmythos

    blightedmythos Active Member

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    It's funny when I compared the two videos the first thing I noticed was the tanks in PA sliding around in weird directions. There is something really "off" with tank movements in PA I can't quite figure out.
  5. cola_colin

    cola_colin Moderator Alumni

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    tatsu stuck units are bugs and they are getting fixed. The underlying system of PA pathfinding has potential to yield much more responsive units compared to FA.
    Units with heroic story... oh come on a t1 tank or lab in FA does rather quickly when put into the front lines as well.
    That is the price you pay with current implementations of flow field pathfinding. It looks a little less "this unit is heavy", but in turn you get units that respond rather fast, even when you select 100+ units.
    It is extremely frustrating when you select a large army tell it to move somewhere and only the front line slowly starts to move.
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  6. doud

    doud Well-Known Member

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    EPIC is something very subjective.
    As far as i'm concerned, I'm only concerned about Biomes improvement from a strategic perspective.
    Now when it comes to "EPIC", i find PA incredibly much more epic than Supcom/FA. For a very simple reason : The heavy and huge battles with tons of units on a massive scale. Supcom original E3 trailer was promising lots of bots running and firing in everywhere. I've never had this with Supcom/FA. Compare Supcom/FA E3 trailer and how it look and feel like in game. It's definitly not the same. Bring me Supcom/FA as it is in E3 trailer, and Supcom/FA may be able to defeat PA.
    Now look at PA original kickstarter trailer, and look at what we have in game. And then compare to what we have in the real PA game. These heavy and huge battles are in place, and i've never found another game bringing this special feeling.
    So to me PA is allready EPIC. For sure, there's still lots of work when it comes to biomes. But in the end, even without biome improvement, it's still EPIC.
    I take advantage of this topic to warmly thank Uber for keeping working on the game and being dedicated to kickstarter commitments.
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  7. tatsujb

    tatsujb Post Master General

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    yeah but that very rarely happens in FA.

    In fact I've only personally witnessed it in that video. i don't get that.

    I rather get units waiting a long time to start the order. but this is only very late game and when I select all of them.

    however in PA you have delay as well, especially in the case of air units that will occur for single units and every single click.
  8. cynischizm

    cynischizm Active Member

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    The issue I see with the pathfinding in PA is a lack of foresight in the units. The sliding unit bug that's been mentioned mostly seems to occur because units only respond to an obstacle when they hit it (see the canyon at ~53s the units run right up to the edge) forcing them to slide back and forth along the irregular sides as they move to go round it. If the units knew the obstacle was coming up they should start moving to go round it before they arrive.

    -------=========== =--------------------------
    ___| !!!!!!!!!!!!!!! \________________
    ___ !!Obstacle!!*** ________________ (Current behaviour, 4 lines of units approaching an obstacle)
    ****| !!!!!!!!!!!!!!! /
    ------=============-------------------------

    -------=========== =--------------------------
    ___/ !!!!!!!!!!!!!!! \_____________
    ____ !!Obstacle!!*** _____________ ("Artist's" impression of 4 lanes of vehicles going round an obstacle.)
    *****\ !!!!!!!!!!!!!!! /
    -------=============-------------------------

    NB. Ignore the *s, just the forums don't recognise white spaces at the beginnning of a line.
  9. cola_colin

    cola_colin Moderator Alumni

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    the current behavior of air units hopefully is a bug indeed. Especially air should not have trouble to pathfind rather quickly.

    Isn't that actually the case when you have a small groups of units? I think the issue only starts when you have large amounts of units, because basically the units in the back push the units in the front into the obstacle.
    Not sure if that actually can be fixed, as it is a natural result of large armies that are trying to squeeze through small paths.
  10. igncom1

    igncom1 Post Master General

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    SupCom2 has the same flow-field problems.

    Works perfectly until you go over a certain number of units, and then it craps the bed and lets the body's hit the wall.

