Teleporter Suggestion

Discussion in 'Planetary Annihilation General Discussion' started by Sleeser, March 3, 2015.

  1. Sleeser

    Sleeser Active Member

    Messages:
    123
    Likes Received:
    31
    Last night i had a dream and in my dream i saw, check this out: AN ORBITAL TELEPORTER!
    eh? EH? its genius right? think about it you can build it with oribtal fab and make orbital units move across planets much faster, great for backup or attacking a planet or send something faster from a great distance.
    uber you have to consider this!!! :D
    huangth and theiban like this.
  2. MrTBSC

    MrTBSC Post Master General

    Messages:
    4,857
    Likes Received:
    1,823
    yepp orbital and naval portalgates have been requested a couple of times
  3. tatsujb

    tatsujb Post Master General

    Messages:
    12,902
    Likes Received:
    5,385
    I'd love it but leaving orbital as is it'd be a more **** version of orbital invation that nobody would want to use because you wouldn't have the unit clumping and simultaneous arival that gives you that massive advantage.

    AND it could be stopped.

    I'm seeing alot of downsides and no ups compared to current orbital travel.
  4. MrTBSC

    MrTBSC Post Master General

    Messages:
    4,857
    Likes Received:
    1,823
    its the same thing like with surface .. establish a beachhead with a vanguardforce build up the portal send avangers for orbital superiority ... then transports ( if they would be included) which by this case would be a ton faster than unitcannoncapsules ... still this can be stopped as easily with umbrellas and patroling avangers
  5. emraldis

    emraldis Post Master General

    Messages:
    2,641
    Likes Received:
    1,843
    yeah, we've wanted to implement something like this in the orbital warfare overhaul mod for a good while now, but we're having issues making it.
    Nicb1 likes this.
  6. MrTBSC

    MrTBSC Post Master General

    Messages:
    4,857
    Likes Received:
    1,823
    what exactly? being able to build it or units traveling through and their arival?
    Last edited: March 4, 2015
  7. tatsujb

    tatsujb Post Master General

    Messages:
    12,902
    Likes Received:
    5,385
    who uses the gate anymore when you have the unit cannon??

    and NO it's NOT the same.

    you COMPLETELY forgot you have to pay for unit cannon whereas orbital travel for orbital units is free.
  8. squishypon3

    squishypon3 Post Master General

    Messages:
    7,971
    Likes Received:
    4,357
    How do you pay for the unit cannon's orbital transfers? You only pay for the unit.
  9. emraldis

    emraldis Post Master General

    Messages:
    2,641
    Likes Received:
    1,843
    well we can get it to build fine. But it will only connect with ground teleporters, not other orbital ones, and orbital units won't go through the orbital end, but ground units will go through the orbital end.
    Nicb1 and cdrkf like this.
  10. tatsujb

    tatsujb Post Master General

    Messages:
    12,902
    Likes Received:
    5,385
    do you get that I can send an avenger back and forth between planets as much as I want without paying a single cent?
  11. squishypon3

    squishypon3 Post Master General

    Messages:
    7,971
    Likes Received:
    4,357
    Oh yes, but a land unit will die too soon after landing for it to ever need to be sent to another area.
  12. MrTBSC

    MrTBSC Post Master General

    Messages:
    4,857
    Likes Received:
    1,823
    you missunderstood me ...
    and no i did not forget about unitcannoncosts .. what you seem to forget though is one needs an exit ... the other doesn't
  13. tatsujb

    tatsujb Post Master General

    Messages:
    12,902
    Likes Received:
    5,385
    also that!

    nothing but disadvantages for the space-gate so far.
  14. MrTBSC

    MrTBSC Post Master General

    Messages:
    4,857
    Likes Received:
    1,823
    except that that way you can throw in units in an instand ... unitcannoncapsules still require time to get to another planet

    you have to constantly build unitcapsules from them and only fill them up so much per launch ...
    the teleporter however would allow you to prepare a technicaly infinite number of troops and throw them to the exit gate ... meaning compared to the unitcannon you can strike much quiker with a higher number of troops were your enemy may not be as quick to react as he cannot see any orbital transition unlike with the unitcannon ...
    dependin on cost and capacity of transports they may allow you to build more of them and carry a larger number of troops than the unitcannon could do

    just a simple example
    the unitcannon costs what 12 k metal?
    lets say a transport would cost just 1k
    and carry just 6 units ... that is still 12 transports and 72 units you could send at once torwards a planet than with one unitcannon
    Last edited: March 3, 2015
  15. s03g

    s03g Member

    Messages:
    111
    Likes Received:
    22
    I hope you don't mind but I looked at the files for making the units to be able to go through an orbital teleporter and I was successful in how I had achieved it.

    I managed to achieve it by modifying the base_orbital.json file and adding "teleportable":{} just before events in the file.

    The Avenger and other orbital units will then need the "use" command added to them to then utilize the teleporter.

    When I had done the testing I found that the standard orbital units would have difficulty in getting through the teleporter if they're grouped up so ideally they need to go through 1 at a time until the teleporter is wide enough to support the units.

    I also found that during the testing that the orbital units would also be able to use the ground teleporter as well as the orbital ones as I could link both typesof teleporters together. I hope this will be of use :)

    With the above I'd agree with you @tatsujb but if properly thought out and implemented then it could be a very worthwhile thing as people would be able to quickly defend their orbital layer\s as and when they need to or stream in a large amount of orbital units and take the orbital layer by strength but also by surprise as you don't know what will be on the other end of the teleporter.
  16. mered4

    mered4 Post Master General

    Messages:
    4,083
    Likes Received:
    3,149
    Orbital teleporters (if properly implemented) could be a fantastic tool for reinforcing far-flung worlds. It would shorten the orbital transfer time drastically, making systems with multiple planet orbits at least possible, instead of a complete grind.
    huangth, Nicb1 and s03g like this.
  17. tatsujb

    tatsujb Post Master General

    Messages:
    12,902
    Likes Received:
    5,385
    like i said that advantage is invalidated by how good the stack of orbital arriving all in the same spot is, versus just arriving slowly through a door and not on top of each other.

    you really don't see eye to eye with strategy do you? one of your tasks is trying to elucidate what's best. (hopefully normally this will vary on the situation, but not much of that to go around seems to be in PA)
  18. tatsujb

    tatsujb Post Master General

    Messages:
    12,902
    Likes Received:
    5,385
    I hope you realise I was talking about the way orbital units arrive one on top of the other and this fuses their gunpower at that point into somthing OP.
  19. emraldis

    emraldis Post Master General

    Messages:
    2,641
    Likes Received:
    1,843
    That's very interesting, I should take a look. However, I don't want it to connect to ground-based teleporters, so I'll try to wait until I figure that out.
  20. MrTBSC

    MrTBSC Post Master General

    Messages:
    4,857
    Likes Received:
    1,823
    but that is then a problem with orbital movement not the problem with the portal itself ... we talked about this with the naval teleporter before to add something like a speed up when passing through it for the speed issue the other would to simply not allow them to stack and be sprea by them time of arrival ...

Share This Page