    PA's pathing works the same, but seems to hit that limiter faster then SupCom2 in my experience, especially with multiple players and planets.

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  11. kalherine

    kalherine Active Member

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    You are rong dont compare diferent games and styles.

    FA give us emersive battles in all war aspects (air is brutal,land is brutal,naval is epic,experimentals unik, and ex t4 options its something you dont find on today games i dont see nothing that miss on that game just pathfinder.
    FA give you have all options that you need ,you just need train and mind.

    But PA got his style too, not that i like but you guys like, and thats important to keep this game alive.

    But its time to stop compare 2 games, that where make in 2 diferent times, with diferent options and money.

    We all now that CT is make something on TA2 on wargaming ,thats kind obvius its all on shadow but i belive this year we will now something.

    Until there bether bocus on what can you guys help to make PA a bether experience,and for what i see all full mods can help a lot.

    1 -Global chat is most important thing to do and very easy to make.
    2 -Naval needs a total diferent view its dead units ,but honatly i think it showld be out the game ,no way that will be ever good.
    3- Placemente mexes are rong and totaly rong , iff you watch the diferent placements on maps some players got + advantage then others and alot.
    4-Map editor its bether but we need (and i say ) we need FULL ACESS to all options im sure most here got great ideas to make good and diferent maps, like the new grey goo game is doing.

    Has a ex: iff you want compare FA and PA http://wiki.faforever.com/index.php?title=Learning_SupCom#Tutorial_Videos

    I dont think developers can do mush + on this game but by mods we can change that.
    Last edited: March 3, 2015
  12. squishypon3

    squishypon3 Post Master General

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    Yes but supcom 2 had very cheaty pathing iirc.

    1000 units in PA vs 1000 units in supcom... Supcom 1 seems to be worse.
  13. kalherine

    kalherine Active Member

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    Think when SC was made (2007)
    When PA was made (2013 +/- )

    The diferent times make engine bether ,same has you cant compare pathing Total anhilation to Supreeme commander .

    You cant compare Gameboy to a Megadrive and both are to play games.

    Iff its to compare we have to do with games on same age .

    Planetary Anhilation vs Grey goo ?
  14. squishypon3

    squishypon3 Post Master General

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    But I compare the power of old PCs to new computers all the time?
  15. cdrkf

    cdrkf Post Master General

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    Grey goo can't handle more than a small squad of units so I think PA would have the edge there.

    It's kinda a different genre of game though really, Grey Goo is more Starcraft like in the way it plays (from what I've seen at least, not played it yet though I'll probably pick it up on sale).
  16. cola_colin

    cola_colin Moderator Alumni

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    You can compare anything with anything.
    Even apples
    [​IMG]
    and oranges.
    [​IMG]

    and, as you can see with this example if you compare the right values it even makes sense.
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  17. squishypon3

    squishypon3 Post Master General

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    I was really suprised when my friends told be the game was badly polished, it looks so fancy and nice...

    Yet apparently perf just isn't as good as it should be.
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  18. cdrkf

    cdrkf Post Master General

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    The more I talk to people online, the more I come to the conclusion that they're never satisfied. A dev team could release the worlds greatest game in all aspects, win every award, and *someone* will whine on about it 'not living up to expectation', being 'buggy' (without bothering to ensure their system is running properly, it's obviously the games fault after all) or otherwise rushed.
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  19. proeleert

    proeleert Post Master General

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    1. Install pastats mod for global chat or use http://palobby.com/chat
    2. Naval has got a complete overhaul last patches, have you tried it out?
    3. Ranked maps are symmetric, have you played the game lately?
    4. The biggest thing missing is being able to manipulate the height map but we can already make some awesome maps with what we got, see community map pack on pamm.

    PA is still getting better.
  20. blightedmythos

    blightedmythos Active Member

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    You realize that's how we provide feedback to the devolopers? It's not about complaining it's about helping devolopers make the best game possible.
